Subject:
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Re: Finaly: I completed my new LDraw render engine
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 27 Jan 2007 20:36:53 GMT
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Viewed:
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2895 times
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In lugnet.cad.dev, Roland Melkert wrote:
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Yes,
After defining one or more actors, you can use them in animations whom
will be rendered real time using openGL. While animating you can
manipulate all defined joints in the actors using a tracker like editor.
In this tracker you put simple actions like move knee 45 degrees over
200 ms after each other. Im also planning for formula based
manipulation, this way eg gear systems can be animated by setting only
the angle of the main gear. The available actions will be plugin based
so we can always add new stuff.
Output will initially be the openGL preview rendering but, in the end it
should export to Pov-ray. It will use L3P for the basic model conversion
, after that I will handle camera, lights etc. Im not sure yet if it
will generate a single povray script or separate scripts for each frame.
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This is just the kind of program Ive been longing for since before I decided to
MLCad all my mocs - it was actually one of the main motivations. Man, Im
looking forward to see it completed!!
A couple of questions:
- Assuming that the bot is an actor is there a limit to how many you can include?
- What about background and lego landscapes? Will it be possible to use background images (like starfields made via Photoshop) and what about virtual brick-build environments (like datsville)?
- Will mpds be supported so that you dont need to split complex models up in ldrs in order to assemble them again via the project parts window? - all my submodels are already positioned precisely in the joint coordinates, so if the program was able to import the mpds directly I would only need to define the range (and direction) of motion in said parts.
- Will it be possible to rotate the base part (dogfighting aircrafts and tanks moving over rugged terrain dont have immovable parts)?
- Are you using L3p to make the POV-files, or can you include extra pov-tweaks to the output files (like special ambience and diffusion values, skyspheres and special lighting)?
Cheers NB
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Message has 1 Reply: | | Re: Finaly: I completed my new LDraw render engine
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| (...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Finaly: I completed my new LDraw render engine
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| (...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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