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 CAD / Development / 10622 (-100)
  Re: What happend to edger? (Was Re: Linetrim, a LDraw line trimmer utility)
 
(...) The extra versatility is a good thing, but Unicode shouldn't be at all useful for LDDP since ldraw files aren't (and can't) be Unicode. Am I missing something? --Travis (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: What happend to edger? (Was Re: Linetrim, a LDraw line trimmer utility)
 
(...) Where do I find Edger? looks like this page disappeared: (URL) I was thinking of writing such a program, but if it's already written... Philo (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: What happend to edger? (Was Re: Linetrim, a LDraw line trimmer utility)
 
(...) LDDP is going through a major change right now. I'm trying out a new editor control which seems to be more versatile and supports unicode. The sticking point right now is writing the code for the syntax highlighter. Once that's done, I'll (...) (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  What happend to edger? (Was Re: Linetrim, a LDraw line trimmer utility)
 
(...) since we are talking about LDDP plug-ins. are there any news on this: (URL) lee? also "Edger" would be a fantastic plug-in! w. (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: Linetrim, a LDraw line trimmer utility
 
Hi Orion, (...) They will... Would you do the adaptation? That would be great! Philo (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: Linetrim, a LDraw line trimmer utility
 
(...) These are relatively simple programs code wise so as long as your sources stay available, both these programs can be ported to LDDP plugins with relative ease. -Orion (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: Linetrim, a LDraw line trimmer utility
 
(...) Oops, sorry, I was not aware of that! I'll remove my page as soon as possible ;o) (...) Problem is that I'm no programmer either. For very low level, crude programs it's enough but I don't feel up to the task to do that integration. But I (...) (17 years ago, 10-Jun-07, to lugnet.cad.dev)
 
  Re: Linetrim, a LDraw line trimmer utility
 
(...) philo, you're making part authoring a piece of cake! that's not what's all about: authors have to suffer while making parts, have to loose themselves in maths and calculations, so please stop forging this kind of tools ;-D cheee...eeers, w. (...) (17 years ago, 9-Jun-07, to lugnet.cad.dev, FTX)
 
  Linetrim, a LDraw line trimmer utility
 
(2 URLs) Linetrim> utility, intended for LDraw parts authors, crops lines sticking out of polygons. Lines to be trimmed and triangles/quads against which they are cropped are provided to the utility as separate LDraw files. A third file containing (...) (17 years ago, 9-Jun-07, to lugnet.announce, lugnet.cad.dev, FTX)  
 
  Re: Isecalc online
 
(...) Link to online tool added to Isecalc webpage... Philo (17 years ago, 7-Jun-07, to lugnet.cad.dev)
 
  Re: Isecalc online
 
(...) Sure it's OK! very nicely done!!! (...) Linux users who don't want to bother compiling the tool? Philo (17 years ago, 7-Jun-07, to lugnet.cad.dev)
 
  Isecalc online
 
(...) I have taken the liberty of creating a very simple online interface for this utility. You upload the two input files and click a button to download the output. It's very similar to what I did for txt2dat. (URL) please let me know if this is OK (...) (17 years ago, 7-Jun-07, to lugnet.cad.dev)
 
  LPub DPI control?
 
Hello, In LPub, is it possible to specify the physical resolution for generated images? Not the pixel width & height, but the physical document width & height in inches, and the resolution in pixels/inches. Of course, this affects only printed (...) (17 years ago, 3-Jun-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
Hello Jim, (...) Great! I made nothing for that (I'm not so good at programming!), but a console application is nothing fancy... (...) Sure, you're welcome! Thanks in advance... Philo (17 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) Although I haven't tested it with anything besides the included samples, I can confirm that this builds and works with Mac OS X. Three cheers for portable code! In the source directory, I compiled it with: g++ Isecalc.cpp -arch i386 -arch ppc (...) (17 years ago, 2-Jun-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: MLCAD & LPub Usage questions here?
 
(...) Please post them here for a few reasons: - Others may learn from your questions - You'll get the widest readership possible - The question will be publicly archived for future users (17 years ago, 2-Jun-07, to lugnet.cad.dev)
 
  MLCAD & LPub Usage questions here?
 
