Subject:
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Re: How do we handle stickers in Ldraw?
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 17 Jan 2002 04:52:28 GMT
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Viewed:
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993 times
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"Imre Papp" <ipapp@geometria.hu> wrote in message
news:Gq0y7v.G6q@lugnet.com...
> In lugnet.cad.dev, Travis Cobbs writes:
>
> The question now is that
> 1. in the case stickers the automatic shrinking of the element will not eat
> up completely the 1 LDU thickness of the sticker part;
> 2. the floating stickers will not cause artifacts (e.g. slanted shadow) that
> will be noticeable viewed even from greater distances.
Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this
would chop the sticker thickness in half. No idea whether this is thick
enough or not to prevent bleed-through from the back. I would guess that it
would be fine in POVRAY at least.
There wouldn't be any bleed-through if BFC were supported by both the
sticker and the renderer, but I haven't implemented BFC support in LDView
yet. L3Lab supports BFC, and it's the only other renderer I am aware of
that supports seams (since Lars invented the feature for LEGO renderings, to
the best of my knowledge).
--Travis
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Message is in Reply To:
| | Re: How do we handle stickers in Ldraw?
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| (...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
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