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  Re: Advice on hair pieces
 
(...) I am short of time at the moment for a more detailed answer, but are you aware of Edger2? ((URL) The code is a mess, but it does a pretty good job... Philo (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advice on hair pieces
 
(...) Well, at least splitting into triangles at the middle would produce a fairly clean result in that it would eliminate artifacts, but at the cost of creating extra triangles. I've been working on my adjustment tool and my initial results have (...) (14 years ago, 21-Sep-10, to lugnet.cad.dat.parts)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) Another thing that LPub 4 does is automatically center step groups and assembly steps in the center of the page. If there is a single step and with callout(s) on the page, then LPub (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) I found a bug in LPub. (...) Yes, your highest level model is interesting because the entire model is expressed as steps in submodels, so when it placed the model scale meta, it did it at the top of the step (which is before all the add lines (...) (14 years ago, 19-Sep-10, to lugnet.cad, FTX)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Isn't this the same problem we ran into with the twisted wedge bricks a while back? Those gave us problematic conditional lines in addition to the ugly zigzag shading artifacts. (URL) thought the solution was to orient the triangles orthogonal (...) (14 years ago, 18-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Note that I consider this behavior to be a bug in LDView, and as such I will fix it when I get a chance. --Travis (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: LPub Q's
 
(...) ... snipped ... (...) I've moved the PLI around thinking it was underneath it but it didn't seem to make a difference. I will send you the MPD file so you can take a look at it. (...) I tried it but even though I told it to apply to only this (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
In lugnet.cad, Mike Walsh wrote: ... snipped ... (...) Things seem fine through page 14, and then they go away. One of two things come to mind. Either it is an LPub bug, or, possibly the page number is hiding the PLI? I'd make sure that the PLI is (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) It doesn't help much, but it appears only on pages with a submodel used twice (x2). Perhaps it would help to see the mpd source file? (...) Right click on the model in the step where you want to reduce scale, choose "Change scale" and choose (...) (14 years ago, 17-Sep-10, to lugnet.cad)
 
  Re: LPub Q's
 
In lugnet.cad, Kevin L. Clague wrote: ... snipped ... (...) I still come up for air every once in a while! ... .snipped ... (...) ... snipped ... I've resolved almost all of the issues I had run into but still have two I am struggling with, (...) (14 years ago, 17-Sep-10, to lugnet.cad, FTX)
 
  Re: Advice on hair pieces
 
(...) On the opposite! splitting stupidly into triangles is radical! The method you suggest is much more sophisticated and interesting ;o) (...) Yep. have a look at discussion here: (URL) it would be nice to have a tool to adjust vertices (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Good question! + reduces file size by 50% + 50% less vertices to adjust when building "by hand" + triangles plays havoc with smooth shading (the helical artefact that can be seen here (URL) disappears when triangles are converted to quads. But (...) (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: Advice on hair pieces
 
(...) I noticed the 4th-batch part I worked on had a significantly better format. That must be why. It was missing some edge lines, but Edger took care of that handily. (...) Heh, I would've thought my idea of a utility was more radical. I'm not (...) (14 years ago, 17-Sep-10, to lugnet.cad.dat.parts)
 
  Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) I realise this is largely off-topic to the oriinal thread but I've always been curious why the use of quads is encouraged when just about every other format and rendering engine sticks to triangles. So the part author merges triangles into (...) (14 years ago, 16-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Advice on hair pieces
 
(...) Actually original parts only have triangles and have been merged by stl2dat (the 4th batch used a different concerter and no triangle to quad merge is done). That said, I had a look at m62696, there are only 5 non-coplanar quads, all within (...) (14 years ago, 16-Sep-10, to lugnet.cad.dat.parts)
 
  Advice on hair pieces
 
I've moved on to looking at part 62696, "Minifig Hair Ponytail with Long Bangs" (x1930 on Peeron), and I found the part needs a lot of cleanup. (So does 30475, which surprisingly has received no cleanup at all desipte its submission to the tracker.) (...) (14 years ago, 16-Sep-10, to lugnet.cad.dat.parts)
 
  Re: L(EGO)Draw parts - 4th batch
 
There is one more thing to add to Joshua extensive explanations: coplanar triangle pairs are not assembled into quads. I advocated for that, because it offers the maximum flexibility when splitting into subparts or adjusting vertices position (no (...) (14 years ago, 16-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Code Pilot LDraw
 
