To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *2807 (-100)
  Re: realistic minifig heads with ldraw and povray?
 
(...) Head stud problem now solved. Will this be good? (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) I'll try - if I get enough time. There is a potential problem with the studs on top of the heads that I haven't solved yet. Btw, I found these beauties by Chuck Sommerville, too: (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Would you be so kind as to add those (and any others you find) to the POV parts repository on the LDraw wiki, please. (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) With very little effort, I found this link: (URL) this pretty little face (left = inline POV and right: standard LDraw) (URL) had to adjust two little code flaws, but it's very little sweat. (Hey, it took less than 30 minutes to locate Paul (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Taking the risk of being flamed again, I recall there were some minifig heads made using inline POV-code for use in L3P. If they can be spotted or reproduced, you (and I) will have very realistic minifig heads without compromizing the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  realistic minifig heads with ldraw and povray?
 
Hi, I'm trying to produce a realistic minifig head with povray. I tried severals head parts in MLcad but the result after conversion with L3P is always not very good. I tried LGEO parts but it is too old and only supports a very early version of the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  RACHAL Impossible entry - Hangin' around
 
Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (17 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
 
  RACHAL Polar - changeover day
 
Hi all, Another quarter (well, tomorrow anyway) and another RACHAL. The last entry for RACHAL Impossible is up (URL) 1> and it's time for a new challenge. This month we go back to the snow (yes it seems we have an addiction) with a guest submission (...) (17 years ago, 30-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX)
 
  RACHAL Impossible reminder
 
Hi all, Just a quick reminder that RACHAL Impossible will be closing at the end of the month so if you're planning on submitting you should get your entries in soon. The details: (URL) gallery: (URL) (17 years ago, 19-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray)
 
  RACHAL Impossible entry - Comic Sans
 
(URL) Hi all, Well I finally remembered to add this to the RACHAL gallery... This is my second entry (URL) "Comic Sans"> to (URL) RACHAL Impossible>. I basically wanted to have a play around with making comics style imagery out of a semi-realistic (...) (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
 
  Re: My RACHAL Impossible - Hacked
 
(...) no, I replaced the monitor with a blue spot which maps the screenshot on the head ;-) basically it is the same trick I used for "(URL) Atmosphobic>". w. (17 years ago, 6-Jun-07, to lugnet.cad.ray, FTX)
 
  Re: My RACHAL Impossible - Hacked
 
(...) Hahahaha I love that reflection on his head. Did you replace the lead wall with a bitmap image of your desktop? Tim (17 years ago, 5-Jun-07, to lugnet.cad.ray, FTX)
 
  My RACHAL Impossible - Hacked
 
Hi folks, I submitted my (URL) RACHAL - the Raytracing Challenge> entry "Hacked" to the "(URL)" Gallery at LDraw.org: (URL) More about the rendering process can be found (URL) here>. PLMKWYT. w. (17 years ago, 30-May-07, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.ray, FTX)
 
  New FastRad Radiosity Settings
 
Greetings everyone! You may or may not have seen some of the renders I've made on my (URL) Brickshelf Folder>. A while ago, I posted my 'FastRad' settings there, but I think that they were a bit too messy and complicated. I have since cleaned them (...) (17 years ago, 25-May-07, to lugnet.cad.ray, lugnet.cad, FTX)
 
