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Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sat, 7 Apr 2007 23:47:34 GMT
Viewed: 
7128 times
  
Just take the transpose of the 3x3 world rotation matrix and it should work as
the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc.

I mean swap the OFF-diagonals, leave the diagonals as is.

If this doesn't work I've misunderstood you.

Tim



Message has 1 Reply:
  Re: Inverse matrix?
 
(...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Re: Inverse matrix?
 
(...) Just take the transpose of the 3x3 world rotation matrix and it should work as the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc. If this doesn't work I've misunderstood you. Tim (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

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