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  Re: Rendering Datsville with POV-Ray
 
Jacob Sparre Andersen: (...) FYI, I am working on different methods and combinations of methods to decrease the number of polygons when rendering Datsville (or parts of). For example, to replace all bricks, plates, and tiles with boxes where it was (...) (23 years ago, 16-Aug-01, to lugnet.cad)
 
  Re: About installing/Reinstalling Ldraw and about datville
 
(...) Yeah right but I have 6 file with the same name (u know) and if I add this old updates it gets worst. (...) (23 years ago, 16-Aug-01, to lugnet.cad)
 
  Re: New Render -LMKWYT : )
 
(...) fleet battles! bwahahahaha! --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The AFOL Community's Premier Fan Run Event! (...) (23 years ago, 16-Aug-01, to lugnet.space, lugnet.cad)
 
  Re: About installing/Reinstalling Ldraw and about datville
 
(...) I think you need to run the original parts updates lp97-13.exe and lp97-14.exe after ldraw.exe, but before complete.exe. Chris (23 years ago, 16-Aug-01, to lugnet.cad)
 
  Re: New Render -LMKWYT : )
 
nice image! I can't remember ever seeing those ships before. Does Karim have a web-site where I can see more? Gary Xanthra47 <jmantor@nycap.rr.com> wrote in message news:GI58oo.nE@lugnet.com... (...) maneuvers (...) (23 years ago, 16-Aug-01, to lugnet.space, lugnet.cad)
 
  Rendering Datsville with POV-Ray (Was: About installing/Reinstalling Ldraw and about datville)
 
Eduardo: (...) It is as far as I know practically impossible to render Datsville in POV-Ray at the moment. I think it is necessary with some "intelligent" stud and interior removal to reduce the model to a size most systems can cope with. Jacob (23 years ago, 16-Aug-01, to lugnet.cad)
 
  About installing/Reinstalling Ldraw and about datville
 
Not so long ago my 4th P.C crashed (I think it killed a cat) like the rest of my PC (Next time I will buy a mac) so I formated c: and reinstalled everything again exect for M$ Office 2000 PRO when it was time to installed all Lego apps I decided to (...) (23 years ago, 15-Aug-01, to lugnet.cad)
 
  6277 Imperial Trading Post  [DAT]
 
I've finished the LDraw instructions for 6277, the Imperial Trading Post set. This has a lot of unofficial parts, which you can get at lugnet.cad.dat.parts. For any parts that don't yet exist, I tried to substitute a reasonable alternative and add a (...) (23 years ago, 16-Aug-01, to lugnet.cad.dat.models.sets, lugnet.cad.ray)
 
  Re: LDGLite bug report (yes, one more)
 
Don: (...) Definitely. (...) Yup. :-( Jacob (23 years ago, 16-Aug-01, to lugnet.cad.dev)
 
  Re: Datsville Overview Map (Was: Boundary Box Utility)
 
You could specify (or firmly recommend) in the future that models must posses boundary boxes measured in degrees of tilewidths (or half-tilewidth's). Anything less than that would be considered a prop. Props would then be dealt with seperately, just (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Datsville Overview Map (Was: Boundary Box Utility)
 
Of course, the same could be accomplished in LDraw. Mike (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Datsville Overview Map (Was: Boundary Box Utility)
 
This is great! An idea: if bitmaps were created of the model from 6 directions (left, right, bottom, top, front, back), you could texture map those to the boundary box (inside, to make sort of a 6 point, 3 plane cross intersecting in the center) and (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  New Render -LMKWYT : )
 
I was just playing around with some of Karim Nassar's dat files and assembled a task force of Pallas Spaceworks craft that is seen on maneuvers in a close formation. LMKWYT. -Xanthra47 (URL) (23 years ago, 16-Aug-01, to lugnet.space, lugnet.cad)
 
  Re: Help Needed: Boundary Box Utility
 
(...) Don't thank me, thank Lars. It's mostly his code. Now if only he'd release some more of it... ;^) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Shrinking ldraw unofficial part list
 
(...) Sorry I didn't reply to your first message, Dennis. I've been trying to restrict my lugnet-time in the last few days, since I don't have much time available. The list has shrunk because I was attempting to comb through the submitted files, to (...) (23 years ago, 15-Aug-01, to lugnet.cad)
 
