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Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sat, 7 Apr 2007 23:59:48 GMT
Viewed: 
7148 times
  
Just take the transpose of the 3x3 world rotation matrix and it
should work as
the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc.

I mean swap the OFF-diagonals, leave the diagonals as is.

If this doesn't work I've misunderstood you.

I learned my matrix math from a 3d game programming book and I have
no idea what the diagonals are...  I was going to look it up but I
got Travis' code to work!

http://firebolt.scl.utah.edu/public/lugnet/inverseMatrix.mov

(I might still look it up as I may need to know about it)

James



Message has 1 Reply:
  Re: Inverse matrix?  [DAT]
 
(...) Did you mean this: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] [ 1 5 9 13 2 6 10 14 3 7 11 15 4 8 12 16 ] I have yet to try it. James (17 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Re: Inverse matrix?
 
(...) I mean swap the OFF-diagonals, leave the diagonals as is. (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

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