Subject:
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Re: 3D Myst III viewer of a castle
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Newsgroups:
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lugnet.cad.mlcad, lugnet.cad
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Date:
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Fri, 25 Jan 2002 03:45:15 GMT
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Viewed:
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3548 times
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In lugnet.cad.mlcad, Chuck Sommerville writes:
> In lugnet.cad.mlcad, Lars C. Hassing writes:
> > Chuck Sommerville wrote...
>
> Actually it would be cool to place the camera with L3P. I believe h_angle
> and v_angle default to 180, and 360, so they are probably not needed. I
> think you can avoid the translation with location/look_at. Not sure about
> the Sky thing. I'll have to experiment.
>
> -Chuck
Here is the new simplified camera:
camera {
spherical
location <-320,-239,0> // position
look_at <-320,-239,1> // view
scale <0,0,-1> // flip it rightside up
}
I'm not sure why the flip works, or why it is needed. I think it is because
or handedness.
-Chuck
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Message has 1 Reply: | | Re: 3D Myst III viewer of a castle
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| (...) I actually had to do something similar in LDView in order to get models to view properly using OpenGL (although I used a 180 degree rotation about Z followed by one about Y). I wonder if any of the other programmers out there had similar (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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Message is in Reply To:
| | Re: 3D Myst III viewer of a castle
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| (...) <snip> (...) Actually it would be cool to place the camera with L3P. I believe h_angle and v_angle default to 180, and 360, so they are probably not needed. I think you can avoid the translation with location/look_at. Not sure about the Sky (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
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