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  Re: LUGOLA to play Brikwars soon
 
(...) WAR OF THE SPECIES IS ON! TIME: Sunday, Aug 29 12noon LOCATION: Home of Aaron Sneary in (URL) ADVICE: If you want to be a little more prepared for Sunday's game, visit this site to create stats for your troops in advance: (URL) (Thanks Dave (...) (20 years ago, 27-Aug-04, to lugnet.org.us.lugola, lugnet.gaming.brikwars, FTX)
 
  Re: Info for adventurers
 
(...) No, not more pages, just more images. You can do that, can't you? I know some free-page sites require you to use a certain format. Though I do remember Angelfire had an option to convert a page to full html. If you do know html, then I'd say (...) (20 years ago, 27-Aug-04, to lugnet.gaming.starship, FTX)
 
  Re: Info for adventurers
 
(...) More pages?! Wanna guess how many pages I already have on that website alone? The idea was to add detail, but keep it simple. I see what you mean by having a bigger directory, but the Force tells me that would be too much for just a small (...) (20 years ago, 27-Aug-04, to lugnet.gaming.starship, FTX)
 
  Gencon 2004 Pictures
 
Hi all, The pictures from Gencon 2004 are up and moderated for all to see. Follow the link here <link>(URL) I do not have the pictures separated into their respective sections, so you will see BrickBattles, BrickQuest, BrickMech, BrikWars, and Evil (...) (20 years ago, 27-Aug-04, to lugnet.gaming)
 
  Re: Info for adventurers
 
(...) Pretty cool. Maybe you could break those up into individual images so the library can grow! Just random thinking out loud... And the directory of species is a GREAT idea! Terran is kind of a given, but if people want to use the species (...) (20 years ago, 27-Aug-04, to lugnet.gaming.starship, FTX)
 
  Info for adventurers
 
Hey there Starship adventurers! For all adventuring players in the Cruan'atan sector, there is now a fun list of personal items, i.e. weapons, tools, equipment, that players may or may not run into or read about and wonder what it is. This list is (...) (20 years ago, 26-Aug-04, to lugnet.gaming.starship)
 
  HB bots
 
(URL) HumanoBots, the general utility droid widely used in the Cratha Imperium, are programmed with a basic A.I. that more often than not lends itself toward a quirky personality. For example, the bot on the left, named Shoulders, enjoys listening (...) (20 years ago, 26-Aug-04, to lugnet.space, lugnet.gaming.starship)
 
  Re: New Caption Contest!
 
(...) What, do you or don't you play BrikWars? PBB is Mike's generic term for parts... and it expands exactly the way you have it IIRC.(1) ++Lar 1 (URL) (20 years ago, 25-Aug-04, to lugnet.space, lugnet.gaming)
 
  Sean K reynolds pictures of GenCon 2004
 
Sean K. Reynolds took a few pictures of the GameLUG offerings. They are down in the Saturday pictures here: (URL) (20 years ago, 25-Aug-04, to lugnet.gaming)
 
  Mad Max
 
[Blows the dust from lugnet.gaming.brikwars] So, if this doesn't scream Make Me A BrikWar Game, then you have no soul for car chases, mindless-violence and gratuitous sex... (which probably just means your not an American) (URL) love the dog. I wish (...) (20 years ago, 24-Aug-04, to lugnet.gaming.brikwars)
 
  "Builder Xtreme" board game $8 at Kmart
 
Incl. 118 elmts, age 7+, by Rose Art. Marked down to $10 at my local Kmart, then $8. BUT! the MISB set I bought was missing the game board. I operate the Children's Program (ages 6-12) at the (URL) SF convention, and I've been exploring ways to (...) (20 years ago, 24-Aug-04, to lugnet.gaming, FTX)
 
  BrickQuest and BrickMech at GenCon2004
 
I just got back from GenCon 2004 and GLUG had a great showing there. We pretty much had at least one game scheduled for every hour of the Con and delivered several hundred player-hours of brick-based gaming goodness. My photos focus on BrickQuest (...) (20 years ago, 23-Aug-04, to lugnet.gaming, lugnet.org.glug, lugnet.build.mecha, lugnet.castle)  
 
  Re: BrickFest Highlights from a "first timer."
 
