Subject:
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Re: Light is too bright!
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 25 Mar 2007 21:39:38 GMT
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Viewed:
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7907 times
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In lugnet.cad.ray, Anders Isaksson wrote:
> Tore Eriksson wrote:
> > >
> > > Is there a way to make the red tail-lights shine a little less
> > > brightly?
> > http://web.telia.com/~u66203131/LDA/@spf5050.jpg
>
> The easiest way to fix that is to modify the light sources in the .pov code.
> They should probably be less bright, you can multiply the whole RGB triple
> by a constant less than 1:
>
> ... 0.4 * <r, g, b>
>
> It would also help changing the 'fade_distance' and 'fade_power' to make
> them not shine so far.
>
> Or you could change them to 'spotlight' and adjust the 'falloff' value
> instead. I think that's what I would do.
Thank you, Anders, I think that should do it. But the thing is, in LDA I try to
do everything before running it all trough L3P. Adding post-processing to the
steps already involved in LDA is not very appealing to me. And after the most
unfortunate ban of inline POV code in official LDraw parts, I almost haven't
touched any POV code by hand. Let's see if I can create a number of light
objects with inline POV code - or maybe let LDA create them inside the LDraw
frame files! At least I have some options to experiment with (instead of
sleeping tonight...).
Thanks, Anders
/Tore
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Message has 1 Reply: | | Re: Light is too bright! [DAT]
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| (...) Hi Tore, Try something like the following Tim ------- SOFLIGHT.DAT ------- 0 Soft Pov-RAY Light Source 0 Name: SOFLIGHT.DAT 0 Author: Tim Gould based on work by James Jessiman 0 Unofficial part 0 L3P IFPOV 0 light_source { <0,0,0> color rgb (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Light is too bright!
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| (...) They should probably be less bright, you can multiply the whole RGB triple by a constant less than 1: ... 0.4 * <r, g, b> It would also help changing the 'fade_distance' and 'fade_power' to make them not shine so far. Or you could change them (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray)
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