Subject:
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Datsville continuation - more ideas
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Newsgroups:
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lugnet.cad
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Date:
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Sun, 12 Aug 2001 18:56:10 GMT
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Viewed:
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466 times
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I've been thinking about simplification.
What if we replaced all non-clear bricks, plates and tiles that have no visible studs and are not seen from below with
plain boxes? Yes, I know that it is virtually impossible to make a program that checks those condition to make an
automted replacement, but with a tool that makes every choice just a click on 'keep' or 'replace' and if we get some
volounteers, it would be quite quickly done.
The question is: How much processor power could we save by this procedure?
The parts I was thinking of are these:
http://home.swipnet.se/simlego/ldraw/boxes.zip (4kb)
This, in combination with some filtering of unseen behind-the-back objects would be great. Of course, you can not remove
all objects behind the camera; some buildings closely behind will cast shadows...
...
Currently, I am working on a utility to help decide if a part can be replaced with a plain box. I hope to soon make
animations from Datsville! :oD
/Tore
Mike Horvath wrote:
> Is Datsville dead?
>
> I had some ideas for Datsville, if anyone is interested. You could create
> some city templates consisting of terrain, a connecting railline, and shaded
> areas of different colors depending on different zoning. You could let out
> the lots depending on if a user's model conformed to the different zoning.
>
> If you've ever been to one of those sites where you can browse through
> images that have been gathered via satellites, you will see that there's a
> center image with an arrow above it, to the left, right, and bottom. By
> clicking on the arrow you're taken to the next image in line, corresponding
> to the original and direction north, south, east, or west. You could set up
> Datsville in a similar way, where you can be taken to the next town
> depending on which button you've pressed. Each town would have its own
> overhead-view image map, upon which you can click and be taken to each
> building's close-up shot - a "homepage" of sorts, with a bio and storyline,
> etc. (some role-playing here).
>
> City codes standardizing design of street signs, side walk-width, stop
> lights, distances of homes from streets, etc., might be useful. Also, for
> high density areas it might be interesting to specify that a building must
> be able to house so many people. I know that in some places, and especially
> in Europe, it can be a real hassle to build. That kind of realism might
> make it more entertaining and challenging.
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| | Datsville continuation - ideas
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| Is Datsville dead? I had some ideas for Datsville, if anyone is interested. You could create some city templates consisting of terrain, a connecting railline, and shaded areas of different colors depending on different zoning. You could let out the (...) (23 years ago, 12-Aug-01, to lugnet.cad)
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