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  Inexplicable error in LPub
 
No matter what I do, I keep getting this error: File shuttle1a.ldr line 117 => Error: expected end of line, but got ER RIGHT 0.5 0.5 0.5 instead.0 LPUB CALLOUT POINTER RIGHT 0.5 0.5 0.5 Here is piece of the code: 0 LPUB CALLOUT BEGIN 0 LPUB CALLOUT (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) What if there was a BS folder that contained rendered CGIs of every LEGO set, all in one place, all with .mpd files, all previewable as Koyan has presented them, in sequential order-- you can't see any value in that? (...) Sometimes I think my (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
OK, I got the file but when I try to run it I get the following error: "The dynamic link library rtl60.bpl could not be found in the specified path..." Where ... continues to list all my paths listed in my path variable. Where can I get the (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Well, if Koyan weren't so modest I wouldn't have to! :-) But apparently he is, so I will continue to toot his horn periodically for those who might not have heard it;-) JOHN (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Coolest Brickshelf account
 
(...) This brickshelf account doesn't contain any pictures of original MOCs... what's the attraction in looking at a bunch of pictures of official sets we've seen many times already? Render fetishism? Seems like a waste of time to me. Cheers, Paul (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) (URL) I can't remember where I originally downloaded it from :( (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
"Didier Enjary" <d.enjary@wanadoo.fr> wrote in news:IIH65w.1t15@lugnet.com: (...) I'm working on that. ;) (...) The classic space gallery is one of the oldest though. I'm not entirely happy with the renderings anymore, so I'll be replacing them as (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
(...) Very good job koyan ! and thanks to John for highlighting the gallery. Well, too much space stuff and not enough train stuff :-) ...check the classic space gallery seems to be complete , that's just amazing. Renderings looks very good (...) (19 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
For the most part you're right, and that's something I had not realized. However, there are a few instances that I've seen in Lego Island, Island 2, where an ingame model actually has studs. Lately of course, there is the new SW game: (URL) So I (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) To which game are you referring? All the ones I've seen use surface textures, not actual polygons to simulate studs. Allister (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Seemingly insane poly counts in official games - how?
 
Hi y'all, I'm just curious if anyone knows how Lego gets away with their models having studs and tubes and everything in their games? It seems like the poly count would be unplayably ridiculous. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad, lugnet.games)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) My bad: www.kclague.net/subset.exe Kevin (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
Kevin, is the program still up there? I tried going to the link you provided but I get a 404 page not found error. I tried going to www.kclague.net/subset Let me know where I can get the program and I will test it out. Thank you for taking the time (...) (19 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
...What? Leave the poor feller alone, seems like he was just pointing out the link to the original threads, that I'd neglected to track down. -Stefan- (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
If you guys have to start yet another noisy bitchfest, at least put it where it belongs... FUT set. Soren (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
(...) (putting on the verbal bomb squad suit...) Ok, this "fuss" can be interpreted as a "bad" thing, or a good thing. Guess you just have to know Ross... Frankly, after reading the posts on those links, I couldn't see anything but praise (maybe the (...) (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
(...) John, I remember checking it out when you'd posted the link before, but I had not been there lately. Wowza. I was missing out. Lots of good stuff added. I've got new backgrounds for a few weeks/months now! Thanks for posting the link again to (...) (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
"John" <John@TCLTC.org> schreef in bericht news:IIEMHp.1w0z@lugnet.com... (...) Seen it, been there, downloaded them all :-) Jaco (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Animated GIFs as mobile phone backgrounds
 
(...) That's the one, yes. (Originally, I didn't want to post the name, as it could be interpreted as a commercial for the phone, and that was not my intention.) I showed the animation to some of my cow-orkers, but they did not appear to be as (...) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: Animated GIFs as mobile phone backgrounds
 
(...) Is that a 6230i, or are other phones using that same resolution too? --Travis Cobbs (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Yep. If I kick someone and then smile, it doesn't make the kick hurt less, though, does it? (...) Wasn't intended that way, sorry if it came off that way. (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
(...) Well, that is not how I read it at all. Did you notice the smiley? I interpret your post as though you are looking for a fight. Kevin (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space) ! 
 
  Re: Coolest Brickshelf account
 
XFUT lugnet.people (...) Good! (...) Good again, that's great. However... You snipped the most important part of the post, the point I was trying to make: (...) Do you deny that there do seem to be some people that seem to think that way? Do you (...) (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.people)
 
  Re: *** LDView Version 3.0 RC 1 Released ***
 
(...) Woohoo! I can now produce a quite acceptable (probably even better with some fiddling) render of (URL) this> on my 500MHz Pentium3 with 128M RAM! And it only took around 10 mins! Oh BTW the MPD is in (URL) folder> too (when moderated) in case (...) (19 years ago, 21-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) No. (...) No. (...) Well you read it wrong. And I don't see what it has to do with you anyway. ROSCO (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space) ! 
 
