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 CAD / Development / 9403
9402  |  9404
Subject: 
Re: Inline POV code in official parts?
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 13 Jan 2004 21:14:26 GMT
Viewed: 
4282 times
  
In lugnet.cad.dev, Orion Pobursky wrote:
> - It could be construed the POV is the Official rendering program of the
> LDraw.org library.  This can not and will not be the case.  While POV might be
> the most widely used, it is not the only high quality rendering program in use
> (Bryce, Rhino/Flamingo, 3D Studio Max, Blender to name a few) .

That's a very heavy argument against EmbPOV. It would be a great thing if we
could just have a very few basic features, say clipped by, pattern wrap and
maybe one or two other and make it a generic syntax for alternative code.

> 
> Adding POV code sounds like a quick fix to problems such as primitive
> substitution gaps but as I think about more I can see the list growing quite
> large.  Since we don't even have an Official standard for DAT code, I don't
> think adding another standard would be beneficial.
> 
> -Orion

Despite all cons, it improves quality of the POV output, quality that cannot be
added any other way. Therefore I think it really should be allowed, but of
course totally optional.

Another pro is that we already have EmbPOV in the official Parts library.


/Tore



Message has 1 Reply:
  Re: Inline POV code in official parts?
 
(...) More than three years have passed, the only thing that has happened is that the SteerCo and/or the Standard Committee has decided not to allow EmbPOV in the official Parts folder. A vauge discussion on creting yet another folder for Ldraw POV (...) (20 years ago, 1-May-07, to lugnet.cad.dev)

Message is in Reply To:
  Re: Inline POV code in official parts?
 
(...) I agree with Steve on this issue: no POV code in offical parts with the possible exception of primitves. I feel this way for a few reasons: - It could be construed the POV is the Official rendering program of the LDraw.org library. This can (...) (23 years ago, 29-Jul-03, to lugnet.cad.dev)

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