(...) So far so good... Met up with Frank Filz, Chris Weeks, Peter Guenther and James Seibel here in Indy and it looks like we have a good buzz building already for GameLUG activities... lots of people popping by and going "oooh... LEGO!" and (...) (20 years ago, 19-Aug-04, to lugnet.events.brickfest, lugnet.gaming, lugnet.org.glug)
 
  3, 3 new ship registrations, ah ah ah ah (boom thunder crackle)
 
Ship Name: Rogue Organisation with which the ship is associated: Gul Vesehk's private ship Ship's Home Sector: Cruan'atan Ship's Class: Viper class warbird Ship's Role: Offensive Crew Species: Terran (Human) Normal Crew Size: 6 Number and Nature of (...) (20 years ago, 17-Aug-04, to lugnet.gaming.starship)
 
  2, 2 new ship registrations! ah ah ah ah (boom thunder crackle)
 
Ship Name: Greemli Organisation with which the ship is associated: Star Republic Ship's Home Sector: Granth Sentor Ship's Class: Onk Warship Ship's Role: Multiple role vessel Crew Species: Onk Normal Crew Size: 50 - 200 Number and Nature of any (...) (20 years ago, 17-Aug-04, to lugnet.gaming.starship)
 
  Re: A flashy little civilian speeder
 
(...) All shades of blue. The next Namorrian ship will be larger, and inlude dk blue and purple. -Avery (20 years ago, 17-Aug-04, to lugnet.gaming.starship, lugnet.space)
 
  Re: A flashy little civilian speeder
 
Well, I'm not quite sure what color it is, but it's a cool little ship! I like the little pnuematic tube trailing thingies at the back. -Stefan- (20 years ago, 17-Aug-04, to lugnet.gaming.starship, lugnet.space)
 
  1 New ship registration
 
Ship Name: Red Blade Organisation with which the ship is associated: Baragath Pirates Ship's Home Sector: Cruan'atan Ship's Class: Viper class warbird Ship's Role: Multiple offensive roles Crew Species: Terran (Human) Normal Crew Size: Minimum 2 - (...) (20 years ago, 17-Aug-04, to lugnet.gaming.starship)
 
  Re: A flashy little civilian speeder
 
(...) Richard Still baldly going... (20 years ago, 17-Aug-04, to lugnet.gaming.starship, lugnet.space)
 
  A flashy little civilian speeder
 
Amongst the orbital traffic over Cruan'atan ( www.geocities.com/gul_avel ), this little civilian speeder was positively identified as a Namorrian craft. Next to nothing is known at this time about the Namorrians, and the scans unfortunately revealed (...) (20 years ago, 17-Aug-04, to lugnet.gaming.starship, lugnet.space)
 
  Looking for BrikWars volunteer(s); Also an Evil Stevie's Question...
 
The local wargaming group, NOWS (Northern Ohio Wargaming Society) is having there annual con (NOWSCON) on September 25-26. I'd like to run a BrikWars game at the event. However, I feel I'd need at least one other experienced BrikWars player to help (...) (20 years ago, 16-Aug-04, to lugnet.loc.us.oh.cle, lugnet.gaming.brikwars, lugnet.gaming)
 
  Re: A new development in my sectors
 
(...) Ah, but you can. There is a windows version too! As soon as I get a hold of it, I will e-mail it to you as an attachment. Anyone else want in on it? It's freeware. Just be sure to give credit where credit is due when you use it, and under no (...) (20 years ago, 16-Aug-04, to lugnet.gaming.starship)
 