  Re: L3P On Strike
 
(...) Thanks Lars, Rosco and Tim. At last, I found what was wrong. I ran msconfig and discovered a junk character presented as a "wide pipe" (or black rectangle) at the end of LDRAWDIR line. It is also visible in original MS Notepad, but not in (...) (17 years ago, 23-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
(...) If your C:\Windows\ldraw.ini contains: [LDraw] BaseDirectory=f:\LDraw it should not be necessary to set the LDRAWDIR environment variable also. Though (URL) might give the opposite impression L3P first uses LDRAWDIR if set, otherwise it looks (...) (17 years ago, 23-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
(...) In Windows XP, they should be set by Control Panel / System / Advanced / Environment variables. I put mine in the system variable section. Earlier versions of Windows may be different, although I seem to remember it was always similar. ROSCO (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
(...) Yes, it did the trick! I just pasted "SET LDRAWDIR=F:\LDraw" into the batch file and L3P went nicely back to work. Now I have to figure out how to remind Windows please to use its enviroment variables... Thanks again! /Tore (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
(...) Sometimes Windows seems to have a hard time remembering environment variables in DOS boxes (I'm sure there's some long, complicated and stupid system to it). Maybe add something to set them to the batch files and see if it works. Tim (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
(...) Thanks for your quick reply. Yes, it is my method of marking that the file represents one animation frame. '@' is a legal filename character and has worked before, but to be 100% sure, I removed it from the batch file as well as from the model (...) (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  Re: L3P On Strike
 
--snip-- (...) Is the above '@' verbatim? Could it be causing the problem? Tim (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  L3P On Strike
 
I have used L3P for years, and suddely it went on strike. AutoExec.bat still contains: SET LDRAWDIR=F:\LDraw And the SET command still outputs: LDRAWDIR=F:\LDraw And C:\Windows\ldraw.ini still contains: BaseDirectory=f:\LDraw But running the .bat (...) (17 years ago, 22-Apr-07, to lugnet.cad.ray)
 
  Re: POV Color Cheat! Turn Pink into Medium Blue
 
(...) I thought it was, but in this case it wasn't. The color 24 line can be skipped. And the double pigment declaration was just a pure mistake; one definition is of course sufficient. :) /Tore (17 years ago, 9-Apr-07, to lugnet.cad.ray)
 
  Re: POV Color Cheat! Turn Pink into Medium Blue
 
(...) Good to know. Thanks! (...) I kind of recall that. In some cases, I've seen that L3P ignores an LDraw file with just Type 0 lines. I haven't checked if the IFPOV code makes it not ignore C13-73.dat, but I just did it in a routine manner. /Tore (17 years ago, 9-Apr-07, to lugnet.cad.ray)
 
  Re: POV Color Cheat! Turn Pink into Medium Blue
 
(...) If you want to see the medium blue in LDView, just add the following line to C13-73.dat (anywhere outside the IFPOV section): 0 !COLOUR Medium_Blue CODE 13 VALUE #6E99C8 EDGE 0 Tore, is the color 24 line in the file necessary in order to make (...) (17 years ago, 9-Apr-07, to lugnet.cad.ray)
 
  Re: POV Color Cheat! Turn Pink into Medium Blue  [DAT]
 
(...) This is a great idea that deserves to be highlighted while we're waiting for L3P and other programs to support ldconfig.ldr! Inpired be the objects like timers, dialog objects, menu items etc I add to a Form in a Delphi project, I just came up (...) (17 years ago, 9-Apr-07, to lugnet.cad.ray)
 
  Re: Inverse matrix?
 
The latest: (URL) (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Well I'll be! That works too! Thanks you guys! James (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?  [DAT]
 
(...) Did you mean this: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] [ 1 5 9 13 2 6 10 14 3 7 11 15 4 8 12 16 ] I have yet to try it. James (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) I mean swap the OFF-diagonals, leave the diagonals as is. (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Just take the transpose of the 3x3 world rotation matrix and it should work as the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc. If this doesn't work I've misunderstood you. Tim (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Hehehe, cool, I'll try that. Thanks! James (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
Clarification! .... snip (...) I am using additional points to specify the location of feet. Combined with the model location, I have 3 points for the hip and feet. [now the following paragraph should make more sense] (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) Arg. I thought this was going to be easy. I liked this part of the wikipedia article: "In practice, inverting a matrix is rarely required. Most of the time, one is really after the solution of a particular system of linear equations." Hm. I (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) I just realised something... do you want a general inverse or a specific inverse? Some inversions are simple eg. a pure rotation can be inverted by taking its transpose and reflections are their own inverses. Tim (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) There really is no easy way to do it. Feel free to look at TCVector::invertMatrix in the LDView code if you want to see code that does it on a 4x4 matrix. To convert a 3x3 matrix into a 4x4 matrix, put the 3x3 in the top left, put a 1 in the (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: Inverse matrix?
 
