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Subject: 
Re: Seemingly insane poly counts in official games - how?
Newsgroups: 
lugnet.cad
Date: 
Wed, 22 Jun 2005 03:48:40 GMT
Viewed: 
1262 times
  
In lugnet.cad, Stefan Garcia wrote:
Hi y'all,

I'm just curious if anyone knows how Lego gets away with their models having
studs and tubes and everything in their games?  It seems like the poly count
would be unplayably ridiculous.

-Stefan-


To which game are you referring? All the ones I've seen use surface textures,
not actual polygons to simulate studs.


Allister



Message has 1 Reply:
  Re: Seemingly insane poly counts in official games - how?
 
For the most part you're right, and that's something I had not realized. However, there are a few instances that I've seen in Lego Island, Island 2, where an ingame model actually has studs. Lately of course, there is the new SW game: (URL) So I (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)

Message is in Reply To:
  Seemingly insane poly counts in official games - how?
 
Hi y'all, I'm just curious if anyone knows how Lego gets away with their models having studs and tubes and everything in their games? It seems like the poly count would be unplayably ridiculous. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad, lugnet.games)

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