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Subject: 
Re: 3D Myst III viewer of a castle
Newsgroups: 
lugnet.cad.mlcad, lugnet.cad
Date: 
Fri, 25 Jan 2002 03:27:40 GMT
Viewed: 
3503 times
  
In lugnet.cad.mlcad, Lars C. Hassing writes:
Chuck Sommerville wrote...
Here is the POV camera I used:

camera {
  spherical
  location <0,0,0>      // position
  look_at  <1,0,0>      // view
  h_angle 360           // horizontal degrees
  v_angle 180           // vertical degrees
  rotate <180, 0, 0>
  translate <0,-95,0>
}

<snip>
If I had anything to ask of L3P to help this, it would be a command line
option to suppress the camera.

Wow, this is cool.
Would you like just an option to suppress the camera,
or some options to support spherical, h_angle, v_angle ?
(are h_angle always 360 and v_angle 180?)
Can you avoid the translate by using location/look_at?
Can you avoid rotate by using sky ?
/Lars

Actually it would be cool to place the camera with L3P.  I believe h_angle
and v_angle default to 180, and 360, so they are probably not needed.  I
think you can avoid the translation with location/look_at.  Not sure about
the Sky thing.  I'll have to experiment.

-Chuck



Message has 1 Reply:
  Re: 3D Myst III viewer of a castle
 
(...) Here is the new simplified camera: camera { spherical location <-320,-239,0> // position look_at <-320,-239,1> // view scale <0,0,-1> // flip it rightside up } I'm not sure why the flip works, or why it is needed. I think it is because or (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

Message is in Reply To:
  Re: 3D Myst III viewer of a castle
 
Chuck Sommerville wrote... (...) Wow, this is cool. Would you like just an option to suppress the camera, or some options to support spherical, h_angle, v_angle ? (are h_angle always 360 and v_angle 180?) Can you avoid the translate by using (...) (23 years ago, 25-Jan-02, to lugnet.cad.mlcad, lugnet.cad)

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