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 CAD / Development / 9403
9402  |  9404
Subject: 
Re: Inline POV code in official parts?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 13 Jan 2004 21:14:26 GMT
Viewed: 
2031 times
  
In lugnet.cad.dev, Orion Pobursky wrote:
- It could be construed the POV is the Official rendering program of the
LDraw.org library.  This can not and will not be the case.  While POV might be
the most widely used, it is not the only high quality rendering program in use
(Bryce, Rhino/Flamingo, 3D Studio Max, Blender to name a few) .

That's a very heavy argument against EmbPOV. It would be a great thing if we
could just have a very few basic features, say clipped by, pattern wrap and
maybe one or two other and make it a generic syntax for alternative code.


Adding POV code sounds like a quick fix to problems such as primitive
substitution gaps but as I think about more I can see the list growing quite
large.  Since we don't even have an Official standard for DAT code, I don't
think adding another standard would be beneficial.

-Orion

Despite all cons, it improves quality of the POV output, quality that cannot be
added any other way. Therefore I think it really should be allowed, but of
course totally optional.

Another pro is that we already have EmbPOV in the official Parts library.


/Tore



Message has 1 Reply:
  Re: Inline POV code in official parts?
 
(...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (18 years ago, 1-May-07, to lugnet.cad.dev)

Message is in Reply To:
  Re: Inline POV code in official parts?
 
(...) I agree with Steve on this issue: no POV code in offical parts with the possible exception of primitves. I feel this way for a few reasons: - It could be construed the POV is the Official rendering program of the LDraw.org library. This can (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)

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