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 CAD / Development / Organizations / LDraw / 4735
4734  |  4736
Subject: 
Re: Why quads? Re: L(EGO)Draw parts - 4th batch
Newsgroups: 
lugnet.cad.dev.org.ldraw
Date: 
Sat, 18 Sep 2010 01:58:45 GMT
Viewed: 
27771 times
  
In lugnet.cad.dev.org.ldraw, Travis Cobbs wrote:
In lugnet.cad.dev.org.ldraw, Philippe Hurbain wrote:
+ triangles plays havoc with smooth shading (the helical artefact that
can be seen here http://www.holly-wood.it/tmp/LEGODraw/m50986.png
disappears when triangles are converted to quads. But I guess it could
be solved at renderer level too.

Note that I consider this behavior to be a bug in LDView, and as such
I will fix it when I get a chance.

Isn't this the same problem we ran into with the twisted wedge bricks a
while back?  Those gave us problematic conditional lines in addition to
the ugly zigzag shading artifacts.

  http://news.lugnet.com/cad/dat/parts/?n=5654

I thought the solution was to orient the triangles orthogonal to the curve
of the surface rather than zigzag across it.  You don't have to use quads,
but you end up orienting the triangles as if they were quads.

Can you really fix this in software without using a replacement part with
the triangles oriented better?  I'd like to hear more about how that works,
especially if it can be adapted for my favorite low end flat shading
renderer :-)

Don



Message has 1 Reply:
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) algorithm. LDView uses Type 5 lines in the LDraw file for smoothing, and considers any two surfaces that have a Type 5 line joining them to be part of a smooth curve. The problem is that two co-planar triangles sitting next to each other (...) (14 years ago, 21-Sep-10, to lugnet.cad.dev.org.ldraw)

Message is in Reply To:
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) Note that I consider this behavior to be a bug in LDView, and as such I will fix it when I get a chance. --Travis (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)

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