(...) Depends on the model. Some models I can "see ahead" enough to change the order to make it easier to build virtually. But with a model this big, I mostly follow along with the instructions. The file does NOT have instruction steps though (...) (14 years ago, 15-Sep-10, to lugnet.cad)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) The astute parts author will notice a slightly new format to these new files. I thought it might help to describe them. The first line is the official LEGO Group name for the part. These are almost always exclusively in UPPERCASE, so you'll (...) (14 years ago, 15-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Code Pilot LDraw
 
(...) Reading is in "landscape" mode, while RCX/Scout are in "portrait" mode. (...) Yep. Differences are very low anyway, except in the reader area. (...) Wow! (...) VERY blocky ;o) (...) Interesting to see the sequence. Do you follow LEGO building (...) (14 years ago, 15-Sep-10, to lugnet.cad)
 
  Re: LEGO Universe parts cleanup etiquette
 
(...) If the part is on the wiki pages it would be a good hint for others to modify that page with the comment "cleansing in process". If not, just upload to the PT if you are ready. (...) Should be standard practice, but I am not sure all (...) (14 years ago, 15-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Code Pilot LDraw
 
(...) I agree, and if these were final renders I would be more careful. But since they are just "work-in-progress" pictures, I just used the same lighting for each. For full models it works very well indeed. (...) True. Although you can see that (...) (14 years ago, 15-Sep-10, to lugnet.cad, FTX)
 
  LEGO Universe parts cleanup etiquette
 
I have two authored parts under my belt, but both of them were modeled strictly by eye and patience. Now with the LEGO Universe Team releasing part files in need of cleanup I feel like I can contribute more. I've been working on cleaning up a part (...) (14 years ago, 15-Sep-10, to lugnet.cad.dat.parts)
 
  Re: Advanced minifig animations
 
(...) You don't have to work from scratch; there are several versions around on the web of a LDraw import plugin for Blender. Here's the one that I use: (URL) of a steep learning curve, I've found that once you've imported your model, you should (...) (14 years ago, 15-Sep-10, to lugnet.cad)
 
  Re: Code Pilot LDraw
 
(...) That's what bothers the photographer in me ;o) (...) Maybe, yes. Black seems OK. Finally I did a mockup... Battery lid is done, still a lot of work for cover! (URL) (14 years ago, 15-Sep-10, to lugnet.cad)
 
  Re: Code Pilot LDraw
 
(...) That's the result of several things, but mostly the reflectivity of the colors I'm using. When I have no background or floor like these images, there is nothing to block or scatter the area lights and HDR lights I use so you get bright (...) (14 years ago, 14-Sep-10, to lugnet.cad, FTX)
 
  Re: Code Pilot LDraw
 
(...) Little chance for that: doing a mockup takes time that would be essentially thrown away... But I'll post subparts as I build them. (...) Isn't it a bit too light? the grey seem washed out (as I thought it might be a bad setting of my screen, I (...) (14 years ago, 14-Sep-10, to lugnet.cad, FTX)
 
  Re: Code Pilot LDraw
 
(...) Thanks Philo! I really appreciate the effort this will take. I will just place another part (perhaps a Scout) in the model as a placeholder until a better replacement is available. If you could place even an early draft on the Parts Tracker, (...) (14 years ago, 13-Sep-10, to lugnet.cad, FTX)
 
  Re: Code Pilot LDraw
 
(...) Wonderful! (...) I should be able to do that, since it is indeed easier than Spybotics... But don't expect it so soon! (...) I have one ;o) Philo (14 years ago, 13-Sep-10, to lugnet.cad, FTX)
 
  Re: LPub Q's
 
(...) Hi Mike, Nice to hear from you! In LPub 4, there is only the orientation file, because you can perform scaling and orientation with one file. Duh! How many years did it take me to figure that out! Hah! Look in the preferences section for the (...) (14 years ago, 13-Sep-10, to lugnet.cad, FTX)
 
  Re: Bioncile part naming
 
(...) Isn't the primary connection the Ball Joint & Socket? Shouldn't that come into the name? (14 years ago, 13-Sep-10, to lugnet.cad)
 
  Code Pilot LDraw
 
I have begun the challenging task of modeling the dump truck from the Barcode Multi Set 8479. This huge model will require a lot of effort, but you can see some of the "work in progress" results below. The problem, of course, is that the (URL) Code (...) (14 years ago, 13-Sep-10, to lugnet.cad, FTX)
 
  LPub Q's
 
I got the urge to finish a set of instructions that I started years ago over the weekend. I have the MPD complete but am running into some problems generating a usable set of instructions using LPub. Where does the half_size.ldr file reside? Same (...) (14 years ago, 13-Sep-10, to lugnet.cad, FTX)
 
  Re: Bioncile part naming
 
(...) The parts you are showing are not identically! So in this case this problem does not arise but it is still there. I am against a big renaming and I like your suggestion. But why should we use "Technic Figure"? Because it is used in figures? No (...) (14 years ago, 12-Sep-10, to lugnet.cad, FTX)
 
  Bioncile part naming
 
Now that Bionicle has been discontinued and been given a successor, what should we do about the part naming? Say, we got these two parts: (2 URLs) The parts are similar in both design and use (though the latter is more sleek and smooth). The only (...) (14 years ago, 12-Sep-10, to lugnet.cad, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
This is great :-) What's the communication channel with the Lego Universe team? How do we know when they're gonna make other parts available and when? Looks like part m30408 is a Stormtrooper helmet. I've been waiting for this one for ages! I also (...) (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw Design Pad v2.1 beta
 
(...) Just tried to auto fix a "row all zero" error (in official part 41879), I get a crash (access violation) (14 years ago, 11-Sep-10, to lugnet.cad)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) If you want to send me a list of the "mysteries," I can help sort that out or you. -- joshua (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) HMM! I wonder how *that* happened :wink: Thanks to you for your help with that, Philo. -- joshua (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) Parts 54655 and 54809 come from a motor used for a couple of City Boat sets. (URL) (14 years ago, 11-Sep-10, to lugnet.cad.dev.org.ldraw)
 
  Re: L(EGO)Draw parts - 4th batch
 
(...) Sorry, link broken due to FTX, it's (URL) here> (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
New parts chart done: (URL) that some parts I could not find on Peeron - those parts ''might'' have been modeled under an unknown part number. Those parts need investigating. -Santeri (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
Some interesting parts in this submission. cu mikeheide (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
Few really new parts... but some outstanding ones (eg. 30408). And a much improved quality, compared to previous releases! (...) Thanks in advance, Santeri! Philo (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L(EGO)Draw parts - 4th batch
 
Awesome news! Love the quantity of Bionicle parts there... (yes I'm back D:) I'll be sure to make the fourth chart to the Wiki. :) -Santeri (14 years ago, 10-Sep-10, to lugnet.cad.dev.org.ldraw, FTX)
 
  L(EGO)Draw parts - 4th batch
 
Hi folks, the LEGO Universe Team has shared another batch of part shapes with the community, with the purpose to make them fit for the LDraw Parts Tracker. As usual I have uploaded them to my webspace (the upload module at LDraw.org would have me (...) (14 years ago, 10-Sep-10, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, lugnet.announce, FTX)  
 
  Re: Odd LDView Issue
 
(...) Please send me the file, and I'll try to figure out what's going on. --Travis Cobbs (14 years ago, 7-Sep-10, to lugnet.cad, FTX)
 
  Re: New MLCad basic tutorial
 
(...) Many thx Tim, feel free to post it to all other groups and discussion boards you're signed on. w. (14 years ago, 5-Sep-10, to lugnet.cad.mlcad)
 
  Re: New MLCad basic tutorial
 
(...) I've posted it to TBB and the FLickr LDraw group for people who might actually need it ;) Tim (14 years ago, 5-Sep-10, to lugnet.cad.mlcad)
 
  New MLCad basic tutorial
 
Hi, I can't think of a place more inappropriate for this announcement considering the high talented people visiting these groups. Anyway, here: (URL) find a new basic tutorial for MLCad. It has been fought as substitute for the outdated tutorial by (...) (14 years ago, 4-Sep-10, to lugnet.cad, lugnet.cad.mlcad, lugnet.announce) ! 
 
