Subject:
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Re: Finaly: I completed my new LDraw render engine
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sun, 28 Jan 2007 21:18:52 GMT
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Viewed:
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3186 times
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Niels Bugge wrote:
> BTW if you're able to incorporate that function, it would be nice if you can
> merge individual submodels since more than 90% of mine are usually just angled
> sections that is completely locked in place (and some functions may not be
> relevant for the animation task at hand - like the opening of landing gear and
> cockpit in a dogfight animation)
I'm not sure if I know what you mean here. But an importer will most
likely create joints for all parts in the MPD. Otherwise it will be
difficult to determine which to do and which ones not.
> I've been working with simple rotating POV-animations earlier, and one of the
> most annoying things about L3P is that you can't edit the output format - and
> having to manually change the ambience and radiosity-settings (and possibley
> flawed colour definitions of new colours) for 60 individual POV-files each time
> was one of the main reasons that I gave up.
>
> So any new adjustment possibilities you can add to the output file will be
> appreciated.
I'll see what I can add to help automate some post processing activity's
> It would also be nice to be able to set the quality-level for the individual
> actors, so you set the quality of ultra near mocs to 3 (studlogo), near mocs to
> 2 (studs) and everything else to 1 (no studs) - you can't even see the studs on
> stuff 1-2000 ldu's away, so there's really no reason to waste CPU on them.
This is a very good idea, I'll keep it in mind.
>
> Cheers NB
Roland
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Message is in Reply To:
| | Re: Finaly: I completed my new LDraw render engine
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| (...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
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