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  Re: 3D Myst III viewer of a castle
 
(...) POV 3.5 Beta I guess you missed this: (URL) fun. -Chuck (23 years ago, 21-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) I was looking through my POVRAY doc and did not see a spherical camera. I only saw a fisheye projection, and a ultra wide angle projection. Were you using one of those? What version of POVRAY are you using? I'm using 3.1g. (...) Ditto! (23 years ago, 21-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: New style of part file 3941 vs. 6143
 
(...) I was pretty well convinced, but I went and checked all the Ice Planet sets (1993 sets, the year that 6116 would have been introduced, and the year that Flourescent Orange intro'ed). 6116 would have (does) make a very convincing element code (...) (23 years ago, 21-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: Subtle parts differences (was Re: Lego Blueprints Query ...)
 
Thanks for the feedback Chris. I'd be interested to see scans of the bricks that you described. If you could either email them to me directly or send me a link, then I'll take a look and update my info as appropriate. I have a load of stuff (slopes (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: 973p30.dat, "Minifig Torso - Pirate/Bare-Chested/Vest/Tattoo"
 
Steve, I didn't see this part in the Parts Tracker at LDraw.org, so I sent you another copy of this DAT file and the two subfiles. Please let me know when you receive them. Thanks, Franklin (23 years ago, 20-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)
 
  Re: x475.dat, "Minifig Hat Tri-Corner"
 
Steve, Why isn't this part listed in LDraw.org's Parts Tracker? I know I sent this file to you some time ago. Thanks, Franklin (...) (23 years ago, 20-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)
 
  Re: RGB Coding in LDraw?
 
(...) Well, since I'm not code-savvy, I don't feel comfortable making demands on those who are. I'm hoping to find a way to render the dull-metal stainless steel luster of various wheel hubs and the like, without having to hand edit the POV file (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  [parts tracker] search by AUTHOR
 
Steve, I've got a request for the parts tracker ("(URL) It would help me if I could search the list by Author, to see the status of all the parts that I've posted, instead of having to wade through the entire list of parts (and hope that I've (...) (23 years ago, 20-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: RGB Coding in LDraw?
 
(...) But maybe it was an idea to add it? Jacob (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: Proposal: "Round"
 
(...) Steve, I really, really, *REALLY* want these two put into the category "Container", 'cuz that's exactly what they are. :-/ Thanks, Franklin (23 years ago, 20-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: New Box Design
 
"James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:Gq87AK.MKK@lugnet.com... (...) or (...) Well, that's not entirely true (although it appears to be nearly true). LDView will soon be available for Mac OS X. A friend of mine (...) (23 years ago, 20-Jan-02, to lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) Actually, it was the Quicktime viewer that drives Myst III that got me started down this path. I couldn't figure out how to get the image into Quicktime. But I found this applet from an answer to a question I posted to the Yahoo povray egroup. (...) (23 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) The spherical camera did everything. No splicing. (...) Disneyworld is the coolest! -Chuck (23 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Subtle parts differences (was Re: Lego Blueprints Query ...)
 
(...) could (...) a (...) as (...) or (...) Just changed subject to clarify relevance for lugnet.cad.dev readers. Chris (23 years ago, 20-Jan-02, to lugnet.cad.dev)
 
  Re: Lego Blueprints Query & Weetabix Promo House Instructions
 
(...) Very impressed with the detail you have gone into on the slope bricks. We could do with more of this kind of information for other parts - see the thread at (URL) regarding the 2x2 round brick, which has at least 5 versions. The 2x2 45deg (...) (23 years ago, 20-Jan-02, to lugnet.loc.uk, lugnet.cad.dev)
 
  Re: 3D Myst III viewer of a castle
 
(...) I found the same applet over the holidays and coudn't wait to try it! (...) Did you have to manipulate the image at all to get the projection correct? I used the panoramic camera for my images. It would only take 180 degrees, so I rendered two (...) (23 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: New Box Design
 
The news Matt refers to is that I posted a message to the Apple Student Developer mail list (see (URL) LDraw. I have received several replies from students interested. I also have received some replies from Apple developers... When I went to Apple's (...) (23 years ago, 20-Jan-02, to lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
Hey, QuickTime will do the exact same thing. QuickTime isn't just a movie player, it is a media wrapper. And virtual reality images is just another media supported. It will do full cubic panos like the castle, hot spots like the castle (I think it (...) (23 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) Chuck, That was it, works awesome! You've made my week by posting this, thanks again! Later, Gary (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  LCC Command: Drislogan Clan online!
 
"Warning alerts begin humming as your Carona Stardecker begins its dive into the atmosphere of Darquin Prime, the home planet of the Drislogan clan. Most of them are just notices that two of your heatsink vents are clogged with sand and other small (...) (23 years ago, 19-Jan-02, to lugnet.space, lugnet.build, lugnet.cad, lugnet.announce)  
 
  Re: 3D Myst III viewer of a castle
 
(...) I am using POVRAY 3.5 Beta (URL) Spherical camera must be a new feature. -Chuck (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: RGB Coding in LDraw?
 
Dave Schuler wrote... (...) 0x02RRGGBB for solid colors and 0x03RRGGBB for transparent. (URL) by at least MLCad, LDView, L3P and L3Lab. (...) No, only transparency. /Lars (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: 1.9 Source now available
 
Hello! (...) I can only agree! (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: 3D Myst III viewer of a castle
 
(...) Chuck, Totally cool, I've been wondering if this was possible from POV-RAY. Thanks for posting this. I'm actually getting an error when I use this camera code though, is there something that's missing?: camera { spherical <----ERROR (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: animation help
 
I didn't know it ignored the rotation steps (haven't had a model with them in it) and I don't know what a buffer exchange is Gary Chris Daniel <ldaniel2@prodigy.net> wrote in message news:Gq5ntM.EDF@lugnet.com... (...) +KFI (...) only (...) (23 years ago, 19-Dec-01, to lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) Since this was so popular, I decided to re-render it with aliasing, and fix the links so they were not on the seams. Nothing major, hardly even worth going back to look, unless you are curious. -Chuck (23 years ago, 19-Jan-02, to lugnet.cad.mlcad)
 
  Re: Reinstalled l3pao
 
What version of L3PAO are you running? Try unistalling and reinstalling both POV and L3PAO VL3PAO ersion 1.3.4 is the latest one. -AHui (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Heh heh thanks. :-, I was wincing a bit about that -- it almost looks like the cheesy sfx they used on the old Buck Rogers and Battlestar Galactica shows. But we all love cheese... (...) Awesome, thanks for the feedback. This is exactly what I (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.publish, lugnet.cad.dev)
 
  Re: New and kinda-new stickfig mecha wallpaper and stuff
 
(...) Thanks, I modeled that landscape using nothing but MegaPOV. The shape of the ground is a heightfield based on the pattern image type, and the texturing is accomplished using slope-dependent textures. The source for the scene can be found at (...) (23 years ago, 19-Jan-02, to lugnet.build.mecha, lugnet.space, lugnet.publish, lugnet.cad.ray)
 
  RGB Coding in LDraw?
 
Is there a way to hard-code a color value in a .dat file using RGB values, so that the part will render in POV-Ray using those values? If so, what's the format? In addition, is it possible to code color qualities, like reflectiveness, into a .dat (...) (23 years ago, 19-Jan-02, to lugnet.cad.dev)
 
  Re: New Box Design
 
(...) Now this is the type of news I LOVE to hear! Viewing .dat files is nice, but I'd rather try making them than viewing them. Keep up the great work! -Dave (23 years ago, 19-Jan-02, to lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) Actually, its a Java applet thing. On my web page, the applet, and all the images are in the same directory as the html file. If you are interested in this type of thing, be sure to check out the web page where I got the applet. (URL) is (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
"Chuck Sommerville" <chucks@he.net> wrote in message news:Gq4Au0.D7u@lugnet.com... (...) viewing (...) Hey Chuck - This is so cool!! I haven't played with spherical renderings yet (acually, to be totally honest, I didn't know they existed until you (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
I must say this is very impressive. I haven't posted in quite a while, but this was too good not to reply to. Great Work!! I would love to be able to do this for some of my fire stations. I look forward to seeing more on this. Ryan (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad)
 
  Re: 1.9 Source now available
 
(...) Thanks for continuing LDView. LDView is the best LDraw viewer. Damien (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: animation help
 
Gary, thanks that worked and it's the most simplistic method of creating high quality renderings of each step. I noticed pov-ray ingnores mlcad rotation steps. Does it also ingnor buffer exchahges? Is there an easy way (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: New Box Design
 
(...) Hey Todd, Just a quick note to let you know that thanks to some recent legwork by James Reynolds (my cohort in LDMC (URL) we're finally a couple of steps closer to or hope of a Mac based editor. We'll post more info when it's available. Matt (23 years ago, 18-Jan-02, to lugnet.build, lugnet.cad)  
 
  Re: 3D Myst III viewer of a castle
 
We could contribute some models and get a whole medieval type setting going on. -Mike (...) (23 years ago, 18-Jan-02, to lugnet.cad.mlcad)
 
  RE: Bram Lambrecht's colonial viper animation?
 
