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 CAD / Ray-Tracing / 2780
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Subject: 
Re: Inverse matrix?
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sun, 8 Apr 2007 00:09:57 GMT
Viewed: 
7469 times
  
On Apr 8, 2007, at 12:04 AM, James Reynolds wrote:

On Apr 7, 2007, at 11:59 PM, James Reynolds wrote:

Just take the transpose of the 3x3 world rotation matrix and it
should work as
the inverse. Transpose means swap diagonals M[1,2] <=> M[2,1] etc.

I mean swap the OFF-diagonals, leave the diagonals as is.

If this doesn't work I've misunderstood you.

(I might still look it up as I may need to know about it)

Did you mean this:

[ 1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 16 ]

[ 1 5 9 13
2 6 10 14
3 7 11 15
4 8 12 16 ]

I have yet to try it.

Well I'll be!  That works too!  Thanks you guys!

James



Message has 1 Reply:
  Re: Inverse matrix?
 
The latest: (URL) (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Re: Inverse matrix?  [DAT]
 
(...) Did you mean this: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] [ 1 5 9 13 2 6 10 14 3 7 11 15 4 8 12 16 ] I have yet to try it. James (18 years ago, 8-Apr-07, to lugnet.cad.ray, lugnet.cad)

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