Hi everyone, I'm new to these forums, so please forgive me if this question is misplaced. I've been working with the wonderful MLCAD & LPub quite a lot over the past few years. Is this the best place to post usage questions or development (...) (17 years ago, 1-Jun-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) You're right... the archive is there: (URL) (17 years ago, 1-Jun-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) well, I've already downloaded them all along with the html. I thought a all-in-one it would ease things so your site would be fine. w. (17 years ago, 30-May-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) Sure! where do you want it? (I can mail it to you if you want...) Philo (17 years ago, 27-May-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) hi philo, cute! would it be possible to pack the prog along with the samples and a .pdf of the howto in one file? w. (17 years ago, 27-May-07, to lugnet.cad.dev)
 
  Re: Isecalc, a LDraw intersection line calculator
 
(...) Hi Philo, Very cool software tool. I'm sure I'll be using this at some point. Tim (17 years ago, 26-May-07, to lugnet.cad.dev, FTX)
 
  Isecalc, a LDraw intersection line calculator
 
(2 URLs) Isecalc> utility, intended for LDraw parts authors, computes the intersection line of two sets of triangles or quads. Each set is provided to the utility as separate LDraw files. A third file containing the intersection lines is created. (...) (17 years ago, 26-May-07, to lugnet.announce, lugnet.cad.dev, FTX)  
 
  Re: Inline POV code in official parts?
 
(...) Well, maybe others don't care about visible polys when it should be smooth, but it makes all the difference in the world to me. (...) Well, yeah. But that is better than everyone inventing their own POV- Ray code to make their own parts. How (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) The LDraw POV project ((URL) was created with the intention of someday becoming the de-facto, if not the actual, official LDraw compatible POV repository. I'll admit that it has languished for sometime (it's been almost 4 years sine I (...) (17 years ago, 2-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) It doesn't really gain you much if you are just converting the LDraw parts directly - l3p does that just fine, and fairly fast. The only advantage of a POV-ray library is when you start adding POV-ray specific stuff, eg: replace the curve (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  Re: Inline POV code in official parts?
 
(...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (17 years ago, 1-May-07, to lugnet.cad.dev)
 
  LSynth Service
 
Hi, all. I've taken the liberty of fiddling around with the LSynth 2 source code a little bit more to create an LSynth Service, a text-processing extension for Mac OS X that lets you run LSynth just about anywhere you can edit text. The service (...) (17 years ago, 10-Apr-07, to lugnet.cad.dev.mac, lugnet.cad.dev, lugnet.cad)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) That's a nifty scanf trick. But don't forget, you might still want to (URL) trim leading and trailing whitespace> (tabs and space characters) from the parsed filename (and maybe even surrounding quotes). Don (17 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) <snip> (...) Hi Jim, Thanks! I'll use it. Kevin (17 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Getting rif off the 8.3 nomenclature??? (scanf tricks)
 
(...) misparse file names with blanks or tabs in them. (...) will be backward compatible and not cause problems (at least not for (...) I have no idea whether this could be worked into your sscanf usage, but it is possible to read whitespace into (...) (17 years ago, 29-Mar-07, to lugnet.cad.dat.parts, lugnet.cad.dev, FTX)
 
  Re: Sneekpreview on animation software
 
(...) Screen space is a bit of a problem indeed, it runs out very fast :) That's why I support dual (or even more in theory) screens. But every screen can also have multiple desktops, and for each desktop you can choose from 'windowed' or 'tabbed' (...) (17 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Re: Sneekpreview on animation software
 
(...) What about those of us that only have one screen? Can you show an example of how it would look there? It seems to me the UI with the large sliders is a bit space consuming. Maybe just a numerical display of the current value (the top part of (...) (17 years ago, 21-Mar-07, to lugnet.cad.dev)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (17 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) Thanks for the tip, Tim! The point about LDraw (and POV-Ray) objectives being comprised of surfaces rather than solids is worth keeping in mind, too. After re-rendering the little test scene with maxtracelevel set to 8, I realized that the (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
--snip-- (...) Hi Jim, The second error there is certainly to blame for the opacity. You need to add a line globalsettings maxtracelevel N where N is high enough (probably 8 will do). Partially this is because LDraw parts are constructed of surfaces (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) You're right - it does work. I retried it with L3P output and the view is positioned correctly. My previous effort used POV-Ray code from Anton's converter. That's not necessarily the reason it didn't work before, though: it was late and I was (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) The aspect ratio shouldn't make enough of a difference to put the camera out of the ship. It should only change the cropping. If you have the same aspect ratio, you should should get nearly pixel-perfect alignment of all polygons that don't (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) I was thinking of that. I tried it briefly the other night but I must have had a different aspect ratio, because the rendering appeared far outside the ship. I'm getting up to speed on POV-Ray, though, so I'll definitely try it again. (...) (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) It's worth noting that if you get the POV-Ray camera info from LDView and render in POV-Ray, you should get exactly the same view there (assuming you use the same aspect ratio). (...) The sensitivity is pretty messed up. It doesn't properly (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Fun with LDView Fly Through (A Minifig's Eye View)
 
(...) That's a nice pic Jim. I seem to recall there was a view from inside a Santa Fe car a while back, can't remember who rendered it though :( ROSCO (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Fun with LDView Fly Through (A Minifig's Eye View)
 
I'm sure this has been done before, but I realized an amusing application of LDView's "fly through" camera mode is to look at the world through the eyes of a minifig, particularly from perspectives where you couldn't normally fit a camera (or your (...) (17 years ago, 19-Mar-07, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: source code for minifig generator?
 
(...) Thanks, that's what I was looking for. Brian Durney (17 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) Bricksmith is in Sourceforge. Browsing around its CVS, I found what appears to be the minifig generator source here: (URL) at the MinifigureDialogController files.) Of course, that source is in Objective C, but Objective C tends to be very (...) (17 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) Sorry, I didn't realize how many versions there are. I believe Bricksmith also has a minifig generator now. The source code for any and all would be helpful. I looked at the LDDP link you posted and didn't see anything about the source, either (...) (17 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: source code for minifig generator?
 
(...) To which minifig generator do you refer? - The MLCad minifig generator: MLCad is closed source - The LDDP minifig plugin: source code here, (URL) The LDAO minifig generator: LDAO source here, (URL) Note LDAO is extremely out of date and still (...) (17 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  source code for minifig generator?
 
Hello, I am contemplating a minifig editor that would work like the generator but would be able to select and modify minifigs in an LDraw file. I'm not sure yet whether I'll use Java or C++, but even if I use Java the source code for the generator (...) (17 years ago, 16-Mar-07, to lugnet.cad.dev)
 
  Re: txt2dat updated
 
(...) Received and uploaded, Mac & Linux users can now download binaries from the main page. I'd just like to thank Jim again for all his help producing this version, and I hope Mac & Linux users can get some good use out of my little program. ROSCO (17 years ago, 13-Mar-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: Public LDView 3.2 Alpha for Windows
 
(...) This is wicked cool. (I just realized that it works in the pre-alpha Mac build I've been poking at.) Is it or will it be possible to export the light orientation to POV-ray format as with the camera angle? Be well, Jim (17 years ago, 13-Mar-07, to lugnet.cad.dev)
 
  Re: txt2dat updated
 
(...) I've updated the (URL) txt2dat online> interface to use the new version. You can use the "Custom description" option to enter a comment for the first line of the sticker file using txt2dat's new -d option. The downloadable binaries are on (...) (17 years ago, 13-Mar-07, to lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Public LDView 3.2 Alpha for Windows
 
Due to some of the problems that exist in LDView 3.1 (command line snapshots and screensaver preferences), I've decided to do a public alpha release of LDView 3.2. Please note that this version will only run on Windows computers with Unicode (...) (17 years ago, 13-Mar-07, to lugnet.cad.dev, FTX)
 
  txt2dat updated
 
My LDraw text generator, txt2dat has been updated. The new version can be found (URL) here>. Changes in this version: Upgraded to current library versions: - Triangle 1.6 - Freetype 2.3.2 (Require at least 2.1.9) Initial build support for Mac (...) (17 years ago, 13-Mar-07, to lugnet.announce, lugnet.cad.dev, lugnet.cad.dev.mac, FTX)
 
  Re: LDView error
 
"Travis Cobbs" <tcobbs@REMOVE.halibut.com> schreef in bericht news:JECt3F.ED0@lugnet.com... (...) Which is indeed true. The GF2 was not MX. (...) This is dissappointing... I assumed a GF4 would be better on all fronts than an GF2. (...) Thanks (...) (17 years ago, 4-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
(...) I don't know off-hand the performance characteristics of those two cards, but if your GF2 wasn't an MX, then it's actually possible that the new card is actually slower at geometry processing (despite being two full generations newer). In (...) (17 years ago, 4-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
Presuming you have the very latest drivers installed (your best bet is to use nVidia installers to repair things wholesale, rather than try to navigate at the individual .DLL level), then I might suggest that you have all the "goodies" (...) (17 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: LDView error
 
