Subject:
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Re: Finaly: I completed my new LDraw render engine
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Newsgroups:
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lugnet.cad.dev
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Date:
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Fri, 26 Jan 2007 18:19:52 GMT
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Viewed:
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2919 times
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In lugnet.cad.dev, Roland Melkert wrote:
> Just wanted to show you people that the LD4DModeler project is not dead,
> I'm still working on the succeeder and I'm happy to announce the first
> big step is done. I finished the basic 3D Engine and editors.
>
> I have put some screen dumps on my site.
>
> http://www.rolandmelkert.nl/LD4DModeler/nextversion
>
> These are OpenGL dumps, so they are without the surrounding interface,
> I'll put some interface pictures online next month. When it's a bit more
> polished.
>
> Please let me know what you think, ideas on improvement are welcome.
>
> Greetings,
>
> Roland
Am I correct in understanding this lets you animate LDraw models in some limited
way? If so, very good work getting it done so far. Does it output povray?
Tim
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Message has 1 Reply: | | Re: Finaly: I completed my new LDraw render engine
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| (...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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Message is in Reply To:
| | Finaly: I completed my new LDraw render engine
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| Just wanted to show you people that the LD4DModeler project is not dead, I'm still working on the succeeder and I'm happy to announce the first big step is done. I finished the basic 3D Engine and editors. I have put some screen dumps on my site. (...) (18 years ago, 25-Jan-07, to lugnet.cad.dev)
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