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> Doesn't POVray do this inately? After all, at some point POVray has to
> decide which information it will display, and which information it will not
> display.
If I understand the question correctly, and from my understanding of how a ray-
tracer works, Pov-ray must keep all polygon data while it renders since it
"traces" all the light rays, even those that you can't see (inside of a brick).
It doesn't clip the top/bottom/left/right or eliminate backsides, or z-buffer
until it has done all the lighting calculations.
> Ok, I haven't really experimented very much with omitting polygons from
> LDraw models (I said I would in previous posts... but...). But, after all
> invisible lines/boxes have been deleted, how many polygons are left over in
> comparison to those in, say, Unreal or Quake?
Ldraw has a ton of extra polygons compared to Unreal or Quake. It would be
possible to optimize a model by writing a utility that does it's own "ray-
tracing" and eliminates all polygons that don't see the light of day. However,
this is a big project, and is way over my head.
Just my 2 cents.
--
Thanks:
James Reynolds
http://www.cc.utah.edu/~jer29950
james.e.reynolds@m.cc.utah.edu
james@mail.mlmc.utah.edu
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