Subject:
|
Re: Seemingly insane poly counts in official games - how?
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 22 Jun 2005 03:48:40 GMT
|
Viewed:
|
1262 times
|
| |
![Post a public reply to this message](/news/icon-reply.gif) | |
In lugnet.cad, Stefan Garcia wrote:
> Hi y'all,
>
> I'm just curious if anyone knows how Lego gets away with their models having
> studs and tubes and everything in their games? It seems like the poly count
> would be unplayably ridiculous.
>
> -Stefan-
To which game are you referring? All the ones I've seen use surface textures,
not actual polygons to simulate studs.
Allister
|
|
Message has 1 Reply: ![](/news/x.gif) | | Re: Seemingly insane poly counts in official games - how?
|
| For the most part you're right, and that's something I had not realized. However, there are a few instances that I've seen in Lego Island, Island 2, where an ingame model actually has studs. Lately of course, there is the new SW game: (URL) So I (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
|
Message is in Reply To:
17 Messages in This Thread: ![Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad, lugnet.games)](/news/x.gif) ![](/news/246.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Samarth Moray (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Steve Bliss (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Michael Horvath (7-Jul-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Timothy Gould (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Timothy Gould (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Timothy Gould (22-Jun-05 to lugnet.cad)](/news/x.gif)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|