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  Re: L3P Warnings
 
(...) Quick! Somebody bring up the separation of church and state! (14 years ago, 3-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
<snip> And here I was... thinking the old LUGNET was gone forever. (14 years ago, 3-Jul-10, to lugnet.cad.ray) ! 
 
  Re: L3P Warnings
 
(...) You've been parroting the company line in this thread and that previous one, so even though you're not literally affiliated with the LSC, you're playing the part of cheerleader here, so it's pretty much the same thing. Your position is not (...) (14 years ago, 3-Jul-10, to lugnet.cad.ray)
 
  LDConfig_Alt.ldr
 
I have finally completed all of the custom edge colors for LDConfig_Alt.ldr: (URL) of the values of the colors have also been tweaked to (in my opinion) better match the color of the bricks. I would very much appreciate feedback on individual colors (...) (14 years ago, 2-Jul-10, to lugnet.cad)  
 
  Re: L3P Warnings
 
(...) Wow. You're totally confusing me with someone else. I've never been in the LSC, haven't been in the SteerCo for a couple of years, haven't had much at all to do with the LDraw header (other than a teensy bit to do with the licensing which, (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  POV dat - 4592 - Hinge Control Stick Base - POV  [DAT]
 
0 Hinge Control Stick Base - POV 0 Name: 4592.dat 0 Author: Steve Bliss [sbliss] 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2005-01 0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt 0 // POV code by Orion (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  Re: L3P Warnings
 
(...) No, the IFPPOV-ELSEPOV-ENDPOV typically does not cover the whole file. The main idea behind *inlining* POV code is that many parts only have a small tricky/curvy section that would look better with POV code, so only e.g. 5 % of the file should (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) If we were both sitting on a bench somewhere and arguing from equal positions of power, then that statement would make sense. However, you are speaking from the position of The Mighty LSC, an entity apparently able to make decisions by fiat. (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) I upload my POV enhanced LDraw dat files as replies to this post here in Lugnet: (URL) I will continue with that as long as the posts seem to be popular. If you have more Lego parts in the same spirit, they are welcome in that thread. About (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) Bad simile, but ok then: I want pizza-pie and I respect those who want pizza XOR pie. Then let all three alternatives be available on the market. No Government Control over personal taste. I model in LDraw and render the final result in (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
--snip-- (...) --snip-- By that argument you dismiss the opposite perspective. You call 'facile' on any argument, no matter how strong, that disagrees with your own position. I have a very clear argument for my position: POVray is not LDraw and to (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) Upload to where? If it's to a commonly-accessible LDraw-friendly site, then how do we avoid having to sift through 500 different versions of 3001.dat? And if it's to an individual's own personal site, then that's equivalent to hiding the file (...) (14 years ago, 2-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) I don't know. All I know is that I export a POV file and it works well. That's pretty much how I like my software to work. (...) They could upload the files they've made. In fact, I have done so before. (...) It's more like offering people the (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) Question my sanity if you must, but I'll have you know that I haven't used a 386 since 2008. I hadn't thought about the likelihood of a non-beta version being released, but as long as it supports the old syntax, then I don't care what kind of (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) LDView already has the ability to do this automatic replacement during POV export: Create a POV directory inside your LDraw directory Put p an parts directories in the POV directory Drop in POV files with the same filenames as the original (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray, FTX)
 
  Re: L3P Warnings
 
(...) Thanks, but no, I don't get irritated so no need for yet another parameter to silence certain warnings. I was just a little worried. And if a future version of L3P will no longer support inline code, I'll probably stick to 1.4 Beta - if not (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
In lugnet.cad.ray, Dave Schuler wrote: <snip> (...) See also my reply on Tore Eriksson message. It would be called 3001.pov and has the same information in it as the 'else' portion of the current dat files (although without the leading 0's, it would (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
In lugnet.cad.ray, Tore Eriksson wrote: <snip> (...) alternatives. In that case I think Don is right, just ignore the warnings and keep doing what you like. I doubt Lars will stop supporting his own LDraw meta extensions altogether. (...) The thing (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) I think I've got a solution for you and Dave. Stop worrying about the messages. ;) No, really. The current version of L3P still does what you want, right? And I think we can safely predict that the next non-beta version of L3P is highly (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) But does such an export include the POV-enhanced parts in proper matrix alignment, or does the user have to figure out how to orient the part to match the output file? If the latter, then it's equivalent to not supporting the POV-Ray elements (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
--snip-- (...) LGEO was updated fairly recently (in the last two years anyway) so it's definitely being updated sometimes. The newer LDView releases also make POVray export very easy and you can add parts you've made yourself simply by editing a (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) This hits on the main issue, as far as I'm concerned. There are certain elements that simply can't be rendered well within the constraints of the official, accepted LDraw code language. My interest, of course, is in clone elements. I grant (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray, FTX)
 
