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 CAD / Development / 10597
10596  |  10598
Subject: 
Re: Inline POV code in official parts?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 1 May 2007 23:54:37 GMT
Viewed: 
3759 times
  
In lugnet.cad.dev, James Reynolds wrote:
Why not make official POV-Ray Lego bricks and skip the whole LDraw to
POV-Ray conversion?  Use the same names, scale, and coordinates and
all you need is a small script to convert the LDraw lines into POV-
Ray lines using the same translations.  Or you could use a converter
and use an existing POV-Ray library of bricks that converts the LDraw
names, coordinates, and scales into POV-Ray, like Anton Raves'.

It doesn't really gain you much if you are just converting the LDraw parts
directly - l3p does that just fine, and fairly fast. The only advantage of a
POV-ray library is when you start adding POV-ray specific stuff, eg: replace the
curve approximations with smooth surfaces.

And once you start doing that, you need someone to maintain the POV-ray library
- when an LDraw part changes, the corresponding POV-ray part needs to be checked
to make sure it still corresponds.

I think it's something that's worth investigating, but you need someone like
Anton (or a team) prepared to keep it up to date, or it will just end up like
the LGEO library.

ROSCO



Message has 1 Reply:
  Re: Inline POV code in official parts?
 
(...) Well, maybe others don't care about visible polys when it should be smooth, but it makes all the difference in the world to me. (...) Well, yeah. But that is better than everyone inventing their own POV- Ray code to make their own parts. How (...) (18 years ago, 2-May-07, to lugnet.cad.dev)

Message is in Reply To:
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (18 years ago, 1-May-07, to lugnet.cad.dev)

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