To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 2963
2962  |  2964
Subject: 
Re: L3P Warnings
Newsgroups: 
lugnet.cad.ray
Date: 
Thu, 1 Jul 2010 05:53:46 GMT
Viewed: 
33717 times
  
In lugnet.cad.ray, Tore Eriksson wrote:
  
  • It looks like quality overkill to me. I’m not after photorealistic images, but

This hits on the main issue, as far as I’m concerned. There are certain elements that simply can’t be rendered well within the constraints of the official, accepted LDraw code language.

My interest, of course, is in clone elements. I grant that a lot of users don’t care for non-LEGO parts, but they illustrate the problem very clearly.
These two Mega Bloks windscreen elements can’t be rendered smoothly by using pure LDraw code:

and


while these two Tyco domes don’t render well in canonical LDraw language, either:

and


Obviously these will never be part of an official update, but they represent shapes and surfaces that POV-Ray can handle quite easily, while LDraw cannot. For this reason, I think that they are emblematic of the shortcomings of the coding, so I agree with Tore that support of inlined POV-Ray code should continue, even if such inlined code keeps a part from inclusion in the library.

Dave!
The Bloks Forum



Message is in Reply To:
  Re: L3P Warnings
 
(...) I guess there we have the really big problem. We all have our own LDraw universes, and we all use LDraw for so very different purposes, different tools of choise, different approaches, different thinking, different ways to solve problems, (...) (14 years ago, 1-Jul-10, to lugnet.cad.ray)

46 Messages in This Thread:













Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR