Subject:
|
Re: Seemingly insane poly counts in official games - how?
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 22 Jun 2005 05:32:28 GMT
|
Viewed:
|
1637 times
|
| |
| |
For the most part youre right, and thats something I had not realized.
However, there are a few instances that Ive seen in Lego Island, Island 2,
where an ingame model actually has studs.
Lately of course, there is the new SW game:
So I suppose thats the game Id be focusing on.
-Stefan-
|
|
Message has 1 Reply: | | Re: Seemingly insane poly counts in official games - how?
|
| (...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
|
Message is in Reply To:
17 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|