  Re: Coolest Brickshelf account
 
(...) someone else is creating and wanting others to be aware of it so they can be happy too? There seem to be some that think that mentioning that something is worthy of mention or notice is something to belittle or ridicule. I just don't get that. (...) (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)  
 
  Animated GIFs as mobile phone backgrounds
 
I just noticed that my new mobile phone can handle animated GIFs as backgrounds for the display! Cool. The ones I made years ago at (URL) work well. This is a nice motivation for creating more animated GIFs! I should concentrate on the 208x208 pixel (...) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: *** LDView Version 3.0 RC 1 Released ***
 
Awesome work, Travis! This is (IMO) the best viewer around at the moment. Period. The original version itself was fine, yet you still kept at it, adding more and more features for the entire community to benefit from. Thanks for the excellent (...) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Re: Coolest Brickshelf account
 
(...) Agreed! And I believe John was the one making a lot of the fuss ;) (URL) (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
I believe there was some fuss about it a while ago, and rightly so. Without Koyan, BrickSpace would've been a whole helluvalot harder. -Stefan- (19 years ago, 21-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)
 
  Re: *** LDView Version 3.0 RC 1 Released ***
 
(...) Thanks for the feedback. It's good to hear positive feedback in addition to bug reports. The bug reports give me something specific to try to fix, but knowing that some people haven't seen any problems is also good. (...) I'm glad it's (...) (19 years ago, 21-Jun-05, to lugnet.cad, FTX)
 
  Re: White noise around model with colored background
 
(...) Well, as you point out below, I was mostly wrong. However, I suspect it will still produce jaggies on the inside edge of the lines (but I could be wrong). These would almost certainly go away with 2-pixel edge lines. (These things are very (...) (19 years ago, 21-Jun-05, to lugnet.cad)
 
  Coolest Brickshelf account
 
Have you seen one of the coolest Brickshelf accounts... lately? (URL) HERE> it is (Bookmark worthy!) Koyan, you da man (hey, it even rhymes:-) JOHN (19 years ago, 20-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, FTX)  
 
  Re: White noise around model with colored background
 
(...) And I'm not sure I understand what you're saying about the linewidths. :^) I use glPolygonOffset to make sure the lines get drawn over the polygons underneath. (Plus I cheat a bit and add a bit more z to antialiased edge lines so even skinny (...) (19 years ago, 20-Jun-05, to lugnet.cad)
 
  Re: *** LDView Version 3.0 RC 1 Released ***
 
(...) Hi Travis, I have superficially tested RC1, it works gracefully. LDView is so much fun, an LDView update is always exciting :) It is so graphically appealling. It has so many usages, it helps part authoring , it assists part reviewing, it can (...) (19 years ago, 20-Jun-05, to lugnet.cad, FTX)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) John, I threw together a simple command line program called subset (anyone got a better name?) You provide it with two parameters: The file name of the "official" set, and the file name of the "alternate" model. It prints out two list: The (...) (19 years ago, 20-Jun-05, to lugnet.cad)
 
  Re: White noise around model with colored background
 
(If you haven't read Don's message, go do that now. It's too long to quote here.) I have a few comments. The first is that it will only fully work if you set the line width to 2 or more. Otherwise, you'll have jaggies around the inside edges of the (...) (19 years ago, 20-Jun-05, to lugnet.cad)
 
  Re: White noise around model with colored background
 
(...) Ok, I had a little time over the weekend to spend with the Red book, and I think I may have it now. Hopefully not too late to make it into LDView version 3.0 RC 2. ;^) So to eliminate the halo, what we want to put around the image edges of the (...) (19 years ago, 20-Jun-05, to lugnet.cad)
 
  *** LDView Version 3.0 RC 1 Released ***
 
LDView version 3.0 RC 1 is now available for public testing, in both source and binary forms for Windows and Linux. You can find both at the LDView web page on SourceForge.net: (URL) This is a Release Candidate for LDView 3.0. Compared to LDView (...) (19 years ago, 20-Jun-05, to lugnet.announce, lugnet.cad, FTX) ! 
 
