Subject:
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Re: Hidden surface removal, and vertex order in part/primitive DAT files
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 3 Oct 1999 21:17:06 GMT
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Viewed:
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806 times
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Gary Williams wrote:
>
> [snip]
> Maybe it would be simpler to just manually set the vertex order of the first
> polygon, let the program fix that polygon's neighbors and its neighbors'
> neighbors, and if any polygons are left then ask the user to set the vertex
> order of one of those remaining, and repeat the process.
I really don't like programs that need user interactions for such job!
Thus I tried to cast enough rays so that all the faces are being
oriented correctly. Now all the std bricks are OK, without any
assumption about the fact that they are mainly composed of 2 box5 and a
lot of studs. The general algorithm is working well here.
If the pressure of all Ldrawers grows, I'll try to take time, and check
my code against more parts. If someone has good ideas of difficult
bricks, please let me know!
> There are only 1600+ part files, after all...we could use a group of
> volunteers to divide the task, and get every part fixed in a week's time. :)
Get ready with a Java dev. kit, and I can send my code to you!!!
> -Gary
bye
jp
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