Subject:
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Re: Light is too bright!
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Newsgroups:
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lugnet.cad.ray
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Date:
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Sun, 25 Mar 2007 22:55:14 GMT
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Viewed:
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7859 times
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In lugnet.cad.ray, Travis Cobbs wrote:
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In lugnet.cad.ray, Tore Eriksson wrote:
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Hi all!
Is there a way to make the red tail-lights shine a little less brightly?
I use the following code,
1 36 -50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT
1 36 50 -55 108 -1 0 0 0 0 -1 0 -1 0 4073.DAT
1 15 -50 -53 108 1 0 0 0 1 0 0 0 1 light.dat
1 15 50 -53 108 1 0 0 0 1 0 0 0 1 light.dat
, and get this result:
http://web.telia.com/~u66203131/LDA/spiff05.avi
(Spiffcraft by Dan Jassim)
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I notice youre using white as the color for light.dat. Since L3P pays
attention to the color of the light, you can use a much darker shade of gray.
The following was done with a light inside the trans red brick with a color
of 0x02141414 (very dark gray, with 20,20,20 as the RGB):
This doesnt completely solve the problem, since the brick in the first
example doesnt look all that lit up. But its something to keep in mind.
--Travis
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Wow! Thank you! I didnt know that. I tried some different options, and found
that the black light (color 0, which isnt really black) surpringly produced
the best balance between taillights noticably on and not spreading too much red
light on the surrounding environment.
/Tore
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Message is in Reply To:
| | Re: Light is too bright!
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| (...) I notice you're using white as the color for light.dat. Since L3P pays attention to the color of the light, you can use a much darker shade of gray. The following was done with a light inside the trans red brick with a color of 0x02141414 (...) (18 years ago, 25-Mar-07, to lugnet.cad.ray, FTX)
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