(...) (URL) threw it up on BrickShelf after reading your message ;) There's also a link from (URL) Lambrecht bram@cwru.edu www.bldesign.org (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: Some problems with parts in ML-CAD
 
(...) After you download COMPLETE.EXE, did you execute it? If you executed it, did you execute it in the right location (usually from C:\>, not C:\LDRAW> )? Did you search your hard drive for 6219.dat? If you ran COMPLETE.EXE, but in the wrong (...) (23 years ago, 18-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: Bram Lambrecht's colonial viper animation?
 
I was sucking a bunch of images off of www.brickself.com and I see this "viperflyby.mpg" flash by. Funny I should find it accidnetally: (URL) anyway. James (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: 3D Myst III viewer of a castle
 
(...) This got me thinking. Someone could do a tour of datsville with this technology. -Chuck (23 years ago, 18-Jan-02, to lugnet.cad.mlcad)
 
  Re: 3D Myst III viewer of a castle
 
(...) A "real life castle" example of such a tour : (URL) (23 years ago, 18-Jan-02, to lugnet.cad.mlcad)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
(...) Well yes, I once compared the orthographic projection to a perspective projection seen from an infinite distance. I suppose this would give you an infinitely small camera angle. But you're missing the point. I'm trying to position ldglite as a (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  RE: Bram Lambrecht's colonial viper animation?
 
(...) It was made by Eric Regner, and was available on my old website. I'll have to put it back up... --Bram Bram Lambrecht bram@cwru.edu www.bldesign.org (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: Some problems with parts in ML-CAD
 
"Rene Virsik" <virsik@sco.svf.stuba.sk> wrote in message news:Gq3y37.5w4@lugnet.com... (...) I (...) plate" (...) parts (...) The only shuttle part I can find in lcad9802 is "Wing 16 x 14 Shuttle (needs work)" which is part 6219. In the current (...) (23 years ago, 18-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Reinstalled l3pao
 
Hi, I just installed all lego CAD programs on to my new computer. However, when I run L3PAO it doesn't find the Povray engine. Can anyone help me... Thanks Guido (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: Some problems with parts in ML-CAD
 
(...) Did you run MKLIST.EXE (it's in the LDRAW-directory)? Jeroen (23 years ago, 18-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: 3D Myst III viewer of a castle
 
Whoa cool...... I'd love to see more things done like this. Gary Chuck Sommerville <chucks@he.net> wrote in message news:Gq4Au0.D7u@lugnet.com... (...) viewing (...) (23 years ago, 18-Dec-01, to lugnet.cad.mlcad)
 
  Re: animation help
 
an INI file is not needed, you have to chang it for every scene, so its easier to just change the comand line settings for every scene and keep it all in one file, see my other reply to this thread. Gary Ahui Herrera <jedi_agh@yahoo.com> wrote in (...) (23 years ago, 18-Dec-01, to lugnet.cad)
 
  Re: BrickDreams is not Dead
 
Nice to know your still around! you could try (URL) they have free hosting. Gary Micah J. Mabelitini <accutron@communicomm.com> wrote in message news:3C47AFEE.3CB5AC...omm.com... (...) (23 years ago, 18-Dec-01, to lugnet.general, lugnet.cad)
 
  Re: animation help
 
Hello, count how many steps you have and put +KI1 +KF"finnal step number here" +KFI 1 +KFF"finnal step number here" in the comand line(Render:Edit Settings/Render , and if there are any coments at the begining of the dat remove them or you'll get a (...) (23 years ago, 18-Dec-01, to lugnet.cad)
 
  Bram Lambrecht's colonial viper animation?
 
I have this animation of Bram Lambrecht's colonial viper ((URL) and I can't figure out where I got it. I don't have it in front of me, so I can't check for name credits. Any ideas? -- Thanks: James Reynolds (URL) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: animation help
 
What does your INI file look like. To do animations POV needs an INI file giving it number of frames to render, clock values, file size, and file format. This is from the tutorial that will be on ldraw soon. This is what an ini file should look like (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: BrickDreams is not Dead
 
(...) I modeled and rendered all of the scenes from scratch in Bryce 4 (now Bryce 5). I'm not a big LEGO modeler really. I do tons of Bryce work but only a small fraction has been LEGO. I managed to get LDraw to run once under VirtualPC (I'm 100% (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: BrickDreams is not Dead
 