  Re: L3P Warnings
 
(...) I guess there we have the really big problem. We all have our own LDraw universes, and we all use LDraw for so very different purposes, different tools of choise, different approaches, different thinking, different ways to solve problems, (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) I'm not conversant with LGEO or the like; what would the filename format be for these alternate parts? That is, if a 2x4 brick is 3001.dat, what's the equivalent name of the LGEO version? I ask because I like sticking with the DAT suffix, and (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
 
  Re: LDraw colour for metallic silver
 
(...) Also relavent to this is 8520 Millennium from the throwbot/slizer line. This contains a "Throwbot Disk, Millennia, 9 pips, riding motorcycle and throwing disk Pattern" (as Bricklink calls it) in metallic gold (i.e. flat gold ala the silver (...) (14 years ago, 30-Jun-10, to lugnet.cad)
 
  Re: L3P Warnings
 
(...) The decision not to include POV code in LDraw part files was made by the LSC - see (URL) for the rationale. Chris (14 years ago, 30-Jun-10, to lugnet.cad.ray)
 
  Re: LDraw colour for metallic silver
 
(...) 8458 used (at least) two different silvers, 131 Silver for the corrugated pipes and flexible rods and a lacquered silver for panels and hubs. 8448 hubs were definitely lacquered 8446 was a big mix like 8458. Some silver (flexible rods), lots (...) (14 years ago, 30-Jun-10, to lugnet.cad)
 
  Re: LDraw colour for metallic silver
 
Which color is used for the silver parts in sets like the 8458 Silver Champion and on wheels in sets like the 8448 Super Street Sensation, 8466 4 x 4 Off-Roader and 8471 Mag Wheel Master? Is it the "painted silver" color? (14 years ago, 30-Jun-10, to lugnet.cad)
 
  Re: L3P Warnings
 
(...) I'm pretty sure the decision to disallow inline POV code in official parts was made prior to the creation of the LSC. On a side note, LDView's POV export functionality supports L3P's inline POV syntax. --Travis (14 years ago, 30-Jun-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
In lugnet.cad.ray, Tore Eriksson wrote: <snip> (...) I'm sorry I really don't, the 'if then' construction is pretty much the same only thing is the two versions are in the same file. So perhaps you are hinting on maintainability or mixed single (...) (14 years ago, 29-Jun-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) After some tough discussion some years ago, I now agree on that (although so far, I've seen nothing that comes remotely close to L3P+POV-Ray. And I doubt there will be in a foreseeable future). (...) You don't??? Are you serious? I can (...) (14 years ago, 29-Jun-10, to lugnet.cad.ray)
 
  Re: LDraw colour for metallic silver
 
(...) See, and this has just gotten more screwed up now. The Collectible Minifig Robot has a distinctly different color of paint used on its helmet, arm, and claw hands than the color used for the Agents villain's arms. (...) I believe the Metallic (...) (14 years ago, 29-Jun-10, to lugnet.cad)
 
  Re: L3P Warnings
 
In lugnet.cad.ray, Dave Schuler wrote: <snip> (...) As far I understand it, the main reason the LSC don't want POV code in the parts themselves is because of the 'pollution'. Because another person might want blender code or maybe even something (...) (14 years ago, 29-Jun-10, to lugnet.cad.ray)
 
  Re: LDraw colour for metallic silver
 
(...) This never had an official LEGO color code, since it was a coating on top of color 2 (gray). (...) I think this is 131 Silver (...) This is 298 Cool Silver, Drum Lacq (Drum lacquered) (...) I think this is 296 Cool Silver (...) I believe this (...) (14 years ago, 29-Jun-10, to lugnet.cad)
 