  New LeoCAD version
 
Today I uploaded a new LeoCAD version, it features several bug fixes and new features. The most important change is in the way building with the mouse works, I hope you'll find it more intuitive and easy to use now. You can download it from (URL) (...) (19 years ago, 18-Jun-05, to lugnet.cad.leocad) ! 
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) doing a (...) like (...) LDraw (...) That sounds great Kevin! The info dumped to an external file would probably be best so it could be used by others. - John (19 years ago, 17-Jun-05, to lugnet.cad)
 
  LPub 2.4 available
 
Version 2.4.0.0 New Features: LPub now checks for syntax errors in LPub meta commands. LPub supports either horizontal or vertical packing for mult-step pages. LPub now recognizes multiple parts listed between callout begin/end. A new meta-command (...) (19 years ago, 17-Jun-05, to lugnet.cad)  
 
  Re: LPub missing pages in the layout
 
(...) It was missing trailing STEPs that was the problem. I'll see if I can recreate it tonight. (19 years ago, 17-Jun-05, to lugnet.cad)
 
  Re: LPub missing pages in the layout
 
(...) Dean, I tried to recreate this, by adding trailing steps to all my models/submodels in pedmatic, and it didn't cause any problems. If you can recreate this it would be a great help to me. Kevin (19 years ago, 17-Jun-05, to lugnet.cad)
 
  Re: LPub problems
 
--SNIP-- Thanks for all that. I noticed something else but need to test it more (and probably look through .cad in depth again) but when I use 0 LPUB PAGE PLI NO at the start of my file, no layout images get generated at all. I may be misusing it or (...) (19 years ago, 17-Jun-05, to lugnet.cad)
 
  Re: LPub problems
 
(...) This has been changed to ../Images for nonlayout web pages and ../Layout for pages generated through the layout process. (...) This has been fixed to SEPARATOR. (...) This has been fixed. (...) I've got to chase down the "trailing step messes (...) (19 years ago, 17-Jun-05, to lugnet.cad)
 
  Re: LPub bug: Page Number Font
 
(...) This bug has been fixed and will be available in the next release. Kevin (19 years ago, 17-Jun-05, to lugnet.cad)
 
  Re: LPub building instruction progress
 
(...) Are you drawing in the same *direction*? LineTo(x,y) draws a line upto >>but not including<< <x,y>. This is a thing of the Windows API that's always been there (since Win 1.0). The same goes for rectangles, I think. (I think the LPub results (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: LPub building instruction progress
 
(...) Very cool, Jaco! (...) I'm not quite sure why Borland's graphics routine does this. I use the exact same points to draw the triangles and the lines. (...) Yes, this is a bug, and it is in the area that I has just been heavily rewritten. If you (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  LPub building instruction progress
 
Kevin (and others interested), Take a look at this: (URL) you can imagine by now, I am quite happy about this result :-) Though I have two points I like to do better: 1. There is a "halo" effect arount one of the pointers of the callout in step 8 2. (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: Callout a single part
 
(...) You are so right! How can I be so ignorant? (...) Thanks so much again! Jaco (without a "k" :-) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: Callout a single part
 
(...) Jacko, I originally developed mine in MPD file, but presented it as non-mpd file. The file you presented above is not in valid MPD file format. The first line needs to be: 0 FILE single-callout.ldr The file with this minor correction works (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: LPub and margins, margins, margins......
 
(...) Of course! I should have thought better... (...) ...but using a parameter in the LPub interface would leave the LDraw code resolution independant. Philo (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: Callout a single part  [DAT]
 
(...) Right. This indeed works. However it does not seem to work in an MPD file. Render this: 0 New Model 0 Name: single-callout.ldr 0 Author: MLCad 0 Unofficial Model 0 BUFEXCHG A STORE 0 LPUB CALLOUT BEGIN 1 0 0 0 0 1 0 0 0 1 0 0 0 1 (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: Callout a single part  [DAT]
 
(...) This worked very well. I have this for my sub-model: 0 New Model 0 Name: single-arrows.ldr 0 Author: MLCad 0 Unofficial Model 1 8 0 8 0 0 0 -1 0 1 0 1 0 0 3023.DAT 1 8 0 -72 0 0 0 -1 0 1 0 1 0 0 3023.DAT 0 MLCAD ARROW 8 0 -16 0 0 0.707107 (...) (19 years ago, 16-Jun-05, to lugnet.cad)
 
  Re: LPub and margins, margins, margins......
 
