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Subject: 
Re: Finaly: I completed my new LDraw render engine
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 26 Jan 2007 21:37:20 GMT
Viewed: 
2879 times
  
Tim Gould wrote:
Am I correct in understanding this lets you animate LDraw models in some limited
way? If so, very good work getting it done so far. Does it output povray?

Tim

Yes,

After defining one or more actors, you can use them in animations whom
will be rendered real time using openGL. While animating you can
manipulate all defined joints in the actors using a tracker like editor.

In this tracker you put 'simple actions' like "move knee 45 degrees over
200 ms" after each other. I'm also planning for formula based
manipulation, this way eg gear systems can be animated by setting only
the angle of the main gear. The available 'actions' will be plugin based
so we can always add new stuff.

Output will initially be the openGL preview rendering but, in the end it
should export to Pov-ray. It will use L3P for the basic model conversion
, after that I will handle camera, lights etc. I'm not sure yet if it
will generate a single povray script or separate scripts for each frame.


Roland



Message has 1 Reply:
  Re: Finaly: I completed my new LDraw render engine
 
(...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)

Message is in Reply To:
  Re: Finaly: I completed my new LDraw render engine
 
(...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (18 years ago, 26-Jan-07, to lugnet.cad.dev)

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