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 CAD / Development / 10595
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Subject: 
Re: Inline POV code in official parts?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 1 May 2007 21:42:14 GMT
Viewed: 
8999 times
  
In lugnet.cad.dev, Tore Eriksson wrote:
> In lugnet.cad.dev, Orion Pobursky wrote:
> > - It could be construed the POV is the Official rendering program of the
> > LDraw.org library.  This can not and will not be the case.  While POV might be
> > the most widely used, it is not the only high quality rendering program in use
> > (Bryce, Rhino/Flamingo, 3D Studio Max, Blender to name a few) .
> 
> That's a very heavy argument against EmbPOV. It would be a great thing if we
> could just have a very few basic features, say clipped by, pattern wrap and
> maybe one or two other and make it a generic syntax for alternative code.
> 
> > 
> > Adding POV code sounds like a quick fix to problems such as primitive
> > substitution gaps but as I think about more I can see the list growing quite
> > large.  Since we don't even have an Official standard for DAT code, I don't
> > think adding another standard would be beneficial.
> > 
> > -Orion
> 
> Despite all cons, it improves quality of the POV output, quality that cannot be
> added any other way. Therefore I think it really should be allowed, but of
> course totally optional.
> 
> Another pro is that we already have EmbPOV in the official Parts library.
> 
> 
> /Tore

More than three years have passed, the only thing that has happened is that the
SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the
official Parts folder. A vauge discussion on creting yet another folder for
Ldraw POV code has ended in... nothing, I guess.

Meanwhile, we miss the power of pattern wrapping for high-Q minifig faces and
more. Not to mention the maxifig heads; we had very good looking maxiheads,
working right now with L3P and no tweeking with any new paths settings. Perfect
- but we lost that opportunity, hopefully we didn't lose a promising,
enthusiastic part author along with that(?)

I suggest we really reconsider the unfortunate decision to ban EmbPOV from the
official Parts folder. Or, give that new POV-code folder say a two or three
months respite, and if no satisfactory, smoothly working POV folder solution has
come up, then allow EmbPOV. Because that would meet all above requirements today
- if it hasn't been for that unfortunate ban.

/Tore



Message has 1 Reply:
  Re: Inline POV code in official parts?
 
Why not make official POV-Ray Lego bricks and skip the whole LDraw to POV-Ray conversion? Use the same names, scale, and coordinates and all you need is a small script to convert the LDraw lines into POV- Ray lines using the same translations. Or (...) (20 years ago, 1-May-07, to lugnet.cad.dev)

Message is in Reply To:
  Re: Inline POV code in official parts?
 
(...) That's a very heavy argument against EmbPOV. It would be a great thing if we could just have a very few basic features, say clipped by, pattern wrap and maybe one or two other and make it a generic syntax for alternative code. (...) Despite (...) (23 years ago, 13-Jan-04, to lugnet.cad.dev)

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