Subject:
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Re: Seemingly insane poly counts in official games - how?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 22 Jun 2005 18:21:29 GMT
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Viewed:
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2077 times
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If you were to couple those routines with the script available here, and
Blenders power:
http://www.princeton.edu/%7Emplough/ldraw.html
http://blender.org/
You would have a relatively easy way to make CG Lego sequences. It could lead
to some really cool stuff, perhaps more things in the vein of the amazing techtv
animation created a while back.
What skills would I need to learn in order to help or create such a routine, as
you guys are discussing?
-Stefan-
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Message is in Reply To:
| | Re: Seemingly insane poly counts in official games - how?
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| (...) Yeah, I considered that, The other way I thought of doing it is to create some sort of projection volume for each tri (Basically the halfspace stretching from the front face of the tri out to infinity), then clip that by the other tri's in the (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
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