  Datsville Overview Map (Was: Boundary Box Utility)
 
That's it for tonight. I bboxed the parts of Datsville and labelled them after their names in town.dat (URL) (19 Kb) Next step: adding *a few* key buildings to help orientation. Tomorrow... /Tore (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  New Part: 973p13 - Minifig Torso with Straight Zipper Jacket Pattern  [DAT]
 
The second of a couple of the missing Town torsos - Chris 0 Minifig Torso with Straight Zipper Jacket Pattern 0 Name: 973p13.DAT 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Unofficial Part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 0 0 -4 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  New Part: 973p12 - Minifig Torso with Riding Jacket Pattern  [DAT]
 
The first of a couple of the missing Town torsos - Chris 0 Minifig Torso with Riding Jacket Pattern 0 Name: 973p12.DAT 0 Author: Chris Dee (chris_w_dee@hotmail.com) 0 Unofficial Part 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s\973s01.dat 1 0 0 -4 0 4.243 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  Re: Help Needed: Boundary Box Utility  [DAT]
 
Thank you very much! I tested it on "my home" in Datsville, and it worked perfectly well, exactly as I want it to. With these two lines and viewed in L3Lab, any flaws would have been discoved: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 ttore.dat 1 47 0 0 0 1 0 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Help Needed: Boundary Box Utility
 
(...) [snipped: How-To instructions for making this from L3Input.cpp] (...) Ok, I decided to give this a shot during my lunch break. I hacked ldglite to bits and the results (source and win32 exe) should be here. (URL) to work for 3001.dat, but (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: Shrinking ldraw unofficial part list
 
(...) a (...) Does anyone have any information on this?? Dennis (23 years ago, 15-Aug-01, to lugnet.cad)
 
  Re: RGB color values for many brick colors
 
(...) Hi. just wanted to note that I'm updating colors with Steve. My page may change soon, though not dramatically. -Suz (23 years ago, 15-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
 
  Re: RGB color values for many brick colors
 
(...) Helpful, but if you could cross correlate to the LDraw colors and color values, (and to the ref that Suzanne put together that you reference, although I would use this link: (URL) instead of the one you give as it is annotated) that would be (...) (23 years ago, 15-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
 
  Re: About datsville
 
(...) Oh, but it's still very interesting to hear that rendering Datsville is that quick in L3Lab! It sounds to me like future renderings of Datsville will probably be done in L3Lab rather than POV-Ray. By the way, do anybody know if rendering (...) (23 years ago, 15-Aug-01, to lugnet.cad)
 
  Re: About datsville
 
(...) I'm very sorry for the typo. I meant L3Lab... I haven't even bothered to try rendering all Datsville using POVray. /Tore (23 years ago, 15-Aug-01, to lugnet.cad)
 
  Re: real world terrain
 
Thanks, I think I can use that,although not for anything Lego related. Gary Mike Horvath <mikehorvath@juno.com> wrote in message news:GI3B7w.Iwq@lugnet.com... (...) I (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
 
  Re: About datsville
 
(...) Wow! That's quick! Does the 34-41 seconds include the time needed for parsing in POV-Ray? (I assume you are talking about L3P/POV-Ray usage?) When rendering images using L3P/POV-Ray, I commonly find that the parsing of the scene takes a minute (...) (23 years ago, 15-Aug-01, to lugnet.cad)
 
  datsville changes...
 
1.I have a newer version of Datsville Petrollium than the one included with the current Datsville MPD (this version is the version that was featured as the ldraw.org model of the month & at kidvention) & since I hold the copyright on the model I (...) (23 years ago, 15-Aug-01, to lugnet.cad.dev)
 
  real world terrain
 
Here's a link to a very useful site regarding porting of GIS STDS survey data to different platforms. Once I figure out how to use it I'll render I nice image of one of my models in real world terrain. I spent a lot of hours trying to find this (...) (23 years ago, 15-Aug-01, to lugnet.cad.ray)
 
  Re: Part number 32296 problem.
 
Marc, I agree. I noticed this when I started attempting to make this part. I did some research on the gear and found it under a different part number. I don't remember where I found this, but I apparently had reason to believe that it was acurate. (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  Re: Some new parts
 
Marc, I think you did an incredible job on a very very difficult part! I especially like that you thought to make both colors of it. Oh, the tyre is great. You don't know how many hours I put into trying to figure out how to do that thing. Glad I (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  Re: LDGLite bug report (yes, one more)
 
Haaaaaa!! That's a funky image! Datsville at hyperspeed! You could save that image in case you want to mix the Datsville and Star Wars themes. :) Mike (...) (23 years ago, 15-Aug-01, to lugnet.cad.dev)
 
  Re: RGB color values for many brick colors
 
Hey, thanks for that information. I was actually looking for that this week. You might want to post that under the reference section at Ldraw.org, as well. It might help some people trying to make renderings. Thx, Mike (...) (23 years ago, 15-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
 
  Part number 32296 problem.
 
There is a problem with the part number 32296. This number has been given to the double bevel gear 20 teeth in the official update 2000-02, but this number appears on the Silver champion tyre. I checked the double bevel gear 20 teeth. No number (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  32296 Tyre Technic Racing (Silver Champion)  [DAT]
 
0 FILE 32296a.dat 0 Tyre Technic Racing 0 Name: 32296a.dat 0 Author: Marc Klein 0 Unofficial Part 1 16 0 0 0 0 0 -1 0 1 0 1 0 0 s/32296s.dat 1 16 0 0 0 0 -0.5 -0.866025 0 0.866025 -0.5 1 0 0 s/32296s.dat 1 16 0 0 0 0 -0.866025 -0.5 0 0.5 -0.866025 1 (...) (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  Minifig Crown
 
Hello, all. I was wondering if any of you parts-makers could design me a minifig crown. If you can, thanks. :) -- Mark Nelson (23 years ago, 15-Aug-01, to lugnet.cad.dat.parts)
 
  Re: Datsville continuation - more ideas
 
Hey, no problem. I just browse Lugnet every once in a while to see if any progress on such a utility exists. I notice there has been little mention of such a thing in the newsgroups in the past. It would be a "cool" toy. Thanks, Mike (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Datsville continuation - more ideas
 
(...) If I understand the question correctly, and from my understanding of how a ray- tracer works, Pov-ray must keep all polygon data while it renders since it "traces" all the light rays, even those that you can't see (inside of a brick). It (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Help Needed: Boundary Box Utility
 
Thank you Don. I will give it a try tonight, but I'll probably fail. I'll let you know. I need it for two purposes: 1. Making an overview map of Datsville from the subdivision in town.dat. (Maybe post-editing of the Y and E values by hand). 2. (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: RGB color values for many brick colors
 
Hi All, I updated my element color palette. Thanks for all the fine comments. It's on our club web site www.pnltc.org under "Articles" There are some links at the bottom of the table that point to some nice reference material. SteveB PNLTC (23 years ago, 14-Aug-01, to lugnet.publish, lugnet.trains, lugnet.faq, lugnet.off-topic.geek, lugnet.cad)
 
  Re: Hippocrates-Class Hospital Ship
 
FOROGT TO CROSS POST (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.models, lugnet.space, lugnet.build)
 
  Hippocrates-Class Hospital Shi[p  [DAT]
 
This Hospital Ship is for general use. Anybody can use it with the proper "Rick made this!" Motto: "...Do no harm." Pictures... (URL) Hallman AOL: LegoDude725 AIM: FireInTheSpirit Confederation of Planets (URL) Untitled 0 Name: Hippocrates-Class.dat (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.models)
 
  Re: LDGLite bug report (yes, one more)
 
(...) It may be OpenGL implementation specific because I remember the Mac version of ldglite had a similar problem. I've run the datsville mpd file on a few Windoze machines and it clips the model at the far plane, but doesn't add the garbage you (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Don: (...) Using the "l3" parser: $ time ldglite -ms -i1 -s0.2 -l3 town.mpd ... 281.790u 21.700s 8:48.81 57.3% 0+0k 0+0io 2290pf+0w $ A total of 303.49 seconds. The result: (URL) the "ld" parser: $ time ldglite -ms -i1 -s0.2 -ld town.mpd ... (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Actually, I was hoping to incorporate .DEM files into LDraw. At first glance I thought your utility could do that. It does so, but it generates studs instead of just plain polygons. Now, I can do this just as easily by doing a search over at the (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: New Construction Toy In LDraw Format!
 