(...) The inverse of <1,0,0,0,1,0,0,0,1,0,0,0> is itself. To compute the inverse of a general 3x3 matrix (essentially what you need to do) is rather complicated. You could do it in a macro using Gaussian elimination [1]. Tim [1] (URL) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Inverse matrix?
 
Does anyone know how to generate an inverse matrix. By inverse I mean it will undo the rotation of the original matrix. I thought the inverse of <1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>. In other words, multiply every value by -1. (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
 
  Re: A question about an animation scene
 
(...) You are not specifying a custom clock value so your spline lasts from frames 1 to 121. You actually want to specify a custom clock value. Something like this: animate_by_spline (east_to_south, auto_banking (0) + spline_clock ( ..... ) )} The (...) (17 years ago, 6-Apr-07, to lugnet.cad.ray)
 
  Re: A question about an animation scene
 
(...) --snip-- (...) Hi Eduardo, The spline macro would be useful too ;) Tim (17 years ago, 4-Apr-07, to lugnet.cad.ray)
 
  A question about an animation scene
 
I have made a scene where a car follows a spline this is the main co ---...--- object { car_dot_dat matrix <0,0,1,0,1,0,-1,0,0,0,0,0> #if (version >= 3.1) material #else texture #end { Color7 } //translate<-960,-24,1860> rotate -90*y (...) (17 years ago, 4-Apr-07, to lugnet.cad.ray)
 
  RACHAL Changeover
 
Hi all, It's a day late but we changeover from RACHAL 1 - Atmosphobic to the all new RACHAL 2 - RACHAL Impossible today. Thank you very much to everyone who submitted an entry. I really enjoy seeing what you've all come up with and it we some (...) (17 years ago, 1-Apr-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX) ! 
 
  Re: Light is too bright!
 
(...) In my 1998 Christmas picture (URL) (go to the end of the page) I hand adjusted the lights (one inside each candle) quite a bit. One important part was the material settings (Color46_t), as the clear L3P parts are much *too* clear. Most of the (...) (17 years ago, 26-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Wow! Thank you! I didn't know that. I tried some different options, and found that the "black" light (color 0, which isn't really black) surpringly produced the best balance between taillights noticably on and not spreading too much red light (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Light is too bright!
 
(...) I just did before I read your post! (Just called it test.dat instead...) And it really works, the problem is POV will not inline the light into the position of SOFLIGHT.DAT but rather <0,0,0> of the POV world. This makes it more complicated, (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) I notice you're using white as the color for light.dat. Since L3P pays attention to the color of the light, you can use a much darker shade of gray. The following was done with a light inside the trans red brick with a color of 0x02141414 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Light is too bright!  [DAT]
 
(...) Hi Tore, Try something like the following Tim ------- SOFLIGHT.DAT ------- 0 Soft Pov-RAY Light Source 0 Name: SOFLIGHT.DAT 0 Author: Tim Gould based on work by James Jessiman 0 Unofficial part 0 L3P IFPOV 0 light_source { <0,0,0> color rgb (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Thank you, Anders, I think that should do it. But the thing is, in LDA I try to do everything before running it all trough L3P. Adding post-processing to the steps already involved in LDA is not very appealing to me. And after the most (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: Light is too bright!
 