  Re: Odd LDView Issue
 
(...) No, it could be something wrong with the substitute 4-4cyli, Either in LDView, or in the display list created on the graphics card. But I'd expect this to affect the studs as well since they also use 4-4cyli. Maybe that's a different (...) (14 years ago, 3-Sep-10, to lugnet.cad)
 
  LGEO part error in 32068
 
While rendering, I found a positional error in one of the LGEO files. The part is lg_32068: Technic Axle Joiner Perpendicular 3 Long (Steering Link). The translation of the part needs to be changed from: translate <LGBRICKWIDTH, 0, 0> to translate (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Re: Odd LDView Issue
 
(...) If it was a discrepant transformation matrix, then wouldn't you only expect it on ONE of the belt cylinders, not all of them? (...) This is my work PC which is a high end CAD workstation. You couldn't really ask for more memory or a better (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Re: Odd LDView Issue
 
(...) Looks like the transformation matrix for the cylinder primitive maybe got a row zeroed out. Could be a memory issue, or a bad graphics driver. Does it work when you disable primitive substitution? How about on a different PC? (...) (14 years ago, 3-Sep-10, to lugnet.cad, FTX)
 
  Odd LDView Issue
 
I'm having a strange issue with LDView. See the (URL) picture> for the display behavior. I have tracked this down to happening during the following conditions: There is a rubber belt in the model created with MLCAD's rubber belt generator. * The (...) (14 years ago, 2-Sep-10, to lugnet.cad, FTX)
 
  SR 3D Builder 0.5.5.2
 
The latest version of my CAD application has just been released (yesterday) Some interesting new features like selecting parts by color and the ability to import in your current model other models (for example a car into a city corner) available as (...) (14 years ago, 1-Sep-10, to lugnet.cad)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
(...) If granted, that would be nice. (...) I've got no worries over this one, there are copious (and I really mean copious) amounts of tan cheese slopes in the soon to be released set (URL) #10214 - Tower Bridge> (...) Tan Flag 2 x 2 Square. You've (...) (14 years ago, 31-Aug-10, to lugnet.cad, FTX)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
(...) Normally, one would have to be a LEGOLAND Ambassador Pass passholder, and sign up for the master builder session. I have asked whether the BI can be shared with Adult LEGO Enthusiasts, and I'm waiting to hear back. You should be warned, (...) (14 years ago, 31-Aug-10, to lugnet.cad)
 
  Re: LDConfig_Alt.ldr
 
(...) It's also a good idea to make all lights but one 'shadowless' so you don't have the spotlight effect of crossing shadows. I often put a shadowless light at the point of the camera, to make sure everything we see is reached by *some* light. (14 years ago, 29-Aug-10, to lugnet.cad)
 
  Re: 87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout
 
(...) Hey Philo, thanks for the advice. I have commited the part to the parts tracker. I am not sure about the Needs Work notice. I just added a '(needs work)' to the name and a little comment section in the file. I hope thats ok. Rolf (14 years ago, 30-Aug-10, to lugnet.cad)
 
  Re: LDConfig_Alt.ldr
 
(...) You can try to replicate the sun with just one bright light source that is very far away, but the light will not scatter the way it does on the surface of the Earth. That, and if you have ever tried to take a picture of LEGO outside on a very (...) (14 years ago, 29-Aug-10, to lugnet.cad)
 
  Re: 87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout
 
(...) Hi Rolf, Maybe you can submit it to Parts Tracker with a Needs Work notice? It certainly looks good enough for many uses! Philo (14 years ago, 29-Aug-10, to lugnet.cad)
 
  Re: 87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout
 
This is the part I was seeking. It works great; it looks great. TNX * 10**6! Joseph (...) (14 years ago, 29-Aug-10, to lugnet.cad)
 
  Re: 87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout  [DAT]
 
Hey Joseph, I think I have a mock-up; the bottom is unready. Rolf 0 Cylinder Half 3 x 6 x 6 with 1 x 2 cutout 0 Name: 87926.dat 0 Author: Rolf Osterthun [Rolf] 0 !LDRAW_ORG Unofficial_Part 0 !LICENSE Redistributable under CCAL version 2.0 : see (...) (14 years ago, 28-Aug-10, to lugnet.cad)
 
  Re: LDConfig_Alt.ldr
 
(...) (After an almost two months break, I'm back in business again...) It's not "my" light settings, but L3P's automatic settings. I have tried to tweak them, but I experience extreme difficulties to find a way to make it work decently all over (...) (14 years ago, 27-Aug-10, to lugnet.cad)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
Hello Joshua How does one aquire these building instructions? With friendly greetings, Manfred Moolhuysen. (14 years ago, 25-Aug-10, to lugnet.cad)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
(...) ALE = Adult LEGO Enthusiast (as pointed out) By "arrived," I meant BI so close to official that it's hard to tell apart from the "real thing," and so good that TLG (or, at least, a part of it) allowed me to use LEGO enthusiast-created tools (...) (14 years ago, 25-Aug-10, to lugnet.cad)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
(...) Well it's possible Joshua was actually referring to amber fluid, however I think he probably meant "Adult LEGO Enthusiast". Or maybe both. ROSCO (14 years ago, 25-Aug-10, to lugnet.cad)
 