(...) Cool. Any chance that you might do the K'nex figure? (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: LDGLite bug report (yes, one more)
 
Don: (...) Okay. Doing that now. The errors in the ortographic projection rendering seem to be independent of the parser. You can see an image at: (URL) corresponding command line is: ldglite -ms -i1 -s0.2 -j -l3 ~/Projekter/LEGO/Dat...D/town.mpd (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  32293 Technic Link 9L (used in 8458 Silver Champion)  [DAT]
 
0 Technic Link 9L 0 Name: 32293.dat 0 Author: Marc Klein 0 Unofficial Part 0 Created with stl2dat conversion tool 1 16 0 -5 -80 -9.24 0 -3.83 0 10 0 3.83 0 -9.24 2-4cyli.dat 1 16 0 -5 -80 -9.24 0 -3.83 0 1 0 3.83 0 -9.24 2-4edge.dat 1 16 0 5 -80 (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
 
  New version of stl2dat 1.0
 
I have made a small improvement that solves many annoying problems in some parts. The program now uses several primitives if the plain primitive does not exist. Example: for a part of cylinder of 5/8, the program will use two primitives 2-4cyli and (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  1-16 cylinder  [DAT]
 
This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Cylinder 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
 
  1-16 Edge  [DAT]
 
This primitive, thus not very complex is necessary for the new version of my conversion program stl2dat. (URL) could also be used by others conversion programs like l2p or l3p to recognize small or odd portions of cylinders. 0 Edge 1/16 0 Name: (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts.primitives)
 
  Re: Help Needed: Boundary Box Utility
 
(...) I don't think I can do this right away since I already have 2 actual bug reports and an enhancement request in for ldglite. (I don't get many of these so I like to give them priority). It shouldn't be too hard to do though. Everything you need (...) (23 years ago, 14-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
(...) You should at least try the "-l3" before you recompile. I'm sort of interested in what you get for render times with both parsers. I only have somewhat underpowered PCs to work with, so I'm curious how they compare in the "real world". Don (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  Re: terrain in LDraw
 
Mike: (...) I am not upset. I am just bad at writing English. I might want to make the program do what you want, but I can't if you don't tell me what's missing. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: New Construction Toy In LDraw Format!
 
Everything downloaded and unzipped great. Renamed all the parts to start with "K" and updated the mklist. Then I couldn't figure out why some of the parts wouldn't load onto MLcad...had to re-rename the "P" list back to original names. Now all works (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: terrain in LDraw
 
Sorry to upset you. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) That may explain some of your problems. I have improved and modified the program a bit since then. (...) What did you expect? "Plain" non-brick landscapes in LDraw format? Or is the program just not your kind of user friendlyness? Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Sorry. I guess you did include screenshots of completed files on your website. Sorry, I didn't recognize th *.png format. I've been using the "ready to run DOS package" dated 1999-6-15, available for download on your site. Well, it wasn't really (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: Some new parts
 
(...) Yes, I plan to modelise this parts. Stand waiting. (Not so long I hope) What do you (and other people) think about the Micro scout ? Marc Klein A Mindstorms fan. (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
 
  Re: terrain in LDraw
 
Mike: (...) Wierd. As usual, the first question from the "support hot-line" is: Which version did you use? Have you tried to update to the latest version? (...) You shouldn't, but since I am too lazy to package executable files myself, you have to (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
Mike: (...) I see! I have added examples of images generated by my demonstration program to the webpage: (2 URLs) redaktørens opgave på internetnyhedstjenester. (23 years ago, 14-Aug-01, to lugnet.cad.dev)  
 
  Re: terrain in LDraw
 
Mike: (...) Sort of. It is a LEGO landscape, so it is of course made from LEGO pieces. Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: LDGLite bug report (yes, one more)
 
Don: (...) :-( (...) I'll try this. (...) I just removed all the "STEP" meta-commands. ;-) Jacob (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  Re: *BIG* Update!
 
Not likely for two reasons. 1) I prefer to spend my time building. 2) Mac user. It's tough to accomplish what you do without the same or comparable tools. (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: terrain in LDraw
 
Am I correct in assuming that the PGM -> DAT converter creates studs in the form of terrain? I saw the rendering of Falling Water and saw that the building was surrounded by lots of studs. Is this the result of using this converter? Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  RE: terrain in LDraw
 
(...) I don't know if I have the terrain anymore...it's a rather large file, since I think it was 50x50 or even 100x100 studs. --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: *BIG* Update!
 