  Re: L3P Warnings
 
(...) As I understand it, nearly all of the fuss was about the fact that POV-Ray is a whole separate organism not under the control of the LSC, so any "official" additions to the LDraw library that contained inlined POV-Ray code would be at the (...) (14 years ago, 29-Jun-10, to lugnet.cad.ray)
 
  Re: World Cup 2010 stars rendered in Ldraw
 
(...) Hello Reuben, I can send you the files for the football stars, if you want them. However I did some rigging to my Ldraw files like adding some custom colors. If you want to use them in MLcad you might need to modify some of your own files. I (...) (14 years ago, 28-Jun-10, to lugnet.cad, FTX)
 
  Re: L3P Warnings
 
(...) A highly unpopular and controversial issue with LDRAW. You'd best create a working group to study the impact of creating your own sub-committee of an existing LDRAW committee for the purposes of resurrecting challenges to an asked-and-answered (...) (14 years ago, 28-Jun-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) Let's initiate a list of signatures at once! :) /Tore (Another almost daily inlined POV-code user) (14 years ago, 28-Jun-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) Wait a minute! I use L3P and inlined POV-Ray code almost daily--don't tell me that this is being phased out? Aaaaagghh! Dave! (14 years ago, 28-Jun-10, to lugnet.cad.ray)
 
  Re: L3P Warnings
 
(...) You should just ignore these warnings. They are meant to discourage further use, but they will still work. I should look into my old L3PPARTS project... /Lars (14 years ago, 28-Jun-10, to lugnet.cad.ray)
 
  Re: World Cup 2010 stars rendered in Ldraw
 
Hi there, Do you have the DAT/model files available for your 2010 World Cup stars? I would love to create some Lego colouring pictures based on these models. (see (URL) for example colouring pages) Where can I obtain a copy of Bmp2Ldraw32? Is this (...) (14 years ago, 27-Jun-10, to lugnet.cad, FTX)
 
  POV dat - 3901 - Minifig Hair Male - POV  [DAT]
 
0 Minifig Hair Male - POV 0 Name: 3901.dat 0 Author: Chris Dee [cwdee] 0 Unofficial Part 0 // using DAT code from LDRAW_ORG Part UPDATE 2009-03 0 // using POV code from Anton Raves Library version 0532 2007-07-29 0 // Inlined POV code complies with (...) (14 years ago, 26-Jun-10, to lugnet.cad.ray, lugnet.cad.dat.parts)  
 
  L3P Warnings
 
Using L3P v1.4 Beta, I revieve a lot of warnings from my dat files with inline POV code: WARNING "3901.dat" Line 11: This keyword is deprecated: 0 L3P IFNOTPOV WARNING "3901.dat" Line 458: This keyword is deprecated: 0 L3P ELSEPOV WARNING "3901.dat" (...) (14 years ago, 26-Jun-10, to lugnet.cad.ray)
 
  DATHeader Update (The Reviewer Tool) Version 3.0.6
 
Today I have uploaded the last build of DATHeader to (URL) hope you like the new features and bugfixes. If you have any ideas, remarks, suggestions, claims - please let me know. cu mikeheide (14 years ago, 21-Jun-10, to lugnet.cad, lugnet.announce)
 
  DATHeader Update (The Reviewer Tool) Version 3.0.6
 
Today I have uploaded the last build of DATHeader to (URL) hope you like the new features and bugfixes. If you have any ideas, remarks, suggestions, claims - please let me know. cu mikeheide (14 years ago, 21-Jun-10, to lugnet.cad, lugnet.announce)
 
  Datsville Rev034 - Medium Size Update
 
The new revision of my unofficial Datsville is available at: (URL) a pic of the newly added Mining Facility and L3GO Amateur Radio Club (URL) also shows the new location of Datsville Police Building, moved from Town02.ldr to Town0-2.ldr, and some (...) (14 years ago, 21-Jun-10, to lugnet.cad.dat.models)
 