(...) Well, I really like the idea of things relative to page size. I've been trying to figure out how to make this work. But, don't we achieve the same thing with DPI/DPI and absolute size? (...) Hey, I make up new meta commands all the time! (...) (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: LPub problems
 
(...) <snip> (...) I have made this change per Don's recommendation. (...) Kevin (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: LPub problems
 
(...) I don't think this is the best way either. The best fix is to just get rid of the C:\ and go with a good relative path. I tested this a while back and found that entering "../Images" in the lpub URL box works on both IE and Mozilla. My image (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: Callout a single part
 
(...) It just creates an alternate solution for something that I have already provided. (...) I'm wondering if this will work in your higher level model: 0 BUFFEXCHG A STORE 0 LPUB CALLOUT BEGIN 1 0 0 0 0 1 0 0 0 1 0 0 0 1 sub8callout.ldr 0 LPUB (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: Callout a single part
 
(...) Sorry, I meant: By placing LPUB SUBMODEL_STEP BEGIN IGN prior to the 0 STEP command in a submodel, the following steps will be ignored until the next LPUB SUBMODEL_STEP END meta command and not show in the callout. (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: Callout a single part  [DAT]
 
(...) I agree that it does, but I think it is a bit too circuitous. I suppose this is too difficult to implement in LPub For now then making a submodel for each callout with only one part and no step in it, doing it like this makes me (once again) (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: LPub and margins, margins, margins......
 
(...) Hello Kevin, I would prefer having all dimensions relative to page size. This way you can render fast, small rendering for debug and webpages, and with the same "source code" create high-res renderings for printing (ideally even CSI/PLI images (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  LPub problems
 
Hi Kevin, I'm really sorry if any of these have been brought up before but I have some problems with certain LPub features. a) When generating web pages, LPub references the images as <img src="C:\...\filename.png">. This is, to my knowledge, (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  LPub and margins, margins, margins......
 
I had added support for callout instance_count support, and when debugging it (for all possible placements around the callout image) things got very messy. I decided to retreat and try again. I rewrote my step packing code (used by both callout and (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: Callout a single part
 
(...) And this works. I use it often. (...) Why are step 8 and 11 unachievable in the current model of LPub using sub-models for callouts? Why do you want a different way to to what you can already do? (...) Can you please explain, in hypothetical (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  LPub bug: Page Number Font
 
Kevin, Settings to the Page Number Font (font, size and color) are not written to and/or loaded from the config file. Jaco (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Callout a single part
 
Would it be possible to create a callout for a single part instead of a submodel? This would be useful for decorated parts that are positioned in the model so that you cannot see the pattern. Or parts that are partially "hidden" or that you want to (...) (19 years ago, 15-Jun-05, to lugnet.cad)
 
  Re: Lpub Dual Callout
 
(...) The suspense is killing me ;o) Thanks Kevin! Philo (19 years ago, 14-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) Sorry Don, I did not intentionally forget ldglite! Must be my age (51 and counting)... Actually, I haven't thought of ldglite as an editor, only as a viewer - maybe you should promote it a bit more aggressively? <downloading now...> Hmm... It (...) (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) John, I've wanted this feature too, especially a few years ago when I was doing a book for a specific set. It would also be handy for "alternate models" like wanted for his train book. I'll add this to LPub. You provide the reference set, and (...) (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: Lpub Dual Callout
 
(...) Philo, You were right. This was directly related to multiple callout usage within multi_step layout. I have fixed and debugged this, and it will be available in the next release. I also added the ability to do layout across a range of pages, (...) (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: Buffer Exchange artifact in LPub
 
(...) <snip> (...) This feature has been added and is debugged. It will be available in the next release. (...) Kevin (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: No PLI in Layout
 
(...) The fix is in my development version of LPub and will be released soon. Kevin (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) I'm not exactly sure what's happened to Anders' memory, but ldglite has included support for Drag&Drop from ldlist for years now. (URL) can drag the parts into ldglite and save the file for use in mlcad. Or you might be able to paste a set (...) (19 years ago, 13-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) Anders thank you so much for your suggestion. It may not get me all the way but it is a big leap from where I am currently at. :-) Is LDRAW or MLCad open source? If it is I may look into trying to add the functionality to the program if it is (...) (19 years ago, 12-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) Yes, and no. It would be easy to work with real life parts but either as I add each part I will need to add the part in MLCad or once I am done with the model I will need to build it backwards in MLCad while I am disassembling it. The biggest (...) (19 years ago, 12-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) Wouldn't this be best down with "the real thing" and some floor space? At least then you can adjust things easily if you need parts later on and you know exactly what is left. (19 years ago, 12-Jun-05, to lugnet.cad)
 
  Re: Restrict pars to LEGO set in MLCad?
 
