Subject:
|
Re: Seemingly insane poly counts in official games - how?
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 22 Jun 2005 18:15:36 GMT
|
Viewed:
|
1549 times
|
| |
![Post a public reply to this message](/news/icon-reply.gif) | |
--SNIP--
>
> I hadn't thought of that. So the studs don't quite exist, the game engine just
> knows where to draw them, right? Indeed, the studs don't seem to cast shadows,
> though they are shaded.
>
> -Stefan-
The shading and drawing could be done only once per angle (three total in the
picture you gave before). Since the shading depends only on the relative angle
of the stud and light-source all you'd need do is pass the nearest light source
and the angle to have a nice 3D looking 2D 'stud'.
Tim
|
|
Message has 1 Reply: ![](/news/x.gif) | | Re: Seemingly insane poly counts in official games - how?
|
| (...) Sorry to reply to myself but I remembered (after posting) that I had the demo for the SW Lego game. I took a screenshot of the explosion at the start and am almost certain I'm correct. Looking here (URL) you can see that the studs are (...) (19 years ago, 22-Jun-05, to lugnet.cad, FTX)
|
Message is in Reply To:
17 Messages in This Thread: ![Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad, lugnet.games)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Allister McLaren (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Samarth Moray (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Steve Bliss (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Tim McSweeney (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/246.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/28.gif) ![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Michael Horvath (7-Jul-05 to lugnet.cad)](/news/x.gif)
![](/news/x.gif) ![](/news/68.gif) ![Re: Seemingly insane poly counts in official games - how? -Timothy Gould (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Stefan Garcia (22-Jun-05 to lugnet.cad)](/news/x.gif) ![](/news/46.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: Seemingly insane poly counts in official games - how? -Timothy Gould (22-Jun-05 to lugnet.cad)](/news/x.gif)
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|