  Re: LEGOLAND California Ambassador Class 2010 BI
 
(...) <snip> (...) Hi Joshua, What does ALE stand for? No offense, but in the world of BI's, I thought we'd been here for quite a while?!?!? Kevin (14 years ago, 24-Aug-10, to lugnet.cad)
 
  87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout
 
Does anyone have a dat file or a mock-up for the referenced part? TNX Joseph (14 years ago, 24-Aug-10, to lugnet.cad)
 
  Re: LDraw BFC Tool
 
(...) SNIP If I am right, this file would have error messages with L3P and DATHeader as the two lines are identical. So one line has to be deleted. cu mikeheide (14 years ago, 23-Aug-10, to lugnet.cad.dev, FTX)
 
  LEGOLAND California Ambassador Class 2010 BI
 
LEGOLAND California's Ambassador Pass Master Model Builder classes start today for the 2010 season. While I'm not a passholder, I have seen examples of past work, and I have to say that I think Gary has "outdone the brand" this year. This year's (...) (14 years ago, 20-Aug-10, to lugnet.cad, lugnet.announce)
 
  Re: LSynth Rubber Band Tutorial
 
(...) Use the 'net, Luke! (URL) -- joshua (14 years ago, 19-Aug-10, to lugnet.cad.mlcad)
 
  Re: LSynth Rubber Band Tutorial
 
(...) Dang, I wish I knew French! That is a pretty intense web page, and the results look amazing! Someone's been busy adding new belt and hose types! Also, Don, you've done a great job on the trickiest of the math bits. Thanks! Kevin (...) (14 years ago, 19-Aug-10, to lugnet.cad.mlcad)
 
  Re: LSynth Rubber Band Tutorial
 
(...) There's a tutorial in French here that appears to expand on Willy's tutorial. (URL) on the pictures it looks like there are plenty of examples of rubber bands and belts. Have fun, Don (14 years ago, 17-Aug-10, to lugnet.cad.mlcad)
 
  Re: *** MLCad V3.30 *** new feature request
 
(...) LeoCAM had a really rudimentary "snap-to" functionality added to LeoCAD. It didn't work entirely well, and was never entirely completed (as it was an academic proof, rather than an actual attempt to create a functionality). The sources have (...) (14 years ago, 17-Aug-10, to lugnet.cad.mlcad)
 
  Re: LSynth Rubber Band Tutorial
 
(...) Hi Andrew, This is not really a detailed tutorial, but the usage example I posted on this page shows rubber bands, including sample files: (URL) this helps. Jim (14 years ago, 17-Aug-10, to lugnet.cad.mlcad)
 
  LSynth Rubber Band Tutorial
 
I have been playing around with MLCAD and LSynth, and have had lots of luck when generating point-to-point and point-through-point items like cables and hoses. However, I have had exactly no luck trying to generate rubber bands and belts. I see (...) (14 years ago, 17-Aug-10, to lugnet.cad.mlcad)
 
  Re: Advanced minifig animations
 
(...) Thanks for the awesome set of links!! Saves me a ton of work! I will have to see how well they integrate with LDraw generated models. Mike (14 years ago, 16-Aug-10, to lugnet.cad)
 
  Re: *** MLCad V3.30 *** new feature request
 
(...) You could try to track down a copy of leoCAM. Maybe that'll do it. Or perhaps some of the leoCAM features have migrated back into leocad? I don't know, but it might be worth a look. Good luck, Don (14 years ago, 15-Aug-10, to lugnet.cad.mlcad)
 
  Re: Advanced minifig animations
 
(...) Someone has already created a rigged Lego character for use in Blender. Take a look at the following link: (URL) fun! Reuben (14 years ago, 15-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) Hi there, You could try experimenting with Unity3D. This is a free download. It looks like the Unity suite of tools was used to create the online game Lego game "The Quest for R2-D2" (URL) are some tutorials on how to create characters with (...) (14 years ago, 15-Aug-10, to lugnet.cad)
 
