Subject:
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Re: Seemingly insane poly counts in official games - how?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 22 Jun 2005 03:48:40 GMT
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Viewed:
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1366 times
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In lugnet.cad, Stefan Garcia wrote:
> Hi y'all,
>
> I'm just curious if anyone knows how Lego gets away with their models having
> studs and tubes and everything in their games? It seems like the poly count
> would be unplayably ridiculous.
>
> -Stefan-
To which game are you referring? All the ones I've seen use surface textures,
not actual polygons to simulate studs.
Allister
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Message has 1 Reply: | | Re: Seemingly insane poly counts in official games - how?
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| For the most part you're right, and that's something I had not realized. However, there are a few instances that I've seen in Lego Island, Island 2, where an ingame model actually has studs. Lately of course, there is the new SW game: (URL) So I (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
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