  Re: A new development in my sectors
 
(...) Hey that's pretty cool. Even better than what I use (well, I kinda use it for general events). I use Irony.com's campaign calendar maker. It only works for one planet, and the whole calendar thing is moot when no two planets have identical (...) (20 years ago, 14-Aug-04, to lugnet.gaming.starship)
 
  A new development in my sectors
 
Hey Starship gang! I just got a hold of a program called Star Generator. It is a Unix program that allows a person to create either actual, or fictional, star systems with full details about the planets that orbit either a factual, or fictional, (...) (20 years ago, 12-Aug-04, to lugnet.gaming.starship)
 
  ESPG at ROPECON
 
I was reading (URL) Dork Tower> creator John Kvalic's (URL) live journal> and noted that people were playing ESPG (or something that looks similar to it) at this (URL) ROPECON> he attended. (URL) Thought it was interesting. I don't speak/read (...) (20 years ago, 11-Aug-04, to lugnet.pirates, lugnet.mediawatch, lugnet.gaming, FTX)
 
  The Great Space Race
 
(URL) First Annual Helix Space Race To Begin Sept. 11 Helix authorities are preparing for what may be the biggest event this year--the inaugaral Space Race to take place in Helix Sector. All ships are welcome to enter the race, and none will be (...) (20 years ago, 11-Aug-04, to lugnet.gaming.starship, FTX)
 
  Ship travel
 
Upon hearing of the civil war in the Granth Sector, Iruoko Nakasaya has withdrawn from the Cruan'atan Summit and has headed for the sector border. She knows that neither she or the fledgling ITA can have any real affect for peace in the Granth (...) (20 years ago, 9-Aug-04, to lugnet.gaming.starship)
 
  Re: BrickFest 2004 Xinjiang Border Battle preview
 
Fantastic tank John-Paul! I salute you from the graveyard of my many failed attemts. -Joseph (20 years ago, 8-Aug-04, to lugnet.build.military, lugnet.town, lugnet.gaming, FTX)
 
  Registry Gazette (Re: Brand New Helix Sector Homepage)
 
(...) I think that (URL) this> is all good, including (URL) page :-) It would be worthwhile for you (Andrew) to have a poke abount and see if I caught all the references. If anyone else has updates, feel free :-) I can't update the sector registry, (...) (20 years ago, 8-Aug-04, to lugnet.gaming.starship, FTX)
 
  Brand New Helix Sector Homepage
 
Greetings, my friends! I'm proud to announce the brand spanking new Helix Sector Homepage! (URL) (Click on the banner) The new format and graphics make it at least ten times easier to get 100% of the fun out of the website, from MOC Galleries to the (...) (20 years ago, 7-Aug-04, to lugnet.gaming.starship, FTX)
 
  Re: Galactic Movement Notification
 
(...) Great, we'll do that then: 3 weeks. Andrew (20 years ago, 7-Aug-04, to lugnet.gaming.starship)
 
  Re: BrickFest 2004 Xinjiang Border Battle preview
 
(...) Here are the players!! G.I.L.F. (URL) here is the folder's "logo picture" for the upcoming battle scene. (URL) (20 years ago, 7-Aug-04, to lugnet.build.military, lugnet.town, lugnet.gaming)
 
  BrickFest 2004 Xinjiang Border Battle preview
 
Just a little preview of what I'll be bringing to BrickFest 2004. The Xinjiang Border Battle scene from my Conflict Zone - Global Crisis story set in June 7, 2015 in the western steppe province of China called the Xinjiang Autonomous Region. A small (...) (20 years ago, 7-Aug-04, to lugnet.build.military, lugnet.town, lugnet.gaming)
 
  Re: Galactic Movement Notification
 
(...) Eminently cool. (...) That's some very interesting Cruan'atan math you got there dude ;-) 3 weeks sounds pretty good to me, and the fact that you guys are sorting it sounds damn fine. Richard Still baldly going... For the purists: Crossing 7 (...) (20 years ago, 6-Aug-04, to lugnet.gaming.starship)
 
