Subject:
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Re: Seemingly insane poly counts in official games - how?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 22 Jun 2005 16:51:29 GMT
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Viewed:
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2038 times
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In lugnet.cad, Stefan Garcia wrote:
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That is an interesting idea. For BrickSpace, the game mod Im making, it
crossed my mind briefly that people might be able to use a special parts
library to create easily importable models for the game. Sort of along the
same lines as what youre saying, though to a more refined degree. I
wouldnt know how to implement it, and Im not sure it would even be worth
it, considering the kinds of optimisations I had to make on my custom models.
-Stefan-
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IIRC someone did do a mod to Simcity that turned the buildings into LEGO ones. I
remember that simcity came with its own building designer, but IIRC these were
somehow imported from LDraw.
(Im NOT a techie guy, and you know that, so forget about asking me for techie
details. YCLIU.)
Legoswami
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Message has 1 Reply:
Message is in Reply To:
| | Re: Seemingly insane poly counts in official games - how?
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| (...) Well, you're partially right, but the amount of polys per model would still be ridicilous (sp?) due to the tubes and studs still existent on the top and bottom. (URL) (...) That is an interesting idea. For BrickSpace, the game mod I'm making, (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
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