  Re: LDraw BFC Tool
 
(...) If such things exist in BFC-certified parts, then they are obviously wrong, but won't necessarily be visible. It's obviously an error condition, so having the program detect it seems just to be a useful feature to me. I don't see why there (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
 
  Re: LDraw BFC Tool
 
(...) Your guess is as good as mine. Hopefully Nils is reading and can answer it via me. Tim (14 years ago, 20-Jun-10, to lugnet.cad.dev)
 
  Re: LDraw BFC Tool
 
(...) Double sided part? I don't get it at all. Two identical references to a primitive, and the first is preceded by a BCF INVERTNEXT instruction. How will it look after being changed to single-sided? Has there been any discussions on this issue so (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev)
 
  Re: *** MLCad V3.30 *** new feature request
 
(...) Wow! I think you're right! SR3DBuilder looks exactly like what I'm looking for...except I'm on Ubuntu Linux and it doesn't work in Wine, where MLCAD is flawless. I asked Sergio about this through his website, so I'll see what he says. Thanks (...) (14 years ago, 20-Jun-10, to lugnet.cad.mlcad)
 
  Re: LDraw BFC Tool
 
(...) Hi, I like to introduce version 1.7.0.5 Beta of the BFC-Tool (it is necessary to update the information on the downloads section on ldraw.org): New features: Changed required .NET Framework from 3.5 to Framework 2.0 Added "What's (...) (14 years ago, 20-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: World Cup 2010 stars rendered in Ldraw
 
(...) That´s Brickshelf... It was public. But when I just changed the tags of the folder, its locked again. Maybe I have to move to another service... Now I present it via deep link. Click on those Thumbnails for full size images. (17 URLs) (14 years ago, 18-Jun-10, to lugnet.cad, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Great !!!! One request can you make it posible to edit inserted minifigures with minifig generator ? Thanks (14 years ago, 18-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: World Cup 2010 stars rendered in Ldraw
 
(...) Looks great....however.... When I try and click the links I get the error: "This folder is not yet public" Reuben (14 years ago, 18-Jun-10, to lugnet.cad, FTX)
 
  Re: LDraw BFC Tool
 
(...) snip (...) Thanks! You have no idea how many times I've forgotten to attach attachments to emails! Same thing! Kevin (14 years ago, 17-Jun-10, to lugnet.cad.dev, FTX)
 
  World Cup 2010 stars rendered in Ldraw
 
Hello Lego Fans, Today I want to present something for all football-fans among lugnet. I hope everyone enjoys the World Cup in South Africa so far. We Germans definately do :) By using Ldraw I build severel known players of the teams particapating (...) (14 years ago, 16-Jun-10, to lugnet.announce.moc, lugnet.cad, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Alex Taylor wrote: <snip> (...) <snip> (...) Duh, I was over thinking it big time. Thinking scaling etc would f-up the normals, but with mirroring they will stay the same length. So you are right all I have to do is check if (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) <snip> (...) Wow, this is amazing. I had no idea you could do these kinds of things with shaders. Like Don I too think it's time for me to get a good book/document on using shaders in OpenGL. Thanks for the revelation. Roland (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hoo...that takes me back! :-) Doing the second shader was a bit of a blast from the past, actually - it's over 10 years since I last wrote assembler in anger! Alex (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) ... Wow, that is simple. It looks just like the description of the algorithm in the LDRAW specs. I haven't felt this old since manipulating the colormap for animation went outta style. :^) Thanks for sharing, Don (14 years ago, 16-Jun-10, to lugnet.cad.dev)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Actually, it's even simpler! This is the code for the geometry-shader: #version 120 #extension GL_NV_geometry_shader4 : enable varying out vec4 gl_TexCoord[]; float determinant(mat2 m) { return m[0][0] * m[1][1] - m[0][1] * m[1][0]; } void (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev)  
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Ah ha! Yet another reason to read that vertex-shader book. So, are you suggesting running this algorithm on the graphics card (with counters for the vertices instead counting pixels in the stencil buffer) or perhaps some other algorithm? (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) One drawback with VBOs is that - unlike displaylists - you can't stick arbitrary GL calls in them. I'm using lists because I need to be able to put matrix operations in them as well as geometry. (...) Change the cull-face orientation ;-) (...) (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Interesting, but complicated IMO :-) Shaders offer a much easier implementation, and (I suspect) a faster one. Geometry-shaders for preference, but the algorithm can be implemented using vertex-shaders or even ARB vertex-programs to support (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) So finally this brings us to a technique that combines the predictive abilities of the conditional lines with the runtime advantages of the stencil and BFC algorithms. Think of the conditional line as a pair of triangles with a shared edge (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Allen Smith wrote: <snip> (...) Thanks for the insight Allen, I'm also not a 3D guru, but I like to fool around with it as much as anyone interested in 3d programming. Your method is roughly the same as what LD4DStdudio does, (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) And another thing... The BFC technique actually has an advantage over conditional lines because it works on the entire scene after it's been assembled. Whereas the conditional lines at the edges of the primitives are created in advance, and (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) (URL) technique and the conditional lines both target the same edges lines where the front facing polygons meet the back facing polygons, so the results should be quite similar. (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) You can ignore the conditional lines and achieve the same effect with display lists using the stencil buffer techniques presented here: (URL) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Heh, you hit that problem too? I've played around writing an OpenGL LDraw renderer based exclusively on display lists, but I can't for the life of me figure out how to handle conditional lines in this setup. Has anyone else solved this (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Bricksmith now recursively flattens the geometry for each referenced top-level part then sorts it according to primitive type (triangles, quads, lines). Since the primitives are sorted, each type can be enclosed in a single glBegin (...) (14 years ago, 16-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw BFC Tool
 