(...) Maybe it shows better how dominating the red light is in this frame: (URL) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Light is too bright!  [DAT]
 
Hi all! Is there a way to make the red tail-lights shine a little less brightly? I use the following code, 1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT 1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat 1 15 (...) (17 years ago, 25-Mar-07, to lugnet.cad.ray)
 
  Re: My Rachal: Atmosphobic - The Movie
 
(...) Hi Carsten, This animation is great. The fire effect really works well too. Definitely one of my favourite LEGO CGI animations. Tim (17 years ago, 21-Mar-07, to lugnet.cad.ray, FTX)
 
  My Rachal: Atmosphobic - The Movie
 
I have submitted my entry "Atmosphobic - The Movie" to the (URL) LDraw-RACHAL>. This little movie was completely rendered with (URL) Blender>. Resources: (URL) making of> - RACHAL Gallery (URL) YouTube> - LowRes movie (URL) Web> - MidRes & HiRes (...) (17 years ago, 20-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) !! 
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, You're welcome! What you could do with the scene is put a hundreds of thousands unit tall white box (not an infinitive plane, they'll add up to your rendering times!) behind the camera, it'll give you some indirectional lighting like I (...) (17 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Hi, Anton! Thanks for the explanation. That is a straightforward conversion. I divided LDView's reported camera location and lookat coordinates by 2.5, reversed the sign of the y coordinates, used the default right vector (positive x), and it (...) (17 years ago, 20-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Jim, In the Converter I divide every coordinate the LDraw model has by 2.5 and then I end up with the millimeter system I digitized everything with. I have (since I started to build my Library starting in 1992) always used millimeters when (...) (17 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Ah, that's a logical explanation. I just looked in the manual.txt that came with Anton's part library and it does state that it considers a POV-Ray unit 1 millimeter. If one (URL) LDraw unit> is equal to 0.4 mm, then the conversion probably is (...) (17 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(Moved to lugnet.cad.ray.) (...) I think Anton's library isn't in LDraw units. Since the camera placement is in LDraw units, it won't work right. If you know the conversion factor, you can probably multiply the camera location by that and have it (...) (17 years ago, 19-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: L3P question concerning MPD files
 
(...) You're free to use the code from L3PGen, but I don't think there is much of any use bar concepts and lots of string concatenation :) Personally, I'm not using any .NET based language yet and have no real plans to. Sorry :| (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) OK. Now I see where you're heading. Yeah if you want all that automated a program might be the best mesh. Being a script kind of guy I'd just do it all by hand in POVray and write a perl/imagemagick script to combine them. I never use standard (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Sorry, no offense intended - I'm afraid I didn't provide a good description of what I was going to do. I was planning to write a little tool to automatically combine images (such as: take picture1, draw picture2 scaled down to 20% into the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series
 
