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[DAT] (requires LDraw-compatible viewer)
Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sun, 8 Apr 2007 00:04:30 GMT
Viewed: 
7355 times
  
On Apr 7, 2007, at 11:59 PM, James Reynolds wrote:

Just take the transpose of the 3x3 world rotation matrix and it
should work as
the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc.

I mean swap the OFF-diagonals, leave the diagonals as is.

If this doesn't work I've misunderstood you.

(I might still look it up as I may need to know about it)

Did you mean this:

[ 1 2 3 4
  5 6 7 8
  9 10 11 12
  13 14 15 16 ]

[ 1 5 9 13
  2 6 10 14
  3 7 11 15
  4 8 12 16 ]

I have yet to try it.

James



Message has 1 Reply:
  Re: Inverse matrix?
 
(...) Well I'll be! That works too! Thanks you guys! James (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Re: Inverse matrix?
 
(...) I learned my matrix math from a 3d game programming book and I have no idea what the diagonals are... I was going to look it up but I got Travis' code to work! (URL) might still look it up as I may need to know about it) James (18 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

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