  Re: *** MLCad V3.30 *** new feature request
 
(...) Well, after a long discussion with Sergio via e-mail and a period of trying different things, it appears that SR3DBuilder will only run (both now and in the future) on a native installation of Windows (not even a virtual machine) that has a (...) (14 years ago, 14-Aug-10, to lugnet.cad.mlcad)
 
  Re: Advanced minifig animations
 
(...) I'm sorry I don't have any real experience with the software, I just happen to hear about it through the "big bunny buck" short film. Roland (14 years ago, 10-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) Wow, you're right! I was able to import an OBJ version of my minifig created with LdrDat2Obj. It didn't like the 3DS version I created with LDView for some reason, however. I'm reading one of the tutorials on animation right now. I have a (...) (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) A warning though: When you download the trial version of Poser 8 they ask for your credit card number. And in my case they charged $1 to it despite the trial version being free and the invoice showing $0. Mike (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) I'm pretty sure you can do these kinds of things with blender (URL) it has a steep learning curve, and you'll have to create the minifig models from scratch. Roland (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: Advanced minifig animations
 
(...) I did a little research. You can create bones and poses in Daz3D Studio and Poser. Poser 8 costs $250, but you can buy Poser 7 for $50. Daz3D Studio is free, but you have to buy a $30 plugin to create your own bones and poses from scratch. (...) (14 years ago, 8-Aug-10, to lugnet.cad)
 
  Re: BFC problems, model or converter?
 
(...) Some of the details on the face are messed up too, though things are definitely a lot better. Mike (14 years ago, 4-Aug-10, to lugnet.cad)
 
  Re: Starfighter instructions
 
(...) Jim, Very nice indeed! May I have the list of quirks, or are you looking into them? Kevin (14 years ago, 5-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: BFC problems, model or converter?
 
(...) It does work rather well (MeshLab does support 3DS)... (...) Indeed, it seems that invertnext statement is ignored. On the minifig, only front and inside of hands are shown backwards in MeshLab (other inverted areas such as cap inside are (...) (14 years ago, 3-Aug-10, to lugnet.cad)
 
  Re: Starfighter instructions
 
(...) Thanks! Just to be clear, the first image is an actual photo (although I did post some other images and test renderings of the LDraw version on Flickr). (...) Yep. My standard procedure is to build a model with real bricks, then to rebuild it (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: Starfighter instructions
 
(...) You may have borked the link, but your render is simply stunning. Well done, and thanks for posting! Did you use Bricksmith to create it? JOHN (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: Starfighter instructions
 
(...) Ah, Lugnet. Looks like I borked the image links. Let's try that again. Here's the model, including links to the instruction images: (URL) And here's the first page of the instructions themselves: (URL) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)  
 
  Starfighter instructions
 
Thought some of you might appreciate the instructions I posted for a simple little starfighter model I built from two sets, the new Space Police "Raid VPR" and the Star Wars "Separatist's Shuttle". Here's the model, including links to the (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
 
  Re: BFC problems, model or converter?
 
(...) If MeshLab suppors 3DS files, you might try using LDView to convert the file to 3DS format. Load the file in LDView, then select File->Export, then select "3DS: 3D-Studio File" in the "Save as type" pop-up. Unfortunately, LDView's 3DS exporter (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  Re: BFC problems, model or converter?
 
(...) Cup, head and arm are BFCed and look all green in LDView: 0 Minifig Cap 0 Name: 4485.dat 0 Author: Thomas Burger [grapeape] 0 BFC CERTIFY CW 0 !HISTORY 2003-09-24 [westrate] Fixed gaps and inner radius; Replaced quads with primitives; BFC'd 0 (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  BFC problems, model or converter?
 
I converted a model of a minifig to OBJ format using the LdrDat2Obj program found here: (URL) when I open the model in MeshLab the model appears to suffer from lots of BFC issues. See image here: (URL) this an issue with the original LDraw models or (...) (14 years ago, 2-Aug-10, to lugnet.cad)
 
  Re: Parts Update installation
 
(...) certified since the last update. To get the full library, you must install one of these: (URL) (14 years ago, 31-Jul-10, to lugnet.cad)
 
  Parts Update installation
 
I'm a little confused about the installation procedure. Are the parts updates cumulative? I mean, do they contain all the parts of the previous updates, or do I have to install them in a particular order? The LDraw.org website doesn't explain this, (...) (14 years ago, 31-Jul-10, to lugnet.cad)


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