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 CAD / Development / 2949
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Subject: 
Re: Hidden surface removal, and vertex order in part/primitive DAT files
Newsgroups: 
lugnet.cad.dev
Date: 
Thu, 30 Sep 1999 23:29:29 GMT
Viewed: 
1738 times
  
Gary Williams wrote in message ...
> Assuming (after all close vertices are matched up) that no polygons have
> zero neighbors, after determining the orientation of one polygon, you could
> visit each neighboring polygon (somewhat like a flood fill algorithm) and
> determine its orientation easily.  Only one ray would be needed in the
> entire process.

Okay, I made a bad assumption there, since a group of polygons may terminate
flush against another polygon, without touching its edges.  But still I
think a performance improvement could be realized by using a flood-fill-type
algorithm to visit as many polygons per ray as possible.

-Gary



Message is in Reply To:
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Jean-Pierre PARIS wrote in message <37F3B871.74AE196F@w...doo.fr>... (...) My algorithm doesn't require the vertices to exactly match; I was intending to pass one ray per polygon through the dat object, not an arbitrarily large number. And only if (...) (27 years ago, 30-Sep-99, to lugnet.cad.dev)

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