LOL! Glad you like them Dave! Any chance "HardCore" is going to make rendered wallpapers of his stuff? ;-) (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Of course we find it useful, Mladen...how else did Azriel make it's way to my desktop? -Dave (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: *BIG* Update!
 
Thanks Dan! I'm glad someone is finding the Wallpaper section useful! ;-) (...) it: (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Confederation of Planets to begin major site overhaul
 
The Confederation of Planets webpage has had some problems. Cross links to old layouts and the current layout have forced me to shut the entire site down and revamp the entire thing. Thanks to the support of J. Irvine and his site layout, he ahs (...) (23 years ago, 14-Aug-01, to lugnet.space, lugnet.cad, lugnet.build, lugnet.publish)
 
  Re: terrain in LDraw
 
I couldn't get the terrain in Falling Water to load in MLCad. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
I don't understand the command line. I have a PGM. I typed "pgmtoldr filename.pgm" at the command prompt, and received a bunch of errors. No DAT file. :( Do I need a bunch of Linux stuff to run it? Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: *BIG* Update!
 
Mirage is now my background :-) Excellent job! I just remebered I have a website. I suppose I should update it, eh? :-D (...) (23 years ago, 14-Aug-01, to lugnet.cad.ray, lugnet.build, lugnet.space)
 
  Re: terrain in LDraw
 
Oh, I didn't know you'd made a DAT file out of that yet. I just visited your site and was looking at that model. Very nice! Would you consider contributing your model to my new village I'm building? I'm trying to make it a screen north of Datsville. (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: Some new parts
 
Mark, I just wanted to say THANK YOU!!! Great job on the new parts. Now I can finish most of my Silver Champion DAT! Are you by any chance going to make the straight link arm for it or the tyres and wheels? I have the utmost in confidence that you (...) (23 years ago, 14-Aug-01, to lugnet.cad.dat.parts)
 
  RE: terrain in LDraw
 
(...) 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD scenes I did of Fallingwater: (URL) make the scene, I colored in a topographical map of the landscape with white as high and black as low. I saved it as a low quality (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
 
  Re: terrain in LDraw
 
I was wondering if you knew the pixel/stud ratio offhand. This bit of information might be useful for future reference. Thx, Mike (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
 
  DAT for my AM General HMMWV
 
I started canabalizing parts, so I decided it was time to LDraw the model. POV: (3 URLs) Lambrecht bram@cwru.edu (URL) (23 years ago, 13-Aug-01, to lugnet.cad.dat.models, lugnet.cad.ray) ! 
 
  Re: terrain in LDraw
 
(...) No. I mean a screenshot of a finished product. What's the terrain data look like after you've run your app and loaded the DAT file into LDraw/MLCad/etc(choose one)? Thank you. Mike (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Re: POVray orthographic optimization
 
I'm having trouble running L3P at the moment. I'm running Win98. I've created an autoexec.bat file that include set LDRAWDIR statements. However, something's gone haywire, and those init strings aren't being carried over to L3P. As soon as I get (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  Re: New Construction Toy In LDraw Format!
 
(...) Probably. I re-uploaded it in binary mode now, so it should work... (...) Nasty links to local files... Try it now. Thanks, --Ryan (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.general, lugnet.build)
 
  Re: Need info help
 
BTW - every time I try to cross-post, I must be doing something wrong cause it doesn't go through. Where's the FAQ's on this? Darn it all, someone else DID model the round shield. And here I thought it be a good first project for me (besides just (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev, lugnet.castle)
 
  Re: LDGLite bug report (yes, one more)
 
(...) This could be the ldlite large MPD bug again. The ldlite parser has a problem with MPD files if it runs out of cache. I increased the size for ldglite, but it may not be enough for Datsville. You could try increasing it some more and (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  RE: Perspective in LDGLite (Was: About the great datsville)
 
(...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Runway with aircraft (testing 2358p03.dat)  [DAT]
 
I put this runway with Sal Colibri together for testing "2358p03.dat". Play well, Jacob -- (URL) FILE lufthavn.dat 0 TITLE Airport (with Sal Colibri) 0 Design: Jacob Sparre Andersen, August 2001. 0 venstre 0 | ned 0 | | bagud 0 | | | 1 2 0 0 -1280 1 (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.scenes)
 
  Re: 2358p03.dat - Baseplate with plain straight runway  [DAT]
 