My problem was solved by downloading a dll file nvoglnt.dll. It turned out my version was 0 kb !? The strange thing however is that LDView renders slower than my GF2 card??? "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht (...) (17 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  LDView error
 
Hi all, Since I installed a new videocard (NVIDIA GeForce4 MX 440 with AGP8X) I seem to be unable to run LDView. Why is that? My previous NVIDIA GeForce2 card did not give any problems. Can this be resolved? Thanks. Jaco (17 years ago, 3-Mar-07, to lugnet.cad.dev)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) showing D:DownloadsShowParameters.exe The second line (Label2) however, stays blank. With friendly greetings, M. Moolhuysen. (17 years ago, 3-Mar-07, to lugnet.cad.dev, FTX)
 
  I hereby accect long file names!
 
(...) It's an utterly complicated way, but it works! Only problem is that GetLongPathName erases all other kinds of command line parameters. Now that I know that at least it is possible to avoid shortened pathnames, I rest my case. I no longer (...) (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) (URL) on Win2000 SP4 w. (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) My best guess is at that time MS was trying to make things safe for old programs (although it seems senseless for them to have done this with Win32 apps). If you call the Win32 function GetLongPathName on the short path, it will give you the (...) (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) That was command line, (URL) the result with drag n drop> is similar. ROSCO (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) Yeah I know they can be included but it's usually a safe idea not to. When setting a standard I'd be wary of allowing anything that is commonly poorly interpreted (which I suspect the escaped characters are). Tim (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) Thanks, Well well, first advantage of downgrading to XP, I guess. Just to be sure, you did drag and drop into the "application", or did you write it in a command line? /Tore (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) (URL) Here's> the output on XP. ROSCO (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) Well, I made a small program in Delphi 7 that lists the command line parameters, drag and dropped a file named "LongFileName.dat" in it, and here is the surprising result: (URL) (Running on a Win98SE PC.) So I think long file names still has (...) (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) The only character either Linux or Mac OS X is allergic to is '/'. Spaces are perfectly acceptable under both. One need only take care that any paths fed to the shell are properly escaped. Ideally anybody writing shell scripts or system() (...) (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) With tongue slightly in cheek, I believe it is time to accept the technological advancements of 1984. If DOS wasn't obsolete the day it was written, it definitely was within a few years. DOS filenames tend to be inscrutable, and there just (...) (17 years ago, 2-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) First of all, I agree that we should avoid using space in filenames for all official stuff. It's just too problematic. However, that's not a reason to forbid the use of long filenames in general. The thing is, any program that doesn't support (...) (17 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
 
  Testing long filenames was Re: Unofficial directory (with non-standard name lenght)?
 
(...) And sorry to reply to myself... Could people using older operating systems test this? I'm happy to maintain the status quo if there are problems but if no-one finds problems then I think we make the majority suffer for something that isn't (...) (17 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) I'm not sure about 98 and its ilk but I've never had any problems with long filenames in XP for l3p (and possible other command lines although I can't remember any off hand). I would certainly recommend against using spaces in filenames as (...) (17 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) It it really so? We still use renderers and utilities that have command line inputs, and I don't know but I have a strong feeling that long names may cause problems like "Unofficial" turs into "Unoffi~1" followed by path not found errors. And (...) (17 years ago, 1-Mar-07, to lugnet.cad.dev, FTX)
 
  Re: Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
--snip-- (...) Personally I'm against maintaining it. It forces us into strange naming conventions for something which probably affects no users of the software. Tim (17 years ago, 28-Feb-07, to lugnet.cad.dev, FTX)
 
  Unofficial directory (with non-standard name lenght)? (Was: LDView 3.1 on Mac OS X!)
 
(...) So far, we have maintained the old DOS convention of max. 8 chars and no SPACE used in folder names. I realize that fewer and fewer programs and utils are made in DOS evironments, maybe I'm the only to still make quick 'n' dirty programs in (...) (17 years ago, 28-Feb-07, to lugnet.cad.dev.mac, lugnet.cad.dev, FTX)
 
  Re: Fiber Optics module
 
Willy Tschager schrieb: (...) I own the set (URL) and I will see what I can do. cu mike (17 years ago, 14-Feb-07, to lugnet.cad.dev)
 
