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I don't understand the command line. I have a PGM. I typed "pgmtoldr
filename.pgm" at the command prompt, and received a bunch of errors. No DAT
file.
:(
Do I need a bunch of Linux stuff to run it?
Mike
In lugnet.cad.dev, Bram Lambrecht writes:
> Mike Horvath writes:
> > I was wondering if you knew the pixel/stud ratio offhand. This bit of
> > information might be useful for future reference.
>
> 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD
> scenes I did of Fallingwater:
> http://lego.bldesign.org/?m=fallwtr
> To make the scene, I colored in a topographical map of the landscape with
> white as high and black as low. I saved it as a low quality JPEG to add
> some texture. I colored another image to reflect the river/stone/vegetated
> areas. I think I used Paint Shop Pro to create the PGM files. I used both
> images with the utility to create the DAT file (all very slow on a P166 with
> 16 MB of RAM) I then used L2P to convert the DAT file to a POV scene. I
> replaced the 1x1x5 bricks with a box and a cylinder to speed up rendering.
> Working with the utilities and computer speed available at the time, it was
> a rather labor intensive project.
> I was at Fallingwater (the real thing) this weekend, and looking back at
> these renderings, I see how inaccurate the scenery (and some of the model)
> is. I took some photos (when I was allowed to) of the sides of the building
> you never see in published photos, so maybe someday I can try again for a
> more realistic model...and who knows, maybe then I can do it in gray, tan,
> and brown instead of black, white, and red.
> --Bram
>
>
> Bram Lambrecht
> bram@cwru.edu
> http://bldesign.org/
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Message has 1 Reply: ![](/news/x.gif) | | Re: terrain in LDraw
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| Mike: (...) Wierd. As usual, the first question from the "support hot-line" is: Which version did you use? Have you tried to update to the latest version? (...) You shouldn't, but since I am too lazy to package executable files myself, you have to (...) (24 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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Message is in Reply To:
![](/news/x.gif) | | RE: terrain in LDraw
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| (...) 1 pixel = 1 stud. I used Jacob's utility to create the terrain for the CAD scenes I did of Fallingwater: (URL) make the scene, I colored in a topographical map of the landscape with white as high and black as low. I saved it as a low quality (...) (24 years ago, 14-Aug-01, to lugnet.cad.dev, lugnet.build.arch)
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23 Messages in This Thread: ![terrain in LDraw -Michael Horvath (10-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (10-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/246.gif) ![Re: terrain in LDraw -Jaco van der Molen (10-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (10-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (10-Aug-01 to lugnet.cad.dev)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: terrain in LDraw -Michael Horvath (12-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (13-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/246.gif) ![Re: terrain in LDraw -Michael Horvath (13-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (14-Aug-01 to lugnet.cad.dev)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev)](/news/x.gif) ![](/news/46.gif) ![RE: terrain in LDraw -Bram Lambrecht (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/246.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/268.gif) ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif)
![](/news/x.gif) ![](/news/x.gif) ![](/news/68.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![RE: terrain in LDraw -Bram Lambrecht (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Michael Horvath (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif) ![](/news/46.gif) ![Re: terrain in LDraw -Jacob Sparre Andersen (14-Aug-01 to lugnet.cad.dev, lugnet.build.arch)](/news/x.gif)
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