Subject:
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Re: Why quads? Re: L(EGO)Draw parts - 4th batch
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Newsgroups:
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lugnet.cad.dev.org.ldraw
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Date:
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Fri, 17 Sep 2010 21:27:58 GMT
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Viewed:
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27410 times
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In lugnet.cad.dev.org.ldraw, Philippe Hurbain wrote:
> + triangles plays havoc with smooth shading (the helical artefact that can be
> seen here http://www.holly-wood.it/tmp/LEGODraw/m50986.png disappears when
> triangles are converted to quads. But I guess it could be solved at renderer
> level too.
Note that I consider this behavior to be a bug in LDView, and as such I will fix
it when I get a chance.
--Travis
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Message has 1 Reply: | | Re: Why quads? Re: L(EGO)Draw parts - 4th batch
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| (...) Isn't this the same problem we ran into with the twisted wedge bricks a while back? Those gave us problematic conditional lines in addition to the ugly zigzag shading artifacts. (URL) thought the solution was to orient the triangles orthogonal (...) (14 years ago, 18-Sep-10, to lugnet.cad.dev.org.ldraw)
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Message is in Reply To:
| | Re: Why quads? Re: L(EGO)Draw parts - 4th batch
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| (...) Good question! + reduces file size by 50% + 50% less vertices to adjust when building "by hand" + triangles plays havoc with smooth shading (the helical artefact that can be seen here (URL) disappears when triangles are converted to quads. But (...) (14 years ago, 17-Sep-10, to lugnet.cad.dev.org.ldraw)
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