  Re: Galactic Movement Notification
 
(...) I counted 7 sectors, traveling diagonally across 6 and then down 1, on the galactic map. This does not include the departure sector, or the destination sector. The XP-78g "Wrath of God" has Medium Quality engines. Therefore it will take the (...) (20 years ago, 5-Aug-04, to lugnet.gaming.starship)
 
  Galactic Movement Notification
 
Be it hereby known that: Should Galactic Chief Richard Parsons be unable to fulfill the administrative duties of the GM Hendotron in his absence, then the registered ship XP-78g "Wrath of God" of Helix Sector will hereby proceed to the Cruan'atan (...) (20 years ago, 3-Aug-04, to lugnet.gaming.starship)
 
  Re: Rules Talk: Inter-Sector Movement
 
(...) If Richard is willing to take on that responsibility, then God bless him. However, maybe a mixture of the two ideas would help to spread the work load around. I mean, there is not a whole lot of work anyhow unless it is all left to one person (...) (20 years ago, 4-Aug-04, to lugnet.gaming.starship)
 
  Granth Sector Civil War
 
Official Transmission from Cra, capital world of the Star Republic: As of two solar days ago, the Star Republic is in a state of war with the forces of the Feeraas. Relations between the Feeraas, a former member race of the Star Republic, and the (...) (20 years ago, 4-Aug-04, to lugnet.gaming.starship)
 
  Re: Announcing “Seven Swords of Glendur” @ BrickFest 2004
 
Edward, I'm X-posting this to .gaming as well. VERY impressive castle, you've clearly put a lot of work into both the MOC and the game. If you are having problem scheduleing things this late you could see if anyone was intersted in doing something (...) (20 years ago, 2-Aug-04, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Rules Talk: Inter-Sector Movement
 
(...) I support either this idea or Richard's offer to monitor things during my...er...sabbatical. Anyone else have a preference? Galactic Chief Richard as Regent? SM's sharing the duty instead? Something else? It reminds me of times past when one (...) (20 years ago, 30-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absences...
 
(...) Mmmmm. I had no drama last night. Using the ftp thingie I mean. Actually, I had no drama at all last night. More's the pity. One enjoys the occaisional spice of a bit of drama. No? Richard Still baldly going... (20 years ago, 30-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absences...
 
(...) Thanks. Yeah, it simply won't let me log on, so I might have to try that email. Hope it works... Andrew (20 years ago, 29-Jul-04, to lugnet.gaming.starship)
 
  Rules Talk: Inter-Sector Movement
 
(...) That's a great Idea (with a capital 'I')! It would only require GM involvement with a new player with no home sector. This should definitely be taken under consideration. As for me, I'm all for it! Andrew (20 years ago, 29-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absences...
 
(...) I just accessed my ozbricks.com ftp no problem. I have updated it several times over the past few days too. The only contact I have is michael at ozbricks dot com, but you may not get any answer there at the moment. ROSCO (20 years ago, 29-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of ftp not working...
 
(...) Dunno. Will check when I get home... Richard Still baldly going... (20 years ago, 29-Jul-04, to lugnet.gaming.starship)
 
  Absentia
 
Just read what Richard had to say about Hendo... Yah, I totally agree with that. And here is my two cents worth of input on lightening the load for the GM... We SM's could take a little responsibility on inter sector transit. Yes, I know that all (...) (20 years ago, 28-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absences...
 
(...) Hey Richard Just to make the info available... Yes, I'm back in the game. Yes, my ships are waiting to move to new sectors. No, I'm not going to crap my pants if I have to wait another few weeks. If you really do feel like taking on some more (...) (20 years ago, 29-Jul-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absences...
 
(...) Hendo has done a fabulous job of a task few would be able to handle nearly so elegantly. And to the extent that his attention has not been instantaneous and fulsome, there are none of us who would be well qualified to cast the first stone. (...) (20 years ago, 28-Jul-04, to lugnet.gaming.starship)
 
  Re: Hi all...
 
(...) :-) With family in tow, my personal sojourn possibilities were a bit limited. There will be another time :-) I did have the chance to do some worthy (admittedly clone) shopping. Australia desperately needs KB Toys to come down under. Along (...) (20 years ago, 28-Jul-04, to lugnet.gaming.starship)
 
  Re: For anyone who wants to know...
 
(...) Hey, Can't wait to see the vessels. But don't take too long; my drool will eventually drown me. I've been very active as of late too. Unfortunate, as school is almost here and Starship will start to be active around then. Anyway, thanks for (...) (20 years ago, 26-Jul-04, to lugnet.gaming.starship, FTX)
 
  For anyone who wants to know...
 
For all current Starship players, and for all prospective players who I am trying to recruit or who am I not attempting to recruit into this awesome game. I have spent my down time from Starship writing and building. And, here in the next week (...) (20 years ago, 26-Jul-04, to lugnet.gaming.starship)
 
  Re: Hi all...
 
(...) Well, goodness, sir. Why didn't you tell me you were going to Cleveland? I live less than 300km away. LFB (20 years ago, 19-Jul-04, to lugnet.gaming.starship)
 
  Re: New vehicles...
 
Greetings John Paul. I'm glad to finally put a name to the folder. I think your project is great and I look forward to seeing more. You're not alone as far as army collecting. My genre is military sci-fi however. See you at Brickfest. (20 years ago, 17-Jul-04, to lugnet.gaming, lugnet.space, lugnet.town)
 
  Re: New vehicles...
 
(...) Although I never saw that post of his, I did get the feeling that there was no way a sane person would try to make an army that big... with exception of megalomaniac-ish army builders like myself. :-D Anyhow, I saw that other pic with the (...) (20 years ago, 17-Jul-04, to lugnet.gaming, lugnet.space, lugnet.town)
 
  Re: New vehicles...
 
(...) Heh. Did you miss where he admitted it was all just an April Fools joke? He does still have a pretty impressive force built up, but the photo he posted was photoshopped from somewhere between 10-20 different reposed shots. (20 years ago, 17-Jul-04, to lugnet.gaming, lugnet.space, lugnet.town)
 
  New vehicles...
 
My alternate timeline and near-future military theme called: "Conflict Zone - Global Crisis" is slowly being built and put together. With this many factions, its no wonder why. (URL) I've just gotten up pics of my G.I.L.F. (Global Islamic Liberation (...) (20 years ago, 16-Jul-04, to lugnet.build.military, lugnet.build, lugnet.gaming, lugnet.town, lugnet.space)
 
  Re: Hi all...
 
(...) We all look forward to your return. Enjoy the States and have a good time. I wish you a safe trip home, -Dan (20 years ago, 15-Jul-04, to lugnet.gaming.starship, FTX)
 
  Hi all...
 
Hey there Starshippers, Things have been pretty quiet hereabouts of late, as have I. An opportunity came up to take my family to the US for a few weeks, which has been brilliant, but playing havoc with my day to day hobby fun. I am back at the (...) (20 years ago, 14-Jul-04, to lugnet.gaming.starship)
 
  Re: No trouble caused...
 
(...) Avery and all, I have sometimes thought of all us Starshippers writing things similar to mini-biographies on what we like and stuff. Yeah, I play football. It's hell. After one practice, we ran about 95% of the time. I'm a lineman, not a wide (...) (20 years ago, 14-Jul-04, to lugnet.gaming.starship, FTX)
 
  No trouble caused...
 
Hey, no trouble has been caused. I was just letting everyone know where things stand at the present, why they are there, and what I plan to do. You know, just in case someone out there was wondering why the SM Avery was not sending out action (...) (20 years ago, 13-Jul-04, to lugnet.gaming.starship)
 
  Re: Adventure updates, Sector updates
 
(...) Uh, I don't know where the Battlestar went. Maybe Hendo knows? Also, I'm able to reply to emails currently. However, football practice will now limit that, as well as my trying to renew my domain. If you want, send an action email if my ship's (...) (20 years ago, 11-Jul-04, to lugnet.gaming.starship, FTX)
 
  Adventure updates, Sector updates
 
Just some info... Adventure 1 for the Cruan'atan sector is off to a slow, but good start. Adventurers can still apply... Adventure 1, understandably, is still in the waiting period. Adventurers can still apply... Both sectors are doing great. (...) (20 years ago, 11-Jul-04, to lugnet.gaming.starship)
 
  Castle Conquerors rules
 
Hey guys, I've came up with a castle roleplaying/war game. I call it Castle Conquerors. Here are the rules: NONFIRING WEAPONS. When you activate a nonfiring weapon, you are required to flip a coin in order to find out whether or not the weapon hit (...) (20 years ago, 11-Jul-04, to lugnet.castle, lugnet.gaming)
 
  Re: Whoops, forgot something...
 
Ooops! I forgot to mention that my new (finally spam-free) email address is: drummere3@hotmail.com I don't know if I can change my email for posting to Lugnet, but I'd appreciate it if all my action emails would be sent to my new address. Thanks! (...) (20 years ago, 10-Jul-04, to lugnet.gaming.starship, FTX)
 
  So, who are the new guys?
 
Hi Long time, no see, guys! I have some good news and bad news. Good news: I'm back and ready to play, even though (bad news...) Helix will have to remain closed for another month. I've got things sorted out enough to start playing Starship again, (...) (20 years ago, 10-Jul-04, to lugnet.gaming.starship, FTX)
 
  Gaming at BrickFest 2004
 
Hey folks, it's getting close to BrickFest 2004 and so far the only gaming we have is Evil Stevies Pirate Game and a Formula I demo. If you want BrikWars or other LEGO based games, please contact me and/or use the BrickFest web site to set up a (...) (20 years ago, 9-Jul-04, to lugnet.gaming, lugnet.gaming.brikwars)
 
  BrickMech Spec
 
Man, that's fun to say. Say it out loud: BrickMech Spec!!! I've got my prelimary thoughts on a spec for building modular Mechs for my BrickMech game up at (URL) Look it over and tell me what you think! If it seems humorously technical, well then, (...) (20 years ago, 1-Jul-04, to lugnet.build.mecha, lugnet.space, lugnet.gaming, lugnet.org.glug)  
 
  Origins Convention Pictures Posted
 
I have posted pictures from the three sessions of ESPS at Origins. The centerpiece for the games was Frank's temple in the center of the play area. He caught the right look and feel for a Mayan temple in the jungles of the Yucatan. He also built a (...) (20 years ago, 30-Jun-04, to lugnet.gaming)
 
  Origins Convention Pictures Posted
 
I have posted pictures from the three sessions of ESPS at Origins. The centerpiece for the games was Frank's temple in the center of the play area. He caught the right look and feel for a Mayan temple in the jungles of the Yucatan. He also built a (...) (20 years ago, 30-Jun-04, to lugnet.gaming)
 
  Modular Mini-Mechs
 
A while back I posted some Mechs I had made for my BrickMech Game: This weekend, after running the game at Origins, I became inspired to build modular mechs. My goal is to create a system where players at Cons can quickly build sturdy, (...) (20 years ago, 30-Jun-04, to lugnet.build.mecha, lugnet.gaming, lugnet.space, lugnet.org.glug, lugnet.org.us.michlug) !! 
 
  Re: question about vehicle stats/points
 
(...) It's something we've looked at every now and then, but so far it hasn't really flown. There's any number of ways you can stat the same vehicle, and that makes me a little leery of setting anything in stone for specific sets. But more (...) (20 years ago, 29-Jun-04, to lugnet.gaming.brikwars)
 
  Re: question about vehicle stats/points
 
(...) I think this is a great idea. It would be very useful helping new players get into the game. My friend is making a Shell Combat Team that is deployed from the little Shell-type dragsters. He was just asking me about this very thing, seeking (...) (20 years ago, 28-Jun-04, to lugnet.gaming.brikwars, lugnet.loc.au.vic.mel)
 
  question about vehicle stats/points
 
Just wondering...Is there anywhere that has a list of stats for any of the sets that LEGO have produced? (Or is there one under construction) The reason for this question is that one of the MUGS members has an army in which he wants to use a few of (...) (20 years ago, 28-Jun-04, to lugnet.gaming.brikwars, lugnet.loc.au.vic.mel)
 
  Dan
 
Dan, I just logged onto Lugnet and saw that there was only one posting from me, and it was the second posting that pertained to John and others taking time off. My first one, one that I wrote to you here on Lugnet, did not make it. So, I wish again (...) (20 years ago, 26-Jun-04, to lugnet.gaming)
 
  Re: Absences
 
(...) Even though I have had one or two quarrels with Starship members, I consider all of them friends. They've tolerated me, helped me, made this hobby fun, and did so much more. Yes, I agree with you Avery, some do need some breaks. I have (...) (20 years ago, 26-Jun-04, to lugnet.gaming.starship, FTX)
 
  Absences
 
John, are you getting married? By all means, man, take the summer off. We can live for a time without a GM, short time. I think that both Dan and John should take some time off. I too have been a little slow as I just finished moving across the (...) (20 years ago, 25-Jun-04, to lugnet.gaming.starship)
 
  Re: Speaking of Absenses...
 
(...) -snip- (...) Hendo, Many of us are taking absences (what a hard word to spell). The way I see it, Sectors can still be active even if you're not here. I don't want another GM, as you've been very good, understanding, and devoted. As said (...) (20 years ago, 25-Jun-04, to lugnet.gaming.starship, FTX)
 
  Re: Reason for my Recent Absense
 
(...) Thanks. I sincerely thank you for your condolences and sincerely appreciate it. Wednesday was her memorial service. It was beautiful; if she was there, she would've cried. The choir she sang in (The Happy Notes) sang Amazing Grace for her. She (...) (20 years ago, 25-Jun-04, to lugnet.gaming.starship, FTX)
 
  Speaking of Absenses...
 
I was going to jump this onto Dan's recent post, but I decided it would be impolite given the seriousness of his personal situation... Everyone: You might have noticed my own near-absense lately. For this I must apologize. Things in general have (...) (20 years ago, 25-Jun-04, to lugnet.gaming.starship, FTX)
 
  Re: Reason for my Recent Absense
 
(...) Dan, my most sincere condolences to you and your family. I am sure it has been a tough battle for you all as I know how such things can be. Take the time off you need. I am sure everyone will understand. My thoughts go to you. -GM Hendo (20 years ago, 25-Jun-04, to lugnet.gaming.starship, FTX)
 
  Reason for my Recent Absense
 
Hi all, sorry to post another one of these hiatus things. For about two weeks I've been visiting the hospice where my grandmother was dying of cancer. I have been very sad and depressed over this and also very unwilling to keep up with what I have (...) (20 years ago, 19-Jun-04, to lugnet.gaming.starship, FTX)
 
  Re: Robot Brain
 
(...) So, I should have used the regular rules. *Sigh* (...) Cool. (...) I'm looking forward to writing the program. I think that's the most interesting part of the RB. I was thinking of using a flow chart type program. ~Chris (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Pirate Gaming Schedule Updated
 
(...) Hmm, I live near Tacoma, WA. If it's in the late part of July, I might be able to come down. I'm moving into a new house on June 25th, so the first part of the month is right out. (20 years ago, 17-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Pirate Gaming Schedule Updated
 