I'd happy to announce a new tutorial: Dancing Mech Modeling/animatino LDraw/POV-Ray Video Tutorial Series (URL) From the webpage: This series of videos walks through the process of creating a dancing mech from start to finish. Here are the (...) (18 years ago, 16-Mar-07, to lugnet.announce, lugnet.cad, lugnet.animation, lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Which is *exactly* what I've been trying to say (to other people in the past as well). I've also figured out a way to use an LDraw editor to create keyframes (because I'm tired of having to imagine everything and render and have it come out so (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I guess what I'm trying to say is that if you spend the time learning how to use POVray rather than writing a GUI MPD editor then not only can you do what you describe really easily, as an added bonus you can make your renders look good in the (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Well, great, also with a graphical settings editor? Is there any alternative for L3P then, which is written completely in POV-Ray? Or would the POV-Ray script have to call L3P then? Thanks for improving my knowledge on POV-Ray :-), regards, (...) (18 years ago, 16-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I imagine I can do that in less than 20 lines of POV-Ray code using an INI script. Tim --snip-- (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Well, can you create a POV-Ray file which will automatically read in an LDraw MPD file and use settings files or maybe even a GUI to select submodels from the MPD file and render those to several picture files? That would be an interesting (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Neat. I look forward to this, because I've been meaning to learn more about POV-Ray. I've been putting off doing final renderings for my recent LDraw models because POV-Ray has been a bit of a black box. Your point about its relative (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Why not learn POV-Ray? If you know VB or C# or any language for that matter, POV-Ray is really simple compared to them (much less syntax to learn). I'm creating a new LDraw POV-Ray video tutorial that I hope to get online today or sometime (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Hi, your programme is written with Visual Basic? By now, I'm thinking about creating a little tool for doing some kind of "batch rendering of several submodels from certain camera positions" and automatical combination of those rendered (...) (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) My L3PGen program supports this. When you open a MPD file, it will show a list of all the "models" at the top allowing you to select which to rerender. (URL) and all feedback is welcome. Thanks (18 years ago, 15-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) Yes that was me and it's great to have you back. I always use LGEO for my renders because of the high quality which is one reason I started this thread... I want more parts to match LGEO's standards :) (...) That would be optimal in my (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) Ah yes, I see... Still the old rivality ;-) between different approaches. I have not even used my own library for years, not to speak of development. Reasons were university to finish, a relation, a job and a Bricklink store to get the money (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Hi, well, the first model is for sure my main model, but I'd like to provide some other views of my main model, too - for example, if my submodels are several modules of a starship, I'd like to be the main model the docked version, and another (...) (18 years ago, 14-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) I think it should be mentioned that the MPD format was specifically designed to allow you to encapsulate all of the submodels of one single model into a single file for convenient transmission to others. It wasn't designed to allow for (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) If you want to render a sub-model use the MLcad Multi-part export feature to export the sub-model to it's own file, then run that through l3p. ROSCO (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
(...) Or instead of learning POV-Ray code language, just get in the habbit of exporting the scene model (IE the one with all the sub models from inside MPD file assymbled in), and rendering it. Thats the way I do it. Jeffrey Jarvis (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: L3P question concerning MPD files
 
L3P just converts the file to POV-Ray format. If you aren't afraid of learning the POV-Ray syntax, you can just edit the files and render whatever you want. James (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  L3P question concerning MPD files
 
Hi, am I mistaken if I presume that L3P doesn't offer any means to render another one than the very first model in an MPD document? If so, are there any tools already to help that? Or is it maybe planned for the next version which I've read about in (...) (18 years ago, 13-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) For the short term, yes that's easier. But in the long run that collection of links will get lost. Maybe after you collect the links you can work together with Orion to move all the good bits into the one library so people can still find them (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: POVray LEGO
 
(...) I've done binoculars (30162), 1x1 slopes (54200/50746) and lever base (4592). All at (URL) when moderated. Tim (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) While I can see the idea of the project I think for the time being it's probably easier just to try to collect links here. Most people who use POVray for rendering LEGO are members and it's so easy just to make a post with a link. Tim (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  Re: POVray LEGO
 
(...) I have the LDraw POV Code Library ((URL) I created with the intention of it being an officially sponsored, community developed replacement for LGEO. It is supported by L3P v1.4 and will be promoted when 1.4 is released by Lars (wink, wink, (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  Re: POVray LEGO
 
(...) Hey, maybe you want to take over (URL) this project>? According to the news archive it's in limbo pending the official release of l3p version 1.4. But who knows when/if that'll happen... (18 years ago, 12-Mar-07, to lugnet.cad.ray, FTX)
 
  POVray LEGO
 
Hi all, With Anton's announcement of a new library and the question that followed I realised that perhaps it would be a good idea to compile all the LEGO part POVray work people have done into one thread. I'm aware of LGEO and Anton's library as (...) (18 years ago, 12-Mar-07, to lugnet.cad.ray)
 
  My RACHAL - Close Encounter
 
Hi folks, I submitted my (URL) RACHAL - the Raytracing Challenge> entry "Close Encounter (of the third kind)" to the (URL) 'Atmosphobic' Gallery> at LDraw.org: (URL) More about the rendering process can be found (URL). PLMKWYT. w. (18 years ago, 11-Mar-07, to lugnet.announce, lugnet.cad.dev.org.ldraw, lugnet.cad, lugnet.cad.ray, FTX) ! 
 
