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Subject: 
Re: 3D Myst III viewer of a castle
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad
Date: 
Sun, 20 Jan 2002 17:18:40 GMT
Viewed: 
3380 times
  
In lugnet.cad.mlcad, Jimmy Figiel writes:
Did you have to manipulate the image at all to get the projection correct?

The spherical camera did everything.  No splicing.

I used the panoramic camera for my images.  It would only take 180 degrees,
so I rendered two images and stuck them together.  My example is at

http://lworld.figielweb.com

It's the begining of a lego Disneyworld.  You can change the resolution
and turn the hotspots on and of by clicking on the links to the right of the
image.  So far you can go to 3 places.  The monorail station, the soccer
field, and the road intersection between them.

Aren't virtual bricks the coolest!

Disneyworld is the coolest!

-Chuck



Message has 2 Replies:
  Re: 3D Myst III viewer of a castle
 
(...) I was looking through my POVRAY doc and did not see a spherical camera. I only saw a fisheye projection, and a ultra wide angle projection. Were you using one of those? What version of POVRAY are you using? I'm using 3.1g. (...) Ditto! (23 years ago, 21-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
  Re: 3D Myst III viewer of a castle
 
Wow, that's pretty cool! 2 questions Is there any way of getting rid of that grey color when the image first loads up? That's kind of ugly. Also, I bet you've been asked this before, but where can I find this viewer and instructions on how to use (...) (23 years ago, 24-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

Message is in Reply To:
  Re: 3D Myst III viewer of a castle
 
(...) I found the same applet over the holidays and coudn't wait to try it! (...) Did you have to manipulate the image at all to get the projection correct? I used the panoramic camera for my images. It would only take 180 degrees, so I rendered two (...) (23 years ago, 20-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

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