To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2775
2774  |  2776
Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sat, 7 Apr 2007 23:33:00 GMT
Viewed: 
6779 times
  
On Apr 7, 2007, at 10:18 PM, Travis Cobbs wrote:

In lugnet.cad.ray, James Reynolds wrote:
Does anyone know how to generate an inverse matrix.  By inverse I
mean it will
undo the rotation of the original matrix.  I thought the inverse of
<1,0,0,0,1,0,0,0,1,0,0,0> was <-1,0,0,0,-1,0,0,0,-1,0,0,0>.  In
other words,
multiply every value by -1.

I know POV-Ray 3.6 has an inverse matrix function but it doesn't
work in 3.1,
which is what I'm using.

There really is no easy way to do it.  Feel free to look at
TCVector::invertMatrix in the LDView code if you want to see code
that does it
on a 4x4 matrix.  To convert a 3x3 matrix into a 4x4 matrix, put
the 3x3 in the
top left, put a 1 in the bottom right, and fill in the other empty
cells with 0.

--Travis

Hehehe, cool, I'll try that.  Thanks!

James



Message is in Reply To:
  Re: Inverse matrix?
 
(...) There really is no easy way to do it. Feel free to look at TCVector::invertMatrix in the LDView code if you want to see code that does it on a 4x4 matrix. To convert a 3x3 matrix into a 4x4 matrix, put the 3x3 in the top left, put a 1 in the (...) (17 years ago, 7-Apr-07, to lugnet.cad.ray, lugnet.cad)

13 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR