Subject:
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Re: Hidden surface removal, and vertex order in part/primitive DAT files
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 4 Oct 1999 15:56:44 GMT
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Viewed:
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779 times
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Jean-Pierre PARIS wrote:
>
> I really don't like programs that need user interactions for such job!
> Thus I tried to cast enough rays so that all the faces are being
> oriented correctly. Now all the std bricks are OK, without any
> assumption about the fact that they are mainly composed of 2 box5 and a
> lot of studs. The general algorithm is working well here.
You need to have someone to check the parts, take a look at the
picture at http://www.geocities.com/colosseum/3479/flag.jpg (from
105.DAT), there's a missing face and the program won't be able to handle
that. There are other parts like that, just start checking and you'll
see.
Leonardo
PS: Just found a bug in MS VC++, it says that acos(1) = indeterminate.
:)
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