Subject:
|
Re: Inverse matrix?
|
Newsgroups:
|
lugnet.cad.ray, lugnet.cad
|
Date:
|
Sat, 7 Apr 2007 23:47:34 GMT
|
Viewed:
|
7128 times
|
| |
| |
> Just take the transpose of the 3x3 world rotation matrix and it should work as
> the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc.
I mean swap the OFF-diagonals, leave the diagonals as is.
> If this doesn't work I've misunderstood you.
>
> Tim
|
|
Message has 1 Reply: | | Re: Inverse matrix?
|
| (...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
|
Message is in Reply To:
| | Re: Inverse matrix?
|
| (...) Just take the transpose of the 3x3 world rotation matrix and it should work as the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc. If this doesn't work I've misunderstood you. Tim (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)
|
13 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|