"Micah J. Mabelitini" <accutron@communicomm.com> wrote in message news:3C47AFEE.3CB5AC...omm.com... (...) Cool! Can't wait for the site to go up again! Its been a while - so I forget exactly what you used to make the scenes. What did you use? Was it (...) (23 years ago, 18-Jan-02, to lugnet.general, lugnet.cad)
 
  BrickDreams is not Dead
 
Well, not exactly. I switched to a broadband provider several months ago, and no longer have ISP-provided webspace (and I refuse to use any of the spam-ridden freebie servers). I can host the site from my other computer, but the program I'm using is (...) (23 years ago, 18-Jan-02, to lugnet.general, lugnet.cad)
 
  1.9 Source now available
 
The LDView 1.9 source code is now available from the following location: (URL) is also a link on the main LDView web page to the above page.) Note that it's a little more difficult to build now, because you have to first download and build the (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev)
 
  Re: 3D Myst III viewer of a castle
 
(...) Now that is just plain damn cool. If one were to take the time, you could get some really awesome "tours" using a tool like this. Kudos Chuck, nifty. -Chris (23 years ago, 18-Jan-02, to lugnet.cad.mlcad)
 
  3D Myst III viewer of a castle
 
I built this proof of concept castle section using a java applet for viewing spherical renderings. It is kind of like the Myst III viewer. (URL) is a fun way to view models from the inside. -Chuck (23 years ago, 18-Jan-02, to lugnet.cad.mlcad)  
 
  Re: animation help
 
"Chris Daniel" <ldaniel2@prodigy.net> wrote in message news:Gq41vs.GB7@lugnet.com... (...) Hi Chris - I can't answer your primary question because I'm not experienced with animation. But, the second....yes, there are multiple animation tutorials in (...) (23 years ago, 18-Jan-02, to lugnet.cad)
 
  animation help
 
How do I get pov to render each #if (clock > ) statements it curently only does the first step thanks in advance. I use mlcad,l3pao with -sc option, and pov-ray3.1 for windows P.S. I thought a animation howto was comeing to ldraw.org (23 years ago, 18-Jan-02, to lugnet.cad)
 
  Re: YATA Selling MOC Instructions...
 
Hi Guys, I have been following this thread and I am extremely interested in the VW rendering. I'm the author of the BricWorx instructions (www.bricworx.com/80...tions.jpg) and would love to get this "look" for my instruction steps. Bram, I would be (...) (23 years ago, 18-Jan-02, to lugnet.cad.ray)
 
  Re: Some problems with parts in ML-CAD
 
I scaned it more times. No new parts. I don't know where ALL the missing parts are. It seems that I have only the base parts database... ;( Rene (...) (23 years ago, 18-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: Some problems with parts in ML-CAD
 
File: Scan parts. Gary Rene Virsik <virsik@sco.svf.stuba.sk> wrote in message news:Gq3y37.5w4@lugnet.com... (...) I (...) plate" (...) parts (...) (23 years ago, 18-Dec-01, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Some problems with parts in ML-CAD
 
Hi, I've downloaded the complet parts database from Ldraw.org but in my ML-CAD I can't see many parts from updates. For example I can't find "shuttle plate" from lcad98-02 update. I downloaded this update but it seems that this parts ARE YET (...) (23 years ago, 18-Jan-02, to lugnet.cad.dat.parts, lugnet.cad.mlcad, lugnet.cad.dev.org.ldraw)
 
  Re: The LDraw Community is what each person makes it
 
Robin Sayce-Jones wrote... (...) That's what I call an understatement! (...) Aint that true... /Lars (23 years ago, 10-Jan-02, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Can LDGLite print the current orientation matrix? (feature request)
 
Don Heyse wrote... (...) If STEREO is zero (the default), then there's no rotation, and it's the same as location <cx,cy,cz> +PCT/100.0*<dx,dy,dz> (...) No, *I* seem to have missed something... It takes four numbers to determine a vector in space, (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  9V Tracks in LDRAW?
 
I was trying to view various .DAT files from the Train Poster website, and wondered how I could get the 9V tracks to appear in proper colour? Anybody else try viewing these? Got any ideas? There were also some missing parts (ie 4x6 45 slope roof (...) (23 years ago, 17-Jan-02, to lugnet.cad)
 
  Re: DAT for 8466's "wheel holder", part# unknown
 
(...) havent found it... has anybody made it/considered making it? If so, please tell! (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: Train Engine Construction Animation
 
(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: LDraw.org MOTM & SOTM submissions
 
I have like crappy scene. It's really nothing. Nothing useful. You want it? -Mike (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev.org.ldraw)
 
  Re: 3D Viewing on PC
 
There are a number of ways to do it. Probably the best way (for a reasonable cost) would be to pick up a pair of consumer 3D shutter glasses, which can be had for under $100. If you happen to own an nVidia-based video card, you can download their (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: I have my own ftp server come get my animations!!
 
You should make a CD, and I might order one. -Mike (...) (23 years ago, 17-Jan-02, to lugnet.cad)
 
  3D Viewing on PC
 
What do you guys know about viewing information in 3D on your screen? In LDView it shows the option for cross-eyed and parallel. What kind of different ways are there available to view this stuff on home pc? Are there special software platforms (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
"Imre Papp" <ipapp@geometria.hu> wrote in message news:Gq0y7v.G6q@lugnet.com... (...) eat (...) that (...) Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this would chop the sticker thickness in half. No idea whether this is (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  LDraw.org MOTM & SOTM submissions
 
Um Hello.... Anybody out there? It's getting close to the cut-off date for submissions to the Model Of The Month and Scene Of The Month. (23rd of each month) I need entries. Please. I currently have 3 model entries and zip, zero, nada for scene (...) (23 years ago, 17-Jan-02, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw) ! 
 
  Re: Train Engine Construction Animation
 
Eduardo, The basic steps are listed below. Which part would you like more information about? Bob (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Thanks, I did not know that. I usually don't use steps, but I will give that a try. (...) [snip] (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  (OT) Tim Courtney, please mail me!
 
Mail to you get bounced back! Jeroen (23 years ago, 16-Jan-02, to lugnet.cad)
 
  Re: LDGLite colour bug
 
In lugnet.cad.dev, Travis Cobbs writes: ... (...) Yes, I think that would work. Perhaps Jacob could install Mesa 4.1 on one of his (apparently) many machines and try this? I would, but I don't have the hardware available, and after all, he did start (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: Train Engine Construction Animation
 
nice, you can use l3p to automaticly add the #if at each step. Gary Bob Hayes <bobhayes1@aol.com> wrote in message news:GpzIz2.M6o@lugnet.com... (...) lot (...) (23 years ago, 16-Dec-01, to lugnet.trains, lugnet.cad.ray)
 
  Has anyone made the small pirate flag?
 
I seem to recall that the large skull and xbones flag has been done but has the small one been made? Even a mock-up would do for now. (23 years ago, 16-Jan-02, to lugnet.cad)
 
  Re: Horse parts in the parts tracker
 
(...) Thanks, Sascha! I have removed the older files (oops! I missed one, it's gone now) (if I missed any others, please let me know). Everyone: can we work on getting these files reviewed, fixed, and certified for the next update? With 26 files to (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: Horse parts in the parts tracker
 
"Steve Bliss" <partsref@yahoo.com> schrieb im Newsbeitrag news:3poo3uoong7evud...4ax.com... (...) Now I reworked the parts and posted them to the tracker again. I hope, Steve will remove the buggy older ones. Sascha (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: Train Engine Construction Animation
 
Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: Train Engine Construction Animation
 
(...) I saw this last nite and thought it was really cool. Just wish it ran a little SLOWER. :-) Nice switcher (as I told you in person) and a nice rendering. (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Hi Bob, How difficult is it for you to make a .MOV or other quicktime file? Mac users can't play AVI's... Jeroen (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) Really? Where can I get more information on this? I was under the impression that GLX could only accelerate locally when used with DRI. I had no idea it had its own remote rendering protocol. Is this something new in XFree 4.0? Is there any (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Train Engine Construction Animation
 
I have posted an animation that I made of a little switcher engine being built piece by piece. There are two versions, once 640x480 (4.5M) and the other at 320x240 (756KB). Both are at: (URL) engine was modeled using MLCAD. The DAT file was (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: 4511.dat Train Door Sliding - Type 1 doesn't have texture?
 
(...) I'd like to express my thanks to Chris for this part. It is much improved, and looks better in LDLite and MLCad renders, as well as in POVRay (where I first noticed the problem) where it looks absolutely stunning. Thanks very much, Chris, for (...) (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: error in part 30136 1X2 log brick
 
(...) I hadn't noticed. I'm fixing this problem (and some others) now, I'll post the results to the Parts Tracker. Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)
 
  Re: DAT for 8466's "wheel holder", part# unknown
 
(...) Steve (23 years ago, 15-Jan-02, to lugnet.cad.dat.parts)


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