See (URL) the Pirate Gaming Schedule> for the latest on when Pirate Gaming will occur. In addition to Origins, GenCon, and BrickFest which have already been discussed, I'm planning on hosting a Pirate Game at my apartment near Portland Oregon some (...) (20 years ago, 17-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: Robot Brain
 
(...) The RV rules are for the 2000 edition, and the (latest) rulebook is 2001. There were a bunch of changes between the two years, so I'm not surprised if you're hitting inconsistencies. Most of the RV rules got absorbed into the regular vehicles (...) (20 years ago, 17-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) Yes, I'm using the RV rules. Is there a newer version of those rules, or something I should be aware of? I was under the impression they were the rules to use when building a battlemech. I have noticed inconsistancies with the RV rulebook and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
 
  Re: Robot Brain
 
(...) Nah, I think Chris is using the old RV rules from 2000, where robot brains were still worth something (RV.4.1). I don't see any reason why you can't combine a robobrain and other pilots, as long as the robot still has to follow a program (and (...) (20 years ago, 16-Jun-04, to lugnet.gaming.brikwars)
 
  Gaming creations found
 
Browsing around on BrickShelf, I found these creations: (URL) like a bunch of characters and NPCs for D&D gaming (Freeport is a series of D&D modules for example). Frank (20 years ago, 15-Jun-04, to lugnet.gaming)
 
  Re: Robot Brain
 
(...) I'd say "sorta". A "robot brain" is really a detrimental aspect of a trooper rather than of an actual vehicle, hence your vehicle with the simple "robot brain" addition would still have no Skill, thus being still sorta inanimate. So I'd score (...) (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
 
  Gaming at BrickFest!
 
Admiral Filz reporting on the status of gaming with LEGO bricks at BrickFest 2004! We have an exciting lineup of activities already scheduled, but there's room for more. If you are interested in coordinating a game that uses LEGO bricks, please fill (...) (20 years ago, 15-Jun-04, to lugnet.events.brickfest, lugnet.announce, lugnet.gaming, lugnet.people, lugnet.org, lugnet.fun.community, lugnet.events, FTX) !! 
 
  (canceled)
 
 
  (canceled)
 
 
  Robot Brain
 
(In BrikWars) Is it okay to have a vehicle with both a robot brain and/or a regular driver or gunner? ~Clangador (20 years ago, 15-Jun-04, to lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) Well, it makes sense. I didn't know if it was intentional or not. I've seen pictures of 'Mechs (in BrikWars) that have unarmored joints. ~Clangador (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) Well-built models will always have an advantage over poorly-built models. That's completely intentional. The question isn't about whether a properly-armored mech has an unfair advantage, but rather, why would anyone pay full CP and then not (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) Okay. I'm digging it. My friend, who I'll be playing against next Sunday asked me this question. If he builds covers over the joints of his mecha, will that prevent an attack against the joint until the cover is blasted away? It seems like it (...) (20 years ago, 14-Jun-04, to lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) It's more the difference between the attacker saying "I attack your mech" and "I attack the inner joint of your mech's left elbow." If he attacks a specific part, then he can use component damage. If he attacks the mech in general, then he (...) (20 years ago, 11-Jun-04, to lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) So, the attacker gets to choose which type they want to use? ~Clangador (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
 
  Re: 'Mech Damage Question
 
(...) It looked like you'd answered your own question in the earlier post - any mixture of component, statistic, or platform damage will do. It all depends on which type of damage the attacker thinks is most effective or most appropriate to the type (...) (20 years ago, 10-Jun-04, to lugnet.gaming, lugnet.gaming.brikwars)
 
  Re: BrikWars + ESPG game Meld
 
(...) I've looked at that stuff. It looks promising, but there's not much there. ~Clangador (20 years ago, 9-Jun-04, to lugnet.gaming)


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