Subject:
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Re: 3D Myst III viewer of a castle
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Newsgroups:
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lugnet.cad.mlcad, lugnet.cad
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Date:
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Sun, 20 Jan 2002 07:41:48 GMT
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Viewed:
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3365 times
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In lugnet.cad.mlcad, Chuck Sommerville writes:
> Actually, its a Java applet thing.
I found the same applet over the holidays and coudn't wait to try it!
> Here is the POV camera I used:
>
> camera {
> spherical
> location <0,0,0> // position
> look_at <1,0,0> // view
> h_angle 360 // horizontal degrees
> v_angle 180 // vertical degrees
> rotate <180, 0, 0>
> translate <0,-95,0>
> }
Did you have to manipulate the image at all to get the projection correct?
I used the panoramic camera for my images. It would only take 180 degrees,
so I rendered two images and stuck them together. My example is at
http://lworld.figielweb.com
It's the begining of a lego Disneyworld. You can change the resolution
and turn the hotspots on and of by clicking on the links to the right of the
image. So far you can go to 3 places. The monorail station, the soccer
field, and the road intersection between them.
Aren't virtual bricks the coolest!
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Message has 1 Reply:
Message is in Reply To:
| | Re: 3D Myst III viewer of a castle
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| (...) Actually, its a Java applet thing. On my web page, the applet, and all the images are in the same directory as the html file. If you are interested in this type of thing, be sure to check out the web page where I got the applet. (URL) is (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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