  Re: Fiber Optics module
 
(...) hmm ... posted on "Sun, 3 Dec 2000 05:40:17 GMT" ... it's never to late to reply ;-) yes, I confirm that the axle hole in 6637.dat - Electric Technic Fiber Optics Element (Official LCad update 99-01) is 2 ldu too high - beside many other (...) (17 years ago, 14-Feb-07, to lugnet.cad.dev)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Thanks! I enjoy recording models in LDraw after I've made them because the process of methodically disassembling and reassembling them for input is very different from the casual way I initially build them. It's just sort of fun to look at a (...) (17 years ago, 9-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Ah yes, the trusty helmet mounted flashlight look. Too much glare for me. I prefer the sort of lighting delivered by the mid-afternoon sun, beaming down from high over the left shoulder. But that's a personal preference, I suppose. (...) Nice (...) (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) My light is a directional light pointing in exactly the same direction as the camera. In LDView 3.1, you can actually override this with an undocumented command line option. I hope to have light direction (single directional light) as a new (...) (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Yeah, your default settings tend to hide certain surface flaws. Your light source (where is it by the way?) and smooth shading are as effective as dim lighting and heavy makeup. Perhaps not the best thing for a parts designer to be using. But (...) (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I have to wonder if I'm partially to blame. Perhaps the part author was using LDView (thumbnail is linked to bigger image, generated by LDView): (URL) Everything looks great there. --Travis (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I'm wondering if something can't be done for general fits between two or three parabolas (perhaps I'm best to start with one parabolas and two lines). I'm trying to think of things but unfortunately geometry is my weakest branch of (...) (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) If you fix that one, perhaps you can take up the challenge of (URL) the wedge brick>. I don't think we ever solved that one properly for ldraw. Enjoy, Don (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) Hi Don, That problem has bugged me for a while but I didn't realise there was such a simple solution to it. I imagine that something similar can be done where both edges are curves by setting up shells along the double curves. Now I'm off the (...) (17 years ago, 8-Feb-07, to lugnet.cad.dev, FTX)
 
  Re: Alternate 6208 B-Wing Escort Fighter
 
(...) I like the ship, and especially that you've done it up in LDraw on the Mac. Cool. I'll have to leave any other comments to the starwars and building experts though. What I really like about that particular cad picture is the way it highlights (...) (17 years ago, 8-Feb-07, to lugnet.starwars, lugnet.cad.dev, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) I'm not sure if I know what you mean here. But an importer will most likely create joints for all parts in the MPD. Otherwise it will be difficult to determine which to do and which ones not. (...) I'll see what I can add to help automate some (...) (17 years ago, 28-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (17 years ago, 28-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (17 years ago, 27-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (17 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (17 years ago, 26-Jan-07, to lugnet.cad.dev)
 
  Re: Finaly: I completed my new LDraw render engine
 
(...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (17 years ago, 26-Jan-07, to lugnet.cad.dev)
 
  Finaly: I completed my new LDraw render engine
 
Just wanted to show you people that the LD4DModeler project is not dead, I'm still working on the succeeder and I'm happy to announce the first big step is done. I finished the basic 3D Engine and editors. I have put some screen dumps on my site. (...) (17 years ago, 25-Jan-07, to lugnet.cad.dev)  
 
  Re: Web browser compatibility testing request
 
(...) Look fine in Mozilla 1.7.13 Roland (17 years ago, 18-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
For anyone who's interested, here is the output from a more complicated model: (URL) chose pyramid for the test because it allowed me to take a screenshot of the entire page.) Notice that it doesn't show images for any parts that aren't recognized (...) (17 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) <snip>> Thanks in advance. (...) Looks great on my Treo 650 with PalmOne Blazer 4.0. Although the partslist images the edges show up white reather than black ans make the parts look a bit funky... (17 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) quickly; all the rest are still in the queue. Thanks a lot. --Travis (17 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
I found this via browsing the other day, and it is very useful. It doesn't have ALL browsers, but has most and has options for version number, resolution, flash, java, etc. (URL) (17 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
I found this via browsing the other day, and it is very useful. It doesn't have ALL browsers, but has most and has options for version number, resolution, flash, java, etc. Aaron (17 years ago, 17-Jan-07, to lugnet.cad.dev)
 
  Re: Web browser compatibility testing request
 
(...) Thanks. It looks really bad in Lynx. Apparently Lynx doesn't like div elements (at least not when they have style information attached). Lynx also doesn't know the meaning of the tfoot element, which is a little more surprising. --Travis (17 years ago, 17-Jan-07, to lugnet.cad.dev)


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