  Re: Transparent Black in POV-Ray
 
(...) how about some pov-code snippets? (please don't post your 2556 pieces model - a trans black 1x1 brick will do the job) w. (18 years ago, 11-Mar-07, to lugnet.cad.ray)
 
  Transparent Black in POV-Ray
 
Every time I render a model in POV-Ray the Transparent Black colored pieces always come out solid. How do I fix this? (18 years ago, 11-Mar-07, to lugnet.cad.ray)
 
  New LDraw modeling/animation/POV-Ray tutorial
 
I'm posting an LDraw modeling/animation/POV-Ray tutorial. In the tutorial, I show how to take an LDraw file, make it animatable, convert it to POV-Ray using Anton Raves' parts library and create an animation from it. I'll try to go over as much (...) (18 years ago, 21-Feb-07, to lugnet.cad, lugnet.announce, lugnet.animation, lugnet.cad.ray)
 
  Introducing RACHAL - the Raytracing Challenge
 
Hi all, If you keep an eye on new articles on LDraw.org you may have noticed two new ones with the title RACHAL. Well, we haven't got a replicant working for us but we are relaunching my old raytracing challenges as part of LDraw.org. (URL) brief (...) (18 years ago, 30-Jan-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce) !! 
 
  Re: Render of Mladen's walking tanks
 
(...) That sounds great. I've been wanting to do instructions of some of my mecha but never got around to it. I'm really curious to see how yours turn out. Best of luck! (URL) Mladen Pejic> (18 years ago, 20-Jan-07, to lugnet.cad.ray, FTX)
 
  Re: Render of Mladen's walking tanks
 
(...) I'm doing more than just rendering you work. I actually put together the Crab tanks and the White Rabbit mech. As an excuse to learn the inner working of LPub, I've also been working sporadically on creating building instructions for the White (...) (18 years ago, 20-Jan-07, to lugnet.cad.ray, FTX)
 
  Re: Render of Mladen's walking tanks
 
(...) Awesome! I'm glad to see people making use of my LDraw files. (URL) Mladen Pejic> (18 years ago, 20-Jan-07, to lugnet.cad.ray, FTX)
 
  Render of Mladen's walking tanks
 
I whipped this up a while ago for the background of my desktop. Thought I'd share with everyone else. WARNING LINK TO LARGE PICTURE FILE (481K): (URL) with L3P, POV-Ray with radiosity settings, and GIMP -Orion (18 years ago, 19-Jan-07, to lugnet.cad.ray, lugnet.build.mecha)
 
  Error: Cheap focal blur tutorial
 
Sorry about this. I found an error in Section 2 of the tutorial. In order to use the above file we must convert our blanked version of the model to povray (do not use LGEO) and then, in the line after should be: In order to use the above file we (...) (18 years ago, 4-Jan-07, to lugnet.cad.ray, FTX)
 
  Re: Cheap focal blur tutorial
 
(...) I assume you mean the POV and MPD files? They are now (URL) here>. Tim (18 years ago, 3-Jan-07, to lugnet.cad.ray, FTX)
 
  Re: Cheap focal blur tutorial
 
Nice work! Can you provide the files that you used for this to complete the tutorial. Thanks, AHui (18 years ago, 3-Jan-07, to lugnet.cad.ray)
 
  Re: Remix Disco: 55 Disco
 
(...) I just noticed that I never responded to this entry. I usually wait a bit to get someone else to respond first but I obviously missed the follow up this time... sorry Zach. The floor lighting in this is simply amazing. I'm so impressed you (...) (18 years ago, 3-Jan-07, to lugnet.cad.ray, FTX)
 
  Cheap focal blur tutorial
 
Hi all, I discovered a really neat trick with POVray and GIMP yesterday that I thought might be of interest to other CADders so I've written the below tutorial. Hope you like it and feel free to ask me questions. Tim Requirements: POVray 3.5 or 3.6 (...) (18 years ago, 3-Jan-07, to lugnet.cad.ray, lugnet.announce, FTX)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR