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 CAD / Development / 10595
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Subject: 
Re: Inline POV code in official parts?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 1 May 2007 21:42:14 GMT
Viewed: 
3743 times
  
In lugnet.cad.dev, Tore Eriksson wrote:
In lugnet.cad.dev, Orion Pobursky wrote:
- It could be construed the POV is the Official rendering program of the
LDraw.org library.  This can not and will not be the case.  While POV might be
the most widely used, it is not the only high quality rendering program in use
(Bryce, Rhino/Flamingo, 3D Studio Max, Blender to name a few) .

That's a very heavy argument against EmbPOV. It would be a great thing if we
could just have a very few basic features, say clipped by, pattern wrap and
maybe one or two other and make it a generic syntax for alternative code.


Adding POV code sounds like a quick fix to problems such as primitive
substitution gaps but as I think about more I can see the list growing quite
large.  Since we don't even have an Official standard for DAT code, I don't
think adding another standard would be beneficial.

-Orion

Despite all cons, it improves quality of the POV output, quality that cannot be
added any other way. Therefore I think it really should be allowed, but of
course totally optional.

Another pro is that we already have EmbPOV in the official Parts library.


/Tore

More than three years have passed, the only thing that has happened is that the
SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the
official Parts folder. A vauge discussion on creting yet another folder for
Ldraw POV code has ended in... nothing, I guess.

Meanwhile, we miss the power of pattern wrapping for high-Q minifig faces and
more. Not to mention the maxifig heads; we had very good looking maxiheads,
working right now with L3P and no tweeking with any new paths settings. Perfect
- but we lost that opportunity, hopefully we didn't lose a promising,
enthusiastic part author along with that(?)

I suggest we really reconsider the unfortunate decision to ban EmbPOV from the
official Parts folder. Or, give that new POV-code folder say a two or three
months respite, and if no satisfactory, smoothly working POV folder solution has
come up, then allow EmbPOV. Because that would meet all above requirements today
- if it hasn't been for that unfortunate ban.

/Tore



Message has 1 Reply:
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (18 years ago, 1-May-07, to lugnet.cad.dev)

Message is in Reply To:
  Re: Inline POV code in official parts?
 
(...) That's a very heavy argument against EmbPOV. It would be a great thing if we could just have a very few basic features, say clipped by, pattern wrap and maybe one or two other and make it a generic syntax for alternative code. (...) Despite (...) (21 years ago, 13-Jan-04, to lugnet.cad.dev)

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