Subject:
|
Re: L3P Warnings
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Thu, 1 Jul 2010 05:53:46 GMT
|
Viewed:
|
33717 times
|
| |
| |
In lugnet.cad.ray, Tore Eriksson wrote:
|
- It looks like quality overkill to me. Im not after photorealistic images, but
|
This hits on the main issue, as far as Im concerned. There are certain
elements that simply cant be rendered well within the constraints of the
official, accepted LDraw code language.
My interest, of course, is in clone elements. I grant that a lot of users dont
care for non-LEGO parts, but they illustrate the problem very clearly. These
two Mega Bloks windscreen elements cant be rendered smoothly by using pure
LDraw code:
and
while these two Tyco domes dont render well in canonical LDraw language,
either:
and
Obviously these will never be part of an official update, but they represent
shapes and surfaces that POV-Ray can handle quite easily, while LDraw cannot.
For this reason, I think that they are emblematic of the shortcomings of the
coding, so I agree with Tore that support of inlined POV-Ray code should
continue, even if such inlined code keeps a part from inclusion in the library.
Dave!
The Bloks Forum
|
|
Message is in Reply To:
| | Re: L3P Warnings
|
| (...) I guess there we have the really big problem. We all have our own LDraw universes, and we all use LDraw for so very different purposes, different tools of choise, different approaches, different thinking, different ways to solve problems, (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)
|
46 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|