(...) Stupid me Link on sourceforge: (URL) Tim (14 years ago, 16-Jun-10, to lugnet.cad.dev, FTX)
 
  SR 3D Builder and flex parts
 
Hi everybody! I have published a new video of my application to show you how flex parts will be implemented. It's just a preview but it worth a look!! If you are discouraged using lSynth, this maybe the solution! The video at (URL) the new release, (...) (14 years ago, 15-Jun-10, to lugnet.cad)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) Hi Kevin, Sorry I replied to the wrong message, that's what you get if you read the group in a newsgroup client and post at the site. Still hoping Allan could share some insight on the (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: LDraw BFC Tool
 
(...) Cool! Where does one find an executable? Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev, FTX)
 
  LDraw BFC Tool
 
The time is up. There is no need to edit thousand lines of code anymore if you are in trouble with BFC-Certification! I have written a tool which requires .NET framework 3.5 and managed DirectX 9 to run. With this tool you are able to change wrong (...) (14 years ago, 15-Jun-10, to lugnet.cad.dev, lugnet.cad, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) Hi Roland, Just to be clear, Allan recoded and achieved this fantastic performance improvement. Kevin (14 years ago, 15-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
In lugnet.cad.dev.mac, Kevin L. Clague wrote: <snip> (...) <snip> (...) Hi, Keving Just from a technical interest, how did you achieve that boost? I'm in the midst of writing a new LDraw renderer myself, so I'm very interested in any possible (...) (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Re: Bricksmith 2.4: Faster. Much Faster.
 
(...) ...snip.... (...) Allan, Congratulations on such a great improvement! Keep up the good work. Kevin (14 years ago, 14-Jun-10, to lugnet.cad.dev.mac, FTX)
 
  Bricksmith 2.4: Faster. Much Faster.
 
(2 URLs) Bricksmith 2.4> adds the following features: Drawing speed improvements of up to 1200% 64-bit native on Mac OS X 10.6 Viewports fill their entire frame Supports displaying the newly-standardized direct RGB color syntax Supports displaying (...) (14 years ago, 14-Jun-10, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
 
  Re: LDPattern
 
(...) No greater loss I guess. ;) (...) Guess I'll have to take a peep at Quad2dat to see how it works. I thought it was basically just the same approach as bmp2dat, with the difference it can handle more file formats and color depths. /Tore (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: LDPattern
 
(...) Even with Lugnet it's not always easy to know things exists: I had no idea LDraw Draw existed until today ;o) (...) Hopefully Il'dar will chime in, but I guess LDPattern will work like Quad2dat: once vertices are created, new points closer (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: Possible (minor) contradiction in the specs
 
