Subject:
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Re: LPub building instruction progress
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 16 Jun 2005 20:47:31 GMT
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Viewed:
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892 times
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In lugnet.cad, Jaco van der Molen wrote:
> Kevin (and others interested),
>
> Take a look at this:
> http://www.brickshelf.com/gallery/sjaacko/Temp/LPubTests/bottom2a_0_00_ci.png
> As you can imagine by now, I am quite happy about this result :-)
Very cool, Jaco!
>
> Though I have two points I like to do better:
> 1. There is a "halo" effect arount one of the pointers of the callout in
> step 8
I'm not quite sure why Borland's graphics routine does this. I use the exact
same points to draw the triangles and the lines.
> 2. In some case the stepnumber is behind the assembly image (like step 8 and
> 9)
Yes, this is a bug, and it is in the area that I has just been heavily
rewritten. If you send me the files, I can use this as another way to verify
proper function of the new code.
>
> This is rendered using LPub 2.3.0.10 and LDGLite in about 30 seconds!
> AMAZING!
>
> Happy Jaco ;-)
Yay!
Kevin
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Message has 1 Reply: | | Re: LPub building instruction progress
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| (...) Are you drawing in the same *direction*? LineTo(x,y) draws a line upto >>but not including<< <x,y>. This is a thing of the Windows API that's always been there (since Win 1.0). The same goes for rectangles, I think. (I think the LPub results (...) (19 years ago, 16-Jun-05, to lugnet.cad)
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Message is in Reply To:
| | LPub building instruction progress
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| Kevin (and others interested), Take a look at this: (URL) you can imagine by now, I am quite happy about this result :-) Though I have two points I like to do better: 1. There is a "halo" effect arount one of the pointers of the callout in step 8 2. (...) (19 years ago, 16-Jun-05, to lugnet.cad)
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