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Subject: 
Re: Hidden surface removal, and vertex order in part/primitive DAT files
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 1 Oct 1999 18:25:47 GMT
Viewed: 
669 times
  
Leonardo Zide wrote in message <37F4ECA7.C0BFCF7D@centroin.com.br>...
Steve Bliss wrote:
I'm willing to change my parts, if the standard changes.  Assuming parts
which are *not* C(C)W need to be flagged at all.

I guess we could at least decide to use CCW to determine the normal of
a face, unless there's someone who prefers to use CW ?


I'd vote for CW for two reasons:

1) 'Clockwise' is shorter than 'counterclockwise'.

2) CW is used more often than CCW in rendering applications (to my
knowledge) because the normal of a CW-defined polygon points outward,
instead of inward.

I'd also suggest that the standard comment read '0 CW' instead of '0
CW-compliant'.  Less chance for typographical error if the file was created
manually.

Non-compliant parts shouldn't have any tag, IMO, since a file with no tag
wouldn't be treated any different from a file with '0 not CW'.  It would be
redundant.

-Gary



Message has 1 Reply:
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I can't argue with that :) (...) No way ! The front faces are CCW in 3DS Max, and quoting the OpenGL 1.2 specs. for glFrontFace() "mode: Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is (...) (25 years ago, 1-Oct-99, to lugnet.cad.dev)

Message is in Reply To:
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I guess we could at least decide to use CCW to determine the normal of a face, unless there's someone who prefers to use CW ? Leonardo (25 years ago, 1-Oct-99, to lugnet.cad.dev)

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