(...) If by "extension documents" you mean the (sub-)specifications referred to from the main 1.0.0 spec document (ie this page (URL) is no contradiction as the referenced specs were ratified BEFORE the main 1.0.0 spec (they had to be, otherwise the (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Re: LDPattern + LDS, Proof of Concept  [DAT]
 
(...) ... and here's the output from the LDS Compiler v 0.61: 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\3068bs01.dat 0 // Pattern created by (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  LDPattern + LDS, Proof of Concept  [DAT]
 
Here's a thought LDPattern project file in pure LDS format: ' 3068bpL.lds ' LDS Source File created by LDPattern 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY ' Default (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
 
  Possible (minor) contradiction in the specs
 
Hi all, Not sure if this is the correct group for this, but I was wondering about a possible contradiction in the specs. I started working on a translation of my LD4DStudio renderer in C++ in means of a refresher course. While starting this up I (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  LDPattern  [DAT]
 
I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
 
  LdPattern (Was: Using Quad2Dat...)
 
In lugnet.cad, Philippe Hurbain wrote: 8<-------- (...) It is available already, and yes, very promising! Google and ye shall find. /Tore (14 years ago, 3-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) "Someone" is Il'dar Ismagilov (LDraw parts author Eldar). LdPattern should be usable soon, already very promising. If you try it, comments here will be appreciated! Philo (14 years ago, 3-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Thanks for the insight, Actually the more 'local' feel to interfaces is the reason why I'm a bit more leaning towards wxWidgets at the moment, it uses native controls where possible on all platforms. But Qt is clearly more (...) (14 years ago, 2-Jun-10, to lugnet.cad.dev)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Apparently you'll need to email someone who already has it. Meanwhile someone is working on an open source replacement called ldpattern which does have a download available. I don't know what it does yet, but I'd suggest we all give the author (...) (14 years ago, 2-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Sorry if this is a silly question, but where can I download Quad2Dat? It seems every link on the web points to Chris Alano's long gone Geocities page, even the link in LDraw.org's downloads section... Remi (14 years ago, 2-Jun-10, to lugnet.cad)
 
  Re: Using Quad2Dat on Windows Seven 64 bits
 
(...) Just as a note, since Ctrl+Shift+Enter might be hard to remember in the long run when doing this type of thing in the future, you can also right click on "cmd.exe" in the list that shows up after typing cmd in the search box, then select "Run (...) (14 years ago, 1-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)
 
  Using Quad2Dat on Windows Seven 64 bits
 
I switched to a new machine running Windows Seven 64 bits, and I had a bit of trouble installing Quad2Dat. Here is what I had to do: - Download and install Visual Basic 5 runtime (File msvbvm50.exe, get it from (URL) Place MSFLXGRD.OCX somewhere on (...) (14 years ago, 1-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) <snip> (...) Hi Roland, I use Qt (free) with static binding for LPub4. It works pretty well, and is well organized, but the learning curve is big (but not too steep). Kevin (14 years ago, 1-Jun-10, to lugnet.cad.dev)
 
  Re: LETGUI update
 
(...) There has been bugs in the app itself and the wrong version of rectifier has been packed in the installer. Therefore you will find at (URL) now the version 1.5.0.1 Thanks to Philo, who has directed me to that errors. cu mikeheide (14 years ago, 1-Jun-10, to lugnet.cad)
 
  Re: What do LDraw dev people use for multiplatform development
 
In lugnet.cad.dev, Roland Melkert wrote: <snip> (...) Thanks for all the tips everybody, I've been playing around this weekend and decided to start writing something semi serious using C++ and ether wxWidgets or Qt. And for an IDE I decided on using (...) (14 years ago, 31-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) I'm not sure Lazarus is the way to go with FPC, there's too much of 'Delphi look-alike but never getting there' over Lazarus. But there are other ways of using FPC. (14 years ago, 28-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) As a Delphi programmer you might give Lazarus and freepascal a whirl. Since I also use Delphi, I tried it to make MPDWizard cross platform and it performed well. One sticking point in getting LDDP converted over is that JCL/JVCL isn't (...) (14 years ago, 28-May-10, to lugnet.cad.dev)


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