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Subject: 
Re: Seemingly insane poly counts in official games - how?
Newsgroups: 
lugnet.cad
Date: 
Wed, 22 Jun 2005 05:32:28 GMT
Viewed: 
1637 times
  
For the most part you’re right, and that’s something I had not realized. However, there are a few instances that I’ve seen in Lego Island, Island 2, where an ingame model actually has studs.

Lately of course, there is the new SW game:



So I suppose that’s the game I’d be focusing on.

-Stefan-



Message has 1 Reply:
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)

Message is in Reply To:
  Re: Seemingly insane poly counts in official games - how?
 
(...) To which game are you referring? All the ones I've seen use surface textures, not actual polygons to simulate studs. Allister (19 years ago, 22-Jun-05, to lugnet.cad)

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