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 CAD / Development / Organizations / LDraw / 4738
4737  |  4739
Subject: 
Re: Why quads? Re: L(EGO)Draw parts - 4th batch
Newsgroups: 
lugnet.cad.dev.org.ldraw
Date: 
Wed, 22 Sep 2010 14:13:46 GMT
Viewed: 
42654 times
  
> Did anybody ever did actually fix the parts though?  I got about
> halfway through part 43721.dat before I lost focus.  Meanwhile Philo
> introduced the Coverer tool which may have institutionalized the
> automatic generation of the problematic bumpy wedge surfaces.  You can
> see the ugly sawtooth shading on the wedge parts in the documentation
> for the Coverer tool:
Sorry for that ;o) But (fortunately) here are very few twisted surfaces in LEGO
pieces, so I don't think my tool has created too much havoc...
> 
> The problem is that the naive algorithm generates triangles where the
> joins between them alternate between slightly convex and slightly
> concave.  I think perhaps we might need a warning for that tool to watch
> out for this.  Or is it possible to fix the tool to follow the convex
> and concave saddle curves between the opposite corners instead?  Maybe
> as an option?
Problem is that at this low level I have almost no information about the
intended geometry - I see only a bunch of connected lines.

Philo



Message is in Reply To:
  Re: Why quads? Re: L(EGO)Draw parts - 4th batch
 
(...) I see. So what you really want to do in LDView is ignore the Type 5 lines (at least for smoothing) and smooth wherever there's no Type 2 edge lines between the triangles (and quads). (...) Did anybody ever did actually fix the parts though? I (...) (16 years ago, 22-Sep-10, to lugnet.cad.dev.org.ldraw)

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