To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 2906
2905  |  2907
Subject: 
Re: Hidden surface removal, and vertex order in part/primitive DAT files
Newsgroups: 
lugnet.cad.dev
Date: 
Mon, 27 Sep 1999 12:36:44 GMT
Viewed: 
1374 times
  
John VanZwieten wrote in message ...
> If you run a LUGNET search on backface culling, you'll find extensive
> discussion of this.  Some parts (mostly done by Steve Bliss) have a "0 CW-
> Compliant" tag, which means you can use backface culling on them.
> 
> It would be pretty amazing if you could create a utility to automatically • fix
> other parts.  Even if you fix the vertex order of polygons, you have to • worry
> about the transformations applied to primitives and subparts in a part • file.
> And then you'd have to adjust for transformations applied to parts and
> submodels in a model file.
> 
> Would be great to save 1/2 the rendering time, though.
> 
> -John Van


Thanks for the tip, I'll run a search.

Actually I think I've worked out in my mind an automatic clockwise-sorting
algorithm.  It will fail for primitives like studs which are not closed
polyhedra, but I assume most parts are in fact closed. :) (It can detect
whether manual tweaking may be necessary).

-Gary



Message is in Reply To:
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) If you run a LUGNET search on backface culling, you'll find extensive discussion of this. Some parts (mostly done by Steve Bliss) have a "0 CW- Compliant" tag, which means you can use backface culling on them. It would be pretty amazing if you (...) (27 years ago, 27-Sep-99, to lugnet.cad.dev)

56 Messages in This Thread:
















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR