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Subject: 
Re: 3D Myst III viewer of a castle
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad
Date: 
Fri, 25 Jan 2002 01:31:23 GMT
Viewed: 
3414 times
  
Chuck Sommerville wrote...
Here is the POV camera I used:

camera {
  spherical
  location <0,0,0>      // position
  look_at  <1,0,0>      // view
  h_angle 360           // horizontal degrees
  v_angle 180           // vertical degrees
  rotate <180, 0, 0>
  translate <0,-95,0>
}

Just delete the L3P generated camera and insert the spherical one.
The Rotate <180,0,0> was added because it was rendering upside down.
Unfortunately, this also mirror flips the image from the model, but who can
tell.  There is probably an easy POV fix for right/left handedness.
The translate <-320,-239,0> command was how I positioned the camera.  This
was different for each location.
I rendered with the command line options -l to use my model lights (light.dat)
and -h600 -w1200 for the size image I wanted.  It also looks better rendered
aliased, but I was in a hurry, and just wanted to prove my point.

The web page for the viewer has very good documentation for how to use the
viewer.  By the way, you can also use +/- to zoom in and out.

The other thing to do is to render it so that a hot spot doesn't cross the
seam at the edges.

If I had anything to ask of L3P to help this, it would be a command line
option to suppress the camera.

Wow, this is cool.
Would you like just an option to suppress the camera,
or some options to support spherical, h_angle, v_angle ?
(are h_angle always 360 and v_angle 180?)
Can you avoid the translate by using location/look_at?
Can you avoid rotate by using sky ?
/Lars



Message has 2 Replies:
  Re: 3D Myst III viewer of a castle
 
(...) <snip> (...) Actually it would be cool to place the camera with L3P. I believe h_angle and v_angle default to 180, and 360, so they are probably not needed. I think you can avoid the translation with location/look_at. Not sure about the Sky (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)
  Re: 3D Myst III viewer of a castle
 
(...) Yes, as I recently suggested here in another thread: (URL) I think a comand line option of -ci<filename> to include a premade POV camera file might also benefit that technique." This would make all sorts of things possible, including things we (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

Message is in Reply To:
  Re: 3D Myst III viewer of a castle
 
(...) Actually, its a Java applet thing. On my web page, the applet, and all the images are in the same directory as the html file. If you are interested in this type of thing, be sure to check out the web page where I got the applet. (URL) is (...) (23 years ago, 19-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

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