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 CAD / Development / 3053
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Subject: 
Re: Hidden surface removal, and vertex order in part/primitive DAT files
Newsgroups: 
lugnet.cad.dev
Date: 
Wed, 6 Oct 1999 20:46:35 GMT
Viewed: 
722 times
  
Leonardo Zide wrote:

Jean-Pierre PARIS wrote:
[snip]
  My code worked too but my point was to say that the part is not
correct, there could be some cases where it won't work and besides that,
it won't look good if you render it with a program that has backface
culling.

In this sense we agree! It would be a shame if after a so long emails
exchange
we didn't ;-)

  How are you going to save the files after they are fixed ? Depending
on that I might drop my converter and wait for yours. :)

I read .dat files in the std LDraw folders, and simply output oriented
.dat files in another one. For duplicate instances, I use a folder name
'minus' below the folders 'p', 'parts' or 'models'.
I din't add any comments because they don't seem to standardized. But,
in case of agreement in the LDraw community, I'll adopt them as soon as
I can!

Leonardo

bye
jp



Message is in Reply To:
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) My code worked too but my point was to say that the part is not correct, there could be some cases where it won't work and besides that, it won't look good if you render it with a program that has backface culling. How are you going to save (...) (25 years ago, 6-Oct-99, to lugnet.cad.dev)

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