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Subject: 
Re: Seemingly insane poly counts in official games - how?
Newsgroups: 
lugnet.cad
Date: 
Wed, 22 Jun 2005 18:15:36 GMT
Viewed: 
1688 times
  
--SNIP--

I hadn't thought of that.  So the studs don't quite exist, the game engine just
knows where to draw them, right?  Indeed, the studs don't seem to cast shadows,
though they are shaded.

-Stefan-

The shading and drawing could be done only once per angle (three total in the
picture you gave before). Since the shading depends only on the relative angle
of the stud and light-source all you'd need do is pass the nearest light source
and the angle to have a nice 3D looking 2D 'stud'.

Tim



Message has 1 Reply:
  Re: Seemingly insane poly counts in official games - how?
 
(...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)

Message is in Reply To:
  Re: Seemingly insane poly counts in official games - how?
 
(...) I hadn't thought of that. So the studs don't quite exist, the game engine just knows where to draw them, right? Indeed, the studs don't seem to cast shadows, though they are shaded. -Stefan- (19 years ago, 22-Jun-05, to lugnet.cad)

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