Subject:
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Re: Idea: How starting to work for a unique Lego piece naming convention?
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Newsgroups:
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lugnet.cad.dev, lugnet.general
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Date:
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Wed, 7 Jul 1999 07:15:27 GMT
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Viewed:
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107 times
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In lugnet.cad.dev, Todd Lehman writes:
> In lugnet.cad.dev, Robert Munafo writes:
> > It would be bad to put each image on a seperate web page.
>
> Correction: it would be bad to put each image *only* on a separate web page.
> Right?
>
> It really needs both (or multiple) types of displays.
>
> Here are a couple of crude, semi-working examples...
>
> * One piece:
> http://www.lugnet.com/ldraw/parts/?c=7&n=3004
>
> * A bunch of pieces in a numeric range:
> http://www.lugnet.com/ldraw/parts/?c=7&n1=3000&n2=3009
>
> * A bazillion pieces:
> http://www.lugnet.com/ldraw/parts/?c=7&n1=0&n2=99999
>
>
> > Right now I depend on
> > printed parts catalogs, and having all the images on one page allows me
> > to print them out quickly. If the parts were each on their own page it
> > would make the site almost useless as a catalog.
>
> Not at all. In fact, if none of the images were ever on their own page, then
> that would also make the resource almost useless. People often want to be
> able to point to a single image of a piece when they're talking about it.
>
> There really needs to be multiple types of displays.
>
>
> > Even if you aren't printing, think how much work it would be to
> > click-click-click through all the images on the site.
>
> The single-element-on-a-page view is best for when someone points you there
> to a specific piece. A catalog view should show lots of pieces on a single
> page, with varying ways to collate them.
>
>
> > Of course, I'm not opposed to adding additional pages so that people can
> > access the data in different ways. Just make sure you don't eliminate the
> > format we have now.
>
> Ahh, I should've read this first before writing the above... :)
>
> --Todd
Would the plan be to include images for each part in each known colour?
For the decorated parts, at least, I would prefer that the image uses a real
life background colour rather than the default grey. As a reference for parts
sales, etc it would be confusing to say "this is the part, but actually it is
red" - thinking here of torsos mainly, which can look unrecognisable in an
alien colour. Indeed some parts demand this - eg. black castle parts with grey
decoration.
Also, complex decorated parts (heads, torsos) could benefit from being rendered
at greater than 100% (with some annotation?)
Chris
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