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 CAD / Development / 6316
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Subject: 
Perspective in LDGLite (Was: About the great datsville)
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 13 Aug 2001 15:44:10 GMT
Viewed: 
489 times
  
Don:

It looks like both "-j" and "-J" turn on the perspective projection
from the command line.

Good to know.

I'm not sure what you mean by the "view" and "camera" positions.

I think they are called "look_at" and "location" in POV-Ray.

What sort of control would you like to have over the perspective
projection matrix?  I guess compatibility with L3P and POV would be
nice.  Any suggestions?

It would be fine if you could make something equivalent to:

   camera {
      sky      <0, 0, 1>
      up       <0, 1, 0>
      location <0, 0, 528>
      look_at  <0, 0, 0>
   }

in POV-Ray. I must admit that I haven't looked into how this
translates into a perspective matrix.

Jacob
--
http://hugin.ldraw.org/LEGO/Transport/Broer/



Message has 1 Reply:
  RE: Perspective in LDGLite (Was: About the great datsville)
 
(...) POV-Ray uses "up" and "right" to determine the aspect ratio of the viewing window (which results in non-square pixels if the the camera ratio and the render ratio don't match. I believe the use of either "angle" or "direction" is important in (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)

Message is in Reply To:
  Re: About the great datsville
 
(...) It looks like both "-j" and "-J" turn on the perspective projection from the command line. Otherwise it defaults to the orthographic projection. However since this is apparently undocumented in the readme.txt file I reserve the right to change (...) (23 years ago, 13-Aug-01, to lugnet.cad.dev)  

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