(...) But I forgot to fill out the holes in the "asphalt". A new and better version included... Play well, Jacob -- (URL) Baseplate 32 x 32 Road 7-Stud Straight with Plain Runway Pattern 0 Name: 2358p03.dat 0 Author: Jacob Sparre Andersen (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)
 
  2358p03.dat - Baseplate with plain straight runway  [DAT]
 
I grabbed "2358p02.dat" and simplified the pattern to three lines, which as far as I remember is the only decoration on the plain straight runway pieces (see <set:6597> for an image). Play well, Jacob PS: "2358p02.dat" should probably be renamed to (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)
 
  LDGLite bug report (yes, one more)
 
Don: If you try to render Datsville in perspective: ldglite -j -s0.1 town.mpd you will notice some very strange blue lines going from the centre of the window to the blue castle out in the left-side background. They shouldn't be there, and I am (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  LDGLite bug report/feature request
 
Don: Some times, mostly when rendering large files, LDGLite reports syntax errors in lines with totally unreasonable line numbers. 1) Why? 2) Could you print out the content of the line as well, so I can try to find the offending lines (if there are (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  Shrinking ldraw unofficial part list
 
I was looking at the unofficail parts list that was created over at ldraw.org a couple of months ago. (URL) appears to be getting smaller. A piece of mine that was on the list is now gone. Are the parts being processed? Is there going to be an (...) (23 years ago, 13-Aug-01, to lugnet.cad)
 
  Weapons fire movie.
 
1.7 MB 00:02 seconds long. AVI format (URL) (23 years ago, 13-Aug-01, to lugnet.space, lugnet.cad, lugnet.animation)
 
  Perspective in LDGLite (Was: About the great datsville)
 
Don: (...) Good to know. (...) I think they are called "look_at" and "location" in POV-Ray. (...) It would be fine if you could make something equivalent to: camera { sky <0, 0, 1> up <0, 1, 0> location <0, 0, 528> look_at <0, 0, 0> } in POV-Ray. I (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  RE: POVray orthographic optimization
 
(...) Hmm, maybe your lights are too close to the model? Move them further away, and brighten them if necessary. If that doesn't help, try posting your code for the lights, camera, etc, and a sample output image, and I'll see if I can figure out (...) (23 years ago, 13-Aug-01, to lugnet.cad.ray)
 
  Re: Updated Datsville MPD file
 
No sweat! Thanks, /Tore (...) (23 years ago, 13-Aug-01, to lugnet.cad)
 
  Re: About the great datsville
 
(...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)  
 
  Re: Updated Datsville MPD file
 
(...) There were some errors in the file, but now I have written a (partial) syntax checker in Perl for handling this kind of problems in the future. The two guys/gals who already have downloaded the file will have to do it once again. Sorry! Play (...) (23 years ago, 13-Aug-01, to lugnet.cad)
 
  Updated Datsville MPD file
 
I had some problems getting LDGLite to render the latest Datsville MPD file, so I manipulated it a bit (all file names lower case, no redundant file name comments). The resulting file can be downloaded from: (URL) if you feel like continuing the (...) (23 years ago, 13-Aug-01, to lugnet.cad)  
 
  Re: Need info help
 
Ahh. Well I did look around first, but didn't see where anyone had already modeled that piece. Last I looked was still listed on Tracker as being needed. I'm working on 're-creating' my lost (thanks to the ex-wife) LegoLand Castle collection in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)
 
  32439 Technic Disc 5 x 5 (Common part to all Slizer Disc 5 x 5)  [DAT]
 
0 FILE 32439.dat 0 Technic Disc 5 x 5 0 Name: 32439.dat 0 Author: Marc Klein 0 Unofficial Part 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s/32439c.dat 1 16 0 0 0 1 0 0 0 1 0 0 0 1 s/32439b.dat 1 16 0 0 0 (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)
 
  Micro Scout (Very Big)  [DAT]
 
0 FILE mk0011.dat 0 Electric Technic Micro-Scout (DSDK Complete Shortcut) 0 Name: mk0011.dat 0 Author: Marc Klein inspired by Tore Eriksson 0 Unofficial Part 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 1 1 7 0 0 0 1 0 0 0 1 0 0 0 1 (...) (23 years ago, 13-Aug-01, to lugnet.cad.dat.parts)


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