(...) My LDList program (search for LDRAW parts) has the beginnings of this functionality, you can load a set list and only see the parts in that set, and the number of parts remaining, but it does not keep tab of different colours. Unfortunately (...) (19 years ago, 12-Jun-05, to lugnet.cad)
 
  Restrict pars to LEGO set in MLCad?
 
I would like to build some custom creations in MLCad that could be built using a paticular set. For example say take the LEGO set 7241 "Fire Car" and make a race car out of it. That way when I am done with the custom creations people will know they (...) (19 years ago, 12-Jun-05, to lugnet.cad)
 
  Re: Who is UR on Brickshelf
 
(...) the .ldr files have now been uploaded, if you haven't already seen (URL) (19 years ago, 11-Jun-05, to lugnet.trains, lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) The Delphi library Graphics32 ((URL) can probably be used by C++Builder too. It contains lots of routines for graphics processing, for example downsampling. You can explore different methods there. (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) I would suggest (at least initially) to keep it simple. Only support reduction by a factor of two, and then simply average each group of 4 pixels. This should produce a dramatic quality improvement, and be very easy to implement. --Travis (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) I have finished a few things: 1. Syntax checking on LPUB meta commands. LPub stops, shows you the file, the line number, the failing portion of the line, what was expected, and the entire failing line. 2. Regularized LPUb syntax (ony a few (...) (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) Thanks. For reference, Don (the person you're responding to) is the LDGLite programmer. Also, unless somebody comes up with some brilliant idea, I don't think the halo problem can be fixed in LDView or LDGLite. --Travis (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) Believe me: this is the way I want it. (...) Antialiasing does indeed cause the halo effect. And no, it won't. What will however is create images at a higher resolution and scale those down in Fireworks or similar program. This will antialias (...) (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: No PLI in Layout
 
(...) I will, patiently :-) Good luck. And thanks once again for your efforts! Jaco (19 years ago, 10-Jun-05, to lugnet.cad)
 
  Re: LPub missing pages in the layout
 
(...) I consider this an LPub bug. I don't believe the spec says what is supposed to happen here. Kevin (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: LPub missing pages in the layout
 
(...) I said I would figure it out.... LPub seems to accept "models" without the trailing STEP for image generation but NOT for the layout page generation. Is this an LPub bug or me not following the official spec (like many others I expect)? Thanks (...) (19 years ago, 9-Jun-05, to lugnet.cad)
 
  LPub missing pages in the layout
 
Ok, the next question (Which I bet I will figure out shortly) is why does LPub seem to miss out pages when generating the layout pages? It managed to generate all the images but seems to have only created html pages 3, 5, and 7-16. This appears to (...) (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: LPub callouts
 
(...) As usual, I figure this out 5 minutes after posting... It amalgamates all the steps into nice pages when you generate the layout. Sorry :( (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: No PLI in Layout
 
(...) <snip> (...) You will have to wait for a fix..... (...) (19 years ago, 9-Jun-05, to lugnet.cad)
 
  LPub callouts
 
Erm, am I missing something with regards to callouts? Can they only be used in some circumstances? I have created a model that has a few small sub parts so I wrap these in LPUB CALLOUT BEGIN and END. I go ahead and generate the images and html pages (...) (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: No PLI in Layout
 
"Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:IHtHGK.1qr0@lugnet.com... (...) Following the steps I describe there are no PLI files in the images directory (due to step 2 I guess?) Any thoughts? Jaco (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: I am Happy!!! (was Re: Transparent parts (small))
 
(...) Hmmm, I don't know. While I think you've probably made the right choice selecting ldview (it's the better renderer), I don't think you're comparing the right stuff in those two pics. The "better" ldview pic doesn't display the halo problem (...) (19 years ago, 9-Jun-05, to lugnet.cad)
 
  Re: What about a LEGO TECHNIC tutorial
 
(...) The new unpublished LSynth deals with this without any extra information. I use and LDraw file to desribe how to translate/rotate parts to the assumed default position/orientation. LSynth limits pulleys and gears to be planar. It also assumes (...) (19 years ago, 9-Jun-05, to lugnet.cad.mlcad)
 
  Re: No PLI in Layout
 
(...) Delete PLI files in images directory too. Kevin (19 years ago, 9-Jun-05, to lugnet.cad)
 
  New tutorial: How to easily rotate a group of parts in MLCad
 
Hi folks, rotating a group of parts in MLCad using its rotation point feature can be quite laborious: you have to enter co-ordinates, names, might deal with different points or tweak the exact position on-screen... This tutorial will show you an (...) (19 years ago, 9-Jun-05, to lugnet.announce, lugnet.cad.mlcad, FTX)  


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