Subject:
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Re: Hidden surface removal, and vertex order in part/primitive DAT files
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 3 Oct 1999 02:38:06 GMT
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Viewed:
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713 times
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On Sat, 2 Oct 1999 19:46:03 GMT, Jean-Pierre PARIS
<Paris.Jean-Pierre@wanadoo.fr> wrote:
> Sorry, but I think that the even/odd algorithm only work on 'correct'
> solids.
> For example, if you take a 'bad' box made of 6 faces that have holes
> beween them, your algorithm can lit an inside face. And in some parts,
> such a situation exists. Thus my first too that tries to suppres these
> holes, which came after rounding coordinates numbers
This isn't automatic, but what if the program interrogates the user to pick
a side which is facing outward? From that information, the program could
then mark-up all adjacent sides. If the program ran out of sides, it could
re-interrogate for another side.
This wouldn't be a usuable approach for an on-the-fly rendering program,
but it would work for a